Commit Graph

186 Commits

Author SHA1 Message Date
Alex Szpakowski 14cda7818f Rename internal enum 2021-04-07 20:43:22 -03:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603).
If a shader uses gl_PointSize then it can only be used when drawing points. If a shader doesn't use gl_PointSize then it can't be used when drawing points.

Added 'ConstantPointSize' and 'CurrentDPIScale' built-in shader uniforms.

ConstantPointSize is in DPI-scaled points, whereas gl_PointSize is in pixels, so to get the correct default behaviour a shader needs to do gl_PointSize = ConstantPointSize * CurrentDPIScale
2021-01-23 13:47:12 -04:00
Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 2021-01-17 20:59:16 -04:00
Alex Szpakowski e2838131f2 Add love.graphics.copyBuffer. 2021-01-17 14:02:00 -04:00
Alex Szpakowski e1f40b433d Clean up some graphics enum declaration code 2021-01-16 20:51:06 -04:00
Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 2021-01-10 17:53:12 -04:00
Alex Szpakowski 2a5a90ccef Add 'vertexmain' and 'pixelmain' shader entry points.
These are low level 'raw' entry points which don't declare any inputs or outputs themselves. They require GLSL 3 to use.
2020-12-27 19:17:47 -04:00
Alex Szpakowski 1f9d98263d Refactor Buffer internals.
Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski 7e0c7e3a67 Fix the default mipmap filter for textures. 2020-10-26 18:25:40 -03:00
Alex Szpakowski b011487a3e Add new texel buffer type.
GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).

Shader:send accepts a texel Buffer for samplerBuffer uniforms.

Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 2020-05-23 20:29:38 -03:00
Alex Szpakowski 2cff535eb1 Move shader parsing code from Lua to C++. 2020-03-03 19:30:22 -04:00
Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 2020-02-28 23:10:21 -04:00
Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 2020-02-27 20:08:50 -04:00
Alex Szpakowski 4197a364fd Internal restructuring of some Mesh code 2020-02-23 22:39:18 -04:00
Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 2020-02-23 16:30:55 -04:00
Alex Szpakowski 2828761060 Move some code from Mesh wrapper to Buffer wrapper 2020-02-22 18:58:41 -04:00
Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 2020-02-17 16:31:02 -04:00
Alex Szpakowski ac524e681a Change the default font from Vera size 12 to Noto Sans size 13.
Resolves issue #1075.
2020-02-17 01:55:49 -04:00
Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00
Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 2020-02-03 19:02:58 -04:00
Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 2020-02-02 22:26:28 -04:00
Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 2020-02-01 23:54:51 -04:00
Alex Szpakowski c9809d8d82 Clean up some Mesh code 2020-02-01 15:59:38 -04:00
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 2020-01-13 20:44:39 -04:00
Alex Szpakowski ee5304ba53 Remove vertex namespace 2020-01-13 20:41:05 -04:00
Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 2020-01-12 16:41:23 -04:00
Alex Szpakowski 5f9b5a21d0 Merge default into minor
--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski b41f1316fa Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
2019-12-27 09:57:42 -05:00
Alex Szpakowski efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
2019-12-26 23:07:51 -05:00
Alex Szpakowski f3b52f66fe Update the internal naming convention for pixel formats.
--HG--
branch : minor
2019-12-23 23:38:04 -04:00
Alex Szpakowski 37c579929b Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
macOS and iOS won't support glsl4 until a Metal backend is implemented.

--HG--
branch : minor
2019-11-16 14:33:48 -04:00
Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 2019-09-14 23:13:40 -03:00
Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 2019-08-25 16:50:15 -03:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Alex Szpakowski cfa30167ca Fix hash map collisions when setting canvases. 2018-04-02 15:58:38 -03:00
Alex Szpakowski a2454d74cd Fix some DPI scale calculations to work with depth-only rendering. 2018-01-21 17:35:57 -04:00
Alex Szpakowski 39201af79f Improve the error message when an invalid layer or face index is given in love.graphics.setMode. 2018-01-14 19:15:24 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski dd59803ad3 Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312. 2017-12-28 23:16:51 -04:00
Alex Szpakowski f7b2598490 Remove unnecessary internal constructor arguments. 2017-12-24 22:08:57 -04:00
Alex Szpakowski a31b500b03 Simplify quad drawing code, and use glDrawElementsBaseVertex when available. 2017-12-24 22:05:10 -04:00