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1932 lines
48 KiB
C++
1932 lines
48 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "Graphics.h"
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#include "Buffer.h"
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#include "math/MathModule.h"
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#include "data/DataModule.h"
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#include "Polyline.h"
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#include "font/Font.h"
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#include "window/Window.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Font.h"
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#include "Video.h"
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#include "Text.h"
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#include "common/deprecation.h"
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// C++
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#include <algorithm>
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#include <stdlib.h>
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namespace love
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{
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namespace graphics
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{
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static bool gammaCorrect = false;
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static bool debugMode = false;
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static bool debugModeQueried = false;
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void setGammaCorrect(bool gammacorrect)
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{
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gammaCorrect = gammacorrect;
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}
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bool isGammaCorrect()
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{
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return gammaCorrect;
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}
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void gammaCorrectColor(Colorf &c)
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{
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if (isGammaCorrect())
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{
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c.r = math::gammaToLinear(c.r);
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c.g = math::gammaToLinear(c.g);
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c.b = math::gammaToLinear(c.b);
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}
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}
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Colorf gammaCorrectColor(const Colorf &c)
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{
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Colorf r = c;
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gammaCorrectColor(r);
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return r;
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}
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void unGammaCorrectColor(Colorf &c)
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{
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if (isGammaCorrect())
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{
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c.r = math::linearToGamma(c.r);
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c.g = math::linearToGamma(c.g);
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c.b = math::linearToGamma(c.b);
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}
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}
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Colorf unGammaCorrectColor(const Colorf &c)
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{
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Colorf r = c;
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unGammaCorrectColor(r);
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return r;
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}
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bool isDebugEnabled()
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{
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if (!debugModeQueried)
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{
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const char *debugenv = getenv("LOVE_GRAPHICS_DEBUG");
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debugMode = debugenv != nullptr && debugenv[0] != '0';
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debugModeQueried = true;
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}
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return debugMode;
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}
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love::Type Graphics::type("graphics", &Module::type);
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Graphics::DefaultShaderCode Graphics::defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
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Graphics::Graphics()
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: width(0)
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, height(0)
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, pixelWidth(0)
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, pixelHeight(0)
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, created(false)
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, active(true)
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, writingToStencil(false)
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, streamBufferState()
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, projectionMatrix()
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, canvasSwitchCount(0)
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, drawCalls(0)
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, drawCallsBatched(0)
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, quadIndexBuffer(nullptr)
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, capabilities()
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, cachedShaderStages()
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{
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transformStack.reserve(16);
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transformStack.push_back(Matrix4());
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pixelScaleStack.reserve(16);
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pixelScaleStack.push_back(1);
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states.reserve(10);
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states.push_back(DisplayState());
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if (!Shader::initialize())
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throw love::Exception("Shader support failed to initialize!");
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}
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Graphics::~Graphics()
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{
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delete quadIndexBuffer;
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// Clean up standard shaders before the active shader. If we do it after,
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// the active shader may try to activate a standard shader when deactivating
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// itself, which will cause problems since it calls Graphics methods in the
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// Graphics destructor.
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for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
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{
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if (Shader::standardShaders[i])
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{
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Shader::standardShaders[i]->release();
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Shader::standardShaders[i] = nullptr;
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}
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}
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states.clear();
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defaultFont.set(nullptr);
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delete streamBufferState.vb[0];
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delete streamBufferState.vb[1];
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delete streamBufferState.indexBuffer;
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for (int i = 0; i < (int) ShaderStage::STAGE_MAX_ENUM; i++)
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cachedShaderStages[i].clear();
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Shader::deinitialize();
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}
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void Graphics::createQuadIndexBuffer()
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{
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if (quadIndexBuffer != nullptr)
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return;
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size_t size = sizeof(uint16) * (LOVE_UINT16_MAX / 4) * 6;
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quadIndexBuffer = newBuffer(size, nullptr, BUFFERFLAG_INDEX, BUFFERUSAGE_STATIC, 0);
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Buffer::Mapper map(*quadIndexBuffer);
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fillIndices(TriangleIndexMode::QUADS, 0, LOVE_UINT16_MAX, (uint16 *) map.get());
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}
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Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
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{
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return new Quad(v, sw, sh);
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}
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Font *Graphics::newFont(love::font::Rasterizer *data, const Texture::Filter &filter)
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{
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return new Font(data, filter);
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}
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Font *Graphics::newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting, const Texture::Filter &filter)
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{
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auto fontmodule = Module::getInstance<font::Font>(M_FONT);
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if (!fontmodule)
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throw love::Exception("Font module has not been loaded.");
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StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(size, hinting), Acquire::NORETAIN);
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return newFont(r.get(), filter);
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}
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Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
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{
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return new Video(this, stream, dpiscale);
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}
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love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferUsage usage)
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{
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return new SpriteBatch(this, texture, size, usage);
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}
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love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
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{
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return new ParticleSystem(texture, size);
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}
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ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &optsource)
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{
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if (stage == ShaderStage::STAGE_MAX_ENUM)
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throw love::Exception("Invalid shader stage.");
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const std::string &source = optsource.empty() ? getCurrentDefaultShaderCode().source[stage] : optsource;
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ShaderStage *s = nullptr;
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std::string cachekey;
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if (!source.empty())
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{
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data::HashFunction::Value hashvalue;
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data::hash(data::HashFunction::FUNCTION_SHA1, source.c_str(), source.size(), hashvalue);
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cachekey = std::string(hashvalue.data, hashvalue.size);
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auto it = cachedShaderStages[stage].find(cachekey);
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if (it != cachedShaderStages[stage].end())
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{
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s = it->second;
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s->retain();
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}
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}
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if (s == nullptr)
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{
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s = newShaderStageInternal(stage, cachekey, source, getRenderer() == RENDERER_OPENGLES);
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if (!cachekey.empty())
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cachedShaderStages[stage][cachekey] = s;
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}
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return s;
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}
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Shader *Graphics::newShader(const std::string &vertex, const std::string &pixel)
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{
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if (vertex.empty() && pixel.empty())
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throw love::Exception("Error creating shader: no source code!");
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StrongRef<ShaderStage> vertexstage(newShaderStage(ShaderStage::STAGE_VERTEX, vertex), Acquire::NORETAIN);
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StrongRef<ShaderStage> pixelstage(newShaderStage(ShaderStage::STAGE_PIXEL, pixel), Acquire::NORETAIN);
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return newShaderInternal(vertexstage.get(), pixelstage.get());
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}
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Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, PrimitiveType drawmode, BufferUsage usage)
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{
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return newMesh(Mesh::getDefaultVertexFormat(), &vertices[0], vertices.size() * sizeof(Vertex), drawmode, usage);
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}
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Mesh *Graphics::newMesh(int vertexcount, PrimitiveType drawmode, BufferUsage usage)
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{
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return newMesh(Mesh::getDefaultVertexFormat(), vertexcount, drawmode, usage);
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}
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love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
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{
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return new Mesh(this, vertexformat, vertexcount, drawmode, usage);
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}
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love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
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{
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return new Mesh(this, vertexformat, data, datasize, drawmode, usage);
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}
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love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<Font::ColoredString> &text)
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{
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return new Text(font, text);
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}
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void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &hashkey)
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{
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cachedShaderStages[type].erase(hashkey);
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}
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bool Graphics::validateShader(bool gles, const std::string &vertex, const std::string &pixel, std::string &err)
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{
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if (vertex.empty() && pixel.empty())
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{
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err = "Error validating shader: no source code!";
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return false;
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}
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StrongRef<ShaderStage> vertexstage;
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StrongRef<ShaderStage> pixelstage;
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// Don't use cached shader stages, since the gles flag may not match the
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// current renderer.
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if (!vertex.empty())
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vertexstage.set(new ShaderStageForValidation(this, ShaderStage::STAGE_VERTEX, vertex, gles), Acquire::NORETAIN);
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if (!pixel.empty())
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pixelstage.set(new ShaderStageForValidation(this, ShaderStage::STAGE_PIXEL, pixel, gles), Acquire::NORETAIN);
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return Shader::validate(vertexstage.get(), pixelstage.get(), err);
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}
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int Graphics::getWidth() const
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{
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return width;
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}
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int Graphics::getHeight() const
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{
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return height;
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}
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int Graphics::getPixelWidth() const
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{
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return pixelWidth;
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}
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int Graphics::getPixelHeight() const
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{
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return pixelHeight;
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}
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double Graphics::getCurrentDPIScale() const
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{
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const auto &rt = states.back().renderTargets.getFirstTarget();
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if (rt.canvas.get())
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return rt.canvas->getDPIScale();
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return getScreenDPIScale();
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}
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double Graphics::getScreenDPIScale() const
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{
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return (double) getPixelHeight() / (double) getHeight();
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}
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bool Graphics::isCreated() const
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{
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return created;
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}
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bool Graphics::isActive() const
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{
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// The graphics module is only completely 'active' if there's a window, a
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// context, and the active variable is set.
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auto window = getInstance<love::window::Window>(M_WINDOW);
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return active && isCreated() && window != nullptr && window->isOpen();
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}
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void Graphics::reset()
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{
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DisplayState s;
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stopDrawToStencilBuffer();
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restoreState(s);
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origin();
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}
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/**
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* State functions.
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**/
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void Graphics::restoreState(const DisplayState &s)
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{
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setColor(s.color);
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setBackgroundColor(s.backgroundColor);
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setBlendState(s.blend);
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setLineWidth(s.lineWidth);
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setLineStyle(s.lineStyle);
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setLineJoin(s.lineJoin);
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setPointSize(s.pointSize);
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if (s.scissor)
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setScissor(s.scissorRect);
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else
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setScissor();
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setStencilTest(s.stencilCompare, s.stencilTestValue);
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setDepthMode(s.depthTest, s.depthWrite);
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setMeshCullMode(s.meshCullMode);
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setFrontFaceWinding(s.winding);
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setFont(s.font.get());
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setShader(s.shader.get());
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setCanvas(s.renderTargets);
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setColorMask(s.colorMask);
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setWireframe(s.wireframe);
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setDefaultFilter(s.defaultFilter);
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setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
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}
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void Graphics::restoreStateChecked(const DisplayState &s)
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{
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const DisplayState &cur = states.back();
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if (s.color != cur.color)
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setColor(s.color);
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setBackgroundColor(s.backgroundColor);
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if (!(s.blend == cur.blend))
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setBlendState(s.blend);
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// These are just simple assignments.
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setLineWidth(s.lineWidth);
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setLineStyle(s.lineStyle);
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setLineJoin(s.lineJoin);
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if (s.pointSize != cur.pointSize)
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setPointSize(s.pointSize);
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if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
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{
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if (s.scissor)
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setScissor(s.scissorRect);
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else
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setScissor();
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}
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if (s.stencilCompare != cur.stencilCompare || s.stencilTestValue != cur.stencilTestValue)
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setStencilTest(s.stencilCompare, s.stencilTestValue);
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if (s.depthTest != cur.depthTest || s.depthWrite != cur.depthWrite)
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setDepthMode(s.depthTest, s.depthWrite);
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setMeshCullMode(s.meshCullMode);
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if (s.winding != cur.winding)
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setFrontFaceWinding(s.winding);
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setFont(s.font.get());
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setShader(s.shader.get());
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const auto &sRTs = s.renderTargets;
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const auto &curRTs = cur.renderTargets;
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bool canvaseschanged = sRTs.colors.size() != curRTs.colors.size();
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if (!canvaseschanged)
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{
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for (size_t i = 0; i < sRTs.colors.size() && i < curRTs.colors.size(); i++)
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{
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if (sRTs.colors[i] != curRTs.colors[i])
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{
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canvaseschanged = true;
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break;
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}
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}
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if (!canvaseschanged && sRTs.depthStencil != curRTs.depthStencil)
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canvaseschanged = true;
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if (sRTs.temporaryRTFlags != curRTs.temporaryRTFlags)
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canvaseschanged = true;
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}
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if (canvaseschanged)
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setCanvas(s.renderTargets);
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if (s.colorMask != cur.colorMask)
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setColorMask(s.colorMask);
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if (s.wireframe != cur.wireframe)
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setWireframe(s.wireframe);
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setDefaultFilter(s.defaultFilter);
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setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
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}
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Colorf Graphics::getColor() const
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{
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return states.back().color;
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}
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void Graphics::setBackgroundColor(Colorf c)
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{
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states.back().backgroundColor = c;
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}
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Colorf Graphics::getBackgroundColor() const
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{
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return states.back().backgroundColor;
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}
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void Graphics::checkSetDefaultFont()
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{
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// We don't create or set the default Font if an existing font is in use.
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if (states.back().font.get() != nullptr)
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return;
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// Create a new default font if we don't have one yet.
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if (!defaultFont.get())
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defaultFont.set(newDefaultFont(12, font::TrueTypeRasterizer::HINTING_NORMAL), Acquire::NORETAIN);
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states.back().font.set(defaultFont.get());
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}
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void Graphics::setFont(love::graphics::Font *font)
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{
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// We don't need to set a default font here if null is passed in, since we
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// only care about the default font in getFont and print.
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DisplayState &state = states.back();
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state.font.set(font);
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}
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love::graphics::Font *Graphics::getFont()
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{
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checkSetDefaultFont();
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return states.back().font.get();
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}
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void Graphics::setShader(love::graphics::Shader *shader)
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{
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if (shader == nullptr)
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return setShader();
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shader->attach();
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states.back().shader.set(shader);
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}
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void Graphics::setShader()
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{
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Shader::attachDefault(Shader::STANDARD_DEFAULT);
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states.back().shader.set(nullptr);
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}
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love::graphics::Shader *Graphics::getShader() const
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{
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return states.back().shader.get();
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}
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void Graphics::setCanvas(RenderTarget rt, uint32 temporaryRTFlags)
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{
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if (rt.canvas == nullptr)
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return setCanvas();
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RenderTargets rts;
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rts.colors.push_back(rt);
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rts.temporaryRTFlags = temporaryRTFlags;
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setCanvas(rts);
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}
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void Graphics::setCanvas(const RenderTargetsStrongRef &rts)
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{
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RenderTargets targets;
|
|
targets.colors.reserve(rts.colors.size());
|
|
|
|
for (const auto &rt : rts.colors)
|
|
targets.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
|
|
|
|
targets.depthStencil = RenderTarget(rts.depthStencil.canvas, rts.depthStencil.slice, rts.depthStencil.mipmap);
|
|
targets.temporaryRTFlags = rts.temporaryRTFlags;
|
|
|
|
return setCanvas(targets);
|
|
}
|
|
|
|
void Graphics::setCanvas(const RenderTargets &rts)
|
|
{
|
|
DisplayState &state = states.back();
|
|
int ncanvases = (int) rts.colors.size();
|
|
|
|
RenderTarget firsttarget = rts.getFirstTarget();
|
|
love::graphics::Canvas *firstcanvas = firsttarget.canvas;
|
|
|
|
if (firstcanvas == nullptr)
|
|
return setCanvas();
|
|
|
|
const auto &prevRTs = state.renderTargets;
|
|
|
|
if (ncanvases == (int) prevRTs.colors.size())
|
|
{
|
|
bool modified = false;
|
|
|
|
for (int i = 0; i < ncanvases; i++)
|
|
{
|
|
if (rts.colors[i] != prevRTs.colors[i])
|
|
{
|
|
modified = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!modified && rts.depthStencil != prevRTs.depthStencil)
|
|
modified = true;
|
|
|
|
if (rts.temporaryRTFlags != prevRTs.temporaryRTFlags)
|
|
modified = true;
|
|
|
|
if (!modified)
|
|
return;
|
|
}
|
|
|
|
if (ncanvases > capabilities.limits[LIMIT_MULTI_CANVAS])
|
|
throw love::Exception("This system can't simultaneously render to %d canvases.", ncanvases);
|
|
|
|
bool multiformatsupported = capabilities.features[FEATURE_MULTI_CANVAS_FORMATS];
|
|
|
|
PixelFormat firstcolorformat = PIXELFORMAT_UNKNOWN;
|
|
if (!rts.colors.empty())
|
|
firstcolorformat = rts.colors[0].canvas->getPixelFormat();
|
|
|
|
if (isPixelFormatDepthStencil(firstcolorformat))
|
|
throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
|
|
|
|
if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firstcanvas->getMipmapCount())
|
|
throw love::Exception("Invalid mipmap level %d.", firsttarget.mipmap + 1);
|
|
|
|
if (!firstcanvas->isValidSlice(firsttarget.slice))
|
|
throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
|
|
|
|
bool hasSRGBcanvas = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
|
|
int pixelw = firstcanvas->getPixelWidth(firsttarget.mipmap);
|
|
int pixelh = firstcanvas->getPixelHeight(firsttarget.mipmap);
|
|
int reqmsaa = firstcanvas->getRequestedMSAA();
|
|
|
|
for (int i = 1; i < ncanvases; i++)
|
|
{
|
|
love::graphics::Canvas *c = rts.colors[i].canvas;
|
|
PixelFormat format = c->getPixelFormat();
|
|
int mip = rts.colors[i].mipmap;
|
|
int slice = rts.colors[i].slice;
|
|
|
|
if (mip < 0 || mip >= c->getMipmapCount())
|
|
throw love::Exception("Invalid mipmap level %d.", mip + 1);
|
|
|
|
if (!c->isValidSlice(slice))
|
|
throw love::Exception("Invalid slice index: %d.", slice + 1);
|
|
|
|
if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
|
|
throw love::Exception("All canvases must have the same pixel dimensions.");
|
|
|
|
if (!multiformatsupported && format != firstcolorformat)
|
|
throw love::Exception("This system doesn't support multi-canvas rendering with different canvas formats.");
|
|
|
|
if (c->getRequestedMSAA() != reqmsaa)
|
|
throw love::Exception("All Canvases must have the same MSAA value.");
|
|
|
|
if (isPixelFormatDepthStencil(format))
|
|
throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
|
|
|
|
if (format == PIXELFORMAT_sRGBA8_UNORM)
|
|
hasSRGBcanvas = true;
|
|
}
|
|
|
|
if (rts.depthStencil.canvas != nullptr)
|
|
{
|
|
love::graphics::Canvas *c = rts.depthStencil.canvas;
|
|
int mip = rts.depthStencil.mipmap;
|
|
int slice = rts.depthStencil.slice;
|
|
|
|
if (!isPixelFormatDepthStencil(c->getPixelFormat()))
|
|
throw love::Exception("Only depth/stencil format Canvases can be used with the 'depthstencil' field of the table passed into setCanvas.");
|
|
|
|
if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
|
|
throw love::Exception("All canvases must have the same pixel dimensions.");
|
|
|
|
if (c->getRequestedMSAA() != firstcanvas->getRequestedMSAA())
|
|
throw love::Exception("All Canvases must have the same MSAA value.");
|
|
|
|
if (mip < 0 || mip >= c->getMipmapCount())
|
|
throw love::Exception("Invalid mipmap level %d.", mip + 1);
|
|
|
|
if (!c->isValidSlice(slice))
|
|
throw love::Exception("Invalid slice index: %d.", slice + 1);
|
|
}
|
|
|
|
int w = firstcanvas->getWidth(firsttarget.mipmap);
|
|
int h = firstcanvas->getHeight(firsttarget.mipmap);
|
|
|
|
flushStreamDraws();
|
|
|
|
if (rts.depthStencil.canvas == nullptr && rts.temporaryRTFlags != 0)
|
|
{
|
|
bool wantsdepth = (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0;
|
|
bool wantsstencil = (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0;
|
|
|
|
PixelFormat dsformat = PIXELFORMAT_STENCIL8;
|
|
if (wantsdepth && wantsstencil)
|
|
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
|
|
else if (wantsdepth && isCanvasFormatSupported(PIXELFORMAT_DEPTH24_UNORM, false))
|
|
dsformat = PIXELFORMAT_DEPTH24_UNORM;
|
|
else if (wantsdepth)
|
|
dsformat = PIXELFORMAT_DEPTH16_UNORM;
|
|
else if (wantsstencil)
|
|
dsformat = PIXELFORMAT_STENCIL8;
|
|
|
|
// We want setCanvasInternal to have a pointer to the temporary RT, but
|
|
// we don't want to directly store it in the main graphics state.
|
|
RenderTargets realRTs = rts;
|
|
|
|
realRTs.depthStencil.canvas = getTemporaryCanvas(dsformat, pixelw, pixelh, reqmsaa);
|
|
realRTs.depthStencil.slice = 0;
|
|
|
|
setCanvasInternal(realRTs, w, h, pixelw, pixelh, hasSRGBcanvas);
|
|
}
|
|
else
|
|
setCanvasInternal(rts, w, h, pixelw, pixelh, hasSRGBcanvas);
|
|
|
|
RenderTargetsStrongRef refs;
|
|
refs.colors.reserve(rts.colors.size());
|
|
|
|
for (auto c : rts.colors)
|
|
refs.colors.emplace_back(c.canvas, c.slice, c.mipmap);
|
|
|
|
refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.canvas, rts.depthStencil.slice);
|
|
refs.temporaryRTFlags = rts.temporaryRTFlags;
|
|
|
|
std::swap(state.renderTargets, refs);
|
|
|
|
canvasSwitchCount++;
|
|
}
|
|
|
|
void Graphics::setCanvas()
|
|
{
|
|
DisplayState &state = states.back();
|
|
|
|
if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.canvas == nullptr)
|
|
return;
|
|
|
|
flushStreamDraws();
|
|
setCanvasInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
|
|
|
|
state.renderTargets = RenderTargetsStrongRef();
|
|
canvasSwitchCount++;
|
|
}
|
|
|
|
Graphics::RenderTargets Graphics::getCanvas() const
|
|
{
|
|
const auto &curRTs = states.back().renderTargets;
|
|
|
|
RenderTargets rts;
|
|
rts.colors.reserve(curRTs.colors.size());
|
|
|
|
for (const auto &rt : curRTs.colors)
|
|
rts.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
|
|
|
|
rts.depthStencil = RenderTarget(curRTs.depthStencil.canvas, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
|
|
rts.temporaryRTFlags = curRTs.temporaryRTFlags;
|
|
|
|
return rts;
|
|
}
|
|
|
|
bool Graphics::isCanvasActive() const
|
|
{
|
|
const auto &rts = states.back().renderTargets;
|
|
return !rts.colors.empty() || rts.depthStencil.canvas != nullptr;
|
|
}
|
|
|
|
bool Graphics::isCanvasActive(love::graphics::Canvas *canvas) const
|
|
{
|
|
const auto &rts = states.back().renderTargets;
|
|
|
|
for (const auto &rt : rts.colors)
|
|
{
|
|
if (rt.canvas.get() == canvas)
|
|
return true;
|
|
}
|
|
|
|
if (rts.depthStencil.canvas.get() == canvas)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Graphics::isCanvasActive(Canvas *canvas, int slice) const
|
|
{
|
|
const auto &rts = states.back().renderTargets;
|
|
|
|
for (const auto &rt : rts.colors)
|
|
{
|
|
if (rt.canvas.get() == canvas && rt.slice == slice)
|
|
return true;
|
|
}
|
|
|
|
if (rts.depthStencil.canvas.get() == canvas && rts.depthStencil.slice == slice)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Canvas *Graphics::getTemporaryCanvas(PixelFormat format, int w, int h, int samples)
|
|
{
|
|
love::graphics::Canvas *canvas = nullptr;
|
|
|
|
for (TemporaryCanvas &temp : temporaryCanvases)
|
|
{
|
|
Canvas *c = temp.canvas;
|
|
if (c->getPixelFormat() == format && c->getPixelWidth() == w
|
|
&& c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
|
|
{
|
|
canvas = c;
|
|
temp.framesSinceUse = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canvas == nullptr)
|
|
{
|
|
Canvas::Settings settings;
|
|
settings.format = format;
|
|
settings.width = w;
|
|
settings.height = h;
|
|
settings.msaa = samples;
|
|
|
|
canvas = newCanvas(settings);
|
|
|
|
temporaryCanvases.emplace_back(canvas);
|
|
}
|
|
|
|
return canvas;
|
|
}
|
|
|
|
void Graphics::intersectScissor(const Rect &rect)
|
|
{
|
|
Rect currect = states.back().scissorRect;
|
|
|
|
if (!states.back().scissor)
|
|
{
|
|
currect.x = 0;
|
|
currect.y = 0;
|
|
currect.w = std::numeric_limits<int>::max();
|
|
currect.h = std::numeric_limits<int>::max();
|
|
}
|
|
|
|
int x1 = std::max(currect.x, rect.x);
|
|
int y1 = std::max(currect.y, rect.y);
|
|
|
|
int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
|
|
int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
|
|
|
|
Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
|
|
setScissor(newrect);
|
|
}
|
|
|
|
bool Graphics::getScissor(Rect &rect) const
|
|
{
|
|
const DisplayState &state = states.back();
|
|
rect = state.scissorRect;
|
|
return state.scissor;
|
|
}
|
|
|
|
void Graphics::setStencilTest()
|
|
{
|
|
setStencilTest(COMPARE_ALWAYS, 0);
|
|
}
|
|
|
|
void Graphics::getStencilTest(CompareMode &compare, int &value) const
|
|
{
|
|
const DisplayState &state = states.back();
|
|
compare = state.stencilCompare;
|
|
value = state.stencilTestValue;
|
|
}
|
|
|
|
void Graphics::setDepthMode()
|
|
{
|
|
setDepthMode(COMPARE_ALWAYS, false);
|
|
}
|
|
|
|
void Graphics::getDepthMode(CompareMode &compare, bool &write) const
|
|
{
|
|
const DisplayState &state = states.back();
|
|
compare = state.depthTest;
|
|
write = state.depthWrite;
|
|
}
|
|
|
|
void Graphics::setMeshCullMode(CullMode cull)
|
|
{
|
|
// Handled inside the draw() graphics API implementations.
|
|
states.back().meshCullMode = cull;
|
|
}
|
|
|
|
CullMode Graphics::getMeshCullMode() const
|
|
{
|
|
return states.back().meshCullMode;
|
|
}
|
|
|
|
Winding Graphics::getFrontFaceWinding() const
|
|
{
|
|
return states.back().winding;
|
|
}
|
|
|
|
ColorChannelMask Graphics::getColorMask() const
|
|
{
|
|
return states.back().colorMask;
|
|
}
|
|
|
|
void Graphics::setBlendMode(BlendMode mode, BlendAlpha alphamode)
|
|
{
|
|
if (alphamode == BLENDALPHA_MULTIPLY && !isAlphaMultiplyBlendSupported(mode))
|
|
{
|
|
const char *modestr = "unknown";
|
|
love::graphics::getConstant(mode, modestr);
|
|
throw love::Exception("The '%s' blend mode must be used with premultiplied alpha.", modestr);
|
|
}
|
|
|
|
setBlendState(computeBlendState(mode, alphamode));
|
|
}
|
|
|
|
BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
|
|
{
|
|
return computeBlendMode(states.back().blend, alphamode);
|
|
}
|
|
|
|
const BlendState &Graphics::getBlendState() const
|
|
{
|
|
return states.back().blend;
|
|
}
|
|
|
|
void Graphics::setDefaultFilter(const Texture::Filter &f)
|
|
{
|
|
Texture::defaultFilter = f;
|
|
states.back().defaultFilter = f;
|
|
}
|
|
|
|
const Texture::Filter &Graphics::getDefaultFilter() const
|
|
{
|
|
return Texture::defaultFilter;
|
|
}
|
|
|
|
void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
|
|
{
|
|
Texture::defaultMipmapFilter = filter;
|
|
Texture::defaultMipmapSharpness = sharpness;
|
|
|
|
states.back().defaultMipmapFilter = filter;
|
|
states.back().defaultMipmapSharpness = sharpness;
|
|
}
|
|
|
|
void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
|
|
{
|
|
*filter = Texture::defaultMipmapFilter;
|
|
*sharpness = Texture::defaultMipmapSharpness;
|
|
}
|
|
|
|
void Graphics::setLineWidth(float width)
|
|
{
|
|
states.back().lineWidth = width;
|
|
}
|
|
|
|
void Graphics::setLineStyle(Graphics::LineStyle style)
|
|
{
|
|
states.back().lineStyle = style;
|
|
}
|
|
|
|
void Graphics::setLineJoin(Graphics::LineJoin join)
|
|
{
|
|
states.back().lineJoin = join;
|
|
}
|
|
|
|
float Graphics::getLineWidth() const
|
|
{
|
|
return states.back().lineWidth;
|
|
}
|
|
|
|
Graphics::LineStyle Graphics::getLineStyle() const
|
|
{
|
|
return states.back().lineStyle;
|
|
}
|
|
|
|
Graphics::LineJoin Graphics::getLineJoin() const
|
|
{
|
|
return states.back().lineJoin;
|
|
}
|
|
|
|
float Graphics::getPointSize() const
|
|
{
|
|
return states.back().pointSize;
|
|
}
|
|
|
|
bool Graphics::isWireframe() const
|
|
{
|
|
return states.back().wireframe;
|
|
}
|
|
|
|
void Graphics::captureScreenshot(const ScreenshotInfo &info)
|
|
{
|
|
pendingScreenshotCallbacks.push_back(info);
|
|
}
|
|
|
|
Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &cmd)
|
|
{
|
|
StreamBufferState &state = streamBufferState;
|
|
|
|
bool shouldflush = false;
|
|
bool shouldresize = false;
|
|
|
|
if (cmd.primitiveMode != state.primitiveMode
|
|
|| cmd.formats[0] != state.formats[0] || cmd.formats[1] != state.formats[1]
|
|
|| ((cmd.indexMode != TriangleIndexMode::NONE) != (state.indexCount > 0))
|
|
|| cmd.texture != state.texture
|
|
|| cmd.standardShaderType != state.standardShaderType)
|
|
{
|
|
shouldflush = true;
|
|
}
|
|
|
|
int totalvertices = state.vertexCount + cmd.vertexCount;
|
|
|
|
// We only support uint16 index buffers for now.
|
|
if (totalvertices > LOVE_UINT16_MAX && cmd.indexMode != TriangleIndexMode::NONE)
|
|
shouldflush = true;
|
|
|
|
int reqIndexCount = getIndexCount(cmd.indexMode, cmd.vertexCount);
|
|
size_t reqIndexSize = reqIndexCount * sizeof(uint16);
|
|
|
|
size_t newdatasizes[2] = {0, 0};
|
|
size_t buffersizes[3] = {0, 0, 0};
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (cmd.formats[i] == CommonFormat::NONE)
|
|
continue;
|
|
|
|
size_t stride = getFormatStride(cmd.formats[i]);
|
|
size_t datasize = stride * totalvertices;
|
|
|
|
if (state.vbMap[i].data != nullptr && datasize > state.vbMap[i].size)
|
|
shouldflush = true;
|
|
|
|
if (datasize > state.vb[i]->getUsableSize())
|
|
{
|
|
buffersizes[i] = std::max(datasize, state.vb[i]->getSize() * 2);
|
|
shouldresize = true;
|
|
}
|
|
|
|
newdatasizes[i] = stride * cmd.vertexCount;
|
|
}
|
|
|
|
if (cmd.indexMode != TriangleIndexMode::NONE)
|
|
{
|
|
size_t datasize = (state.indexCount + reqIndexCount) * sizeof(uint16);
|
|
|
|
if (state.indexBufferMap.data != nullptr && datasize > state.indexBufferMap.size)
|
|
shouldflush = true;
|
|
|
|
if (datasize > state.indexBuffer->getUsableSize())
|
|
{
|
|
buffersizes[2] = std::max(datasize, state.indexBuffer->getSize() * 2);
|
|
shouldresize = true;
|
|
}
|
|
}
|
|
|
|
if (shouldflush || shouldresize)
|
|
{
|
|
flushStreamDraws();
|
|
|
|
state.primitiveMode = cmd.primitiveMode;
|
|
state.formats[0] = cmd.formats[0];
|
|
state.formats[1] = cmd.formats[1];
|
|
state.texture = cmd.texture;
|
|
state.standardShaderType = cmd.standardShaderType;
|
|
}
|
|
|
|
if (state.vertexCount == 0 && Shader::isDefaultActive())
|
|
Shader::attachDefault(state.standardShaderType);
|
|
|
|
if (state.vertexCount == 0 && Shader::current != nullptr && cmd.texture != nullptr)
|
|
Shader::current->checkMainTexture(cmd.texture);
|
|
|
|
if (shouldresize)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (state.vb[i]->getSize() < buffersizes[i])
|
|
{
|
|
delete state.vb[i];
|
|
state.vb[i] = newStreamBuffer(BUFFER_VERTEX, buffersizes[i]);
|
|
}
|
|
}
|
|
|
|
if (state.indexBuffer->getSize() < buffersizes[2])
|
|
{
|
|
delete state.indexBuffer;
|
|
state.indexBuffer = newStreamBuffer(BUFFER_INDEX, buffersizes[2]);
|
|
}
|
|
}
|
|
|
|
if (cmd.indexMode != TriangleIndexMode::NONE)
|
|
{
|
|
if (state.indexBufferMap.data == nullptr)
|
|
state.indexBufferMap = state.indexBuffer->map(reqIndexSize);
|
|
|
|
uint16 *indices = (uint16 *) state.indexBufferMap.data;
|
|
fillIndices(cmd.indexMode, state.vertexCount, cmd.vertexCount, indices);
|
|
|
|
state.indexBufferMap.data += reqIndexSize;
|
|
}
|
|
|
|
StreamVertexData d;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (newdatasizes[i] > 0)
|
|
{
|
|
if (state.vbMap[i].data == nullptr)
|
|
state.vbMap[i] = state.vb[i]->map(newdatasizes[i]);
|
|
|
|
d.stream[i] = state.vbMap[i].data;
|
|
|
|
state.vbMap[i].data += newdatasizes[i];
|
|
}
|
|
}
|
|
|
|
if (state.vertexCount > 0)
|
|
drawCallsBatched++;
|
|
|
|
state.vertexCount += cmd.vertexCount;
|
|
state.indexCount += reqIndexCount;
|
|
|
|
return d;
|
|
}
|
|
|
|
void Graphics::flushStreamDraws()
|
|
{
|
|
auto &sbstate = streamBufferState;
|
|
|
|
if (sbstate.vertexCount == 0 && sbstate.indexCount == 0)
|
|
return;
|
|
|
|
VertexAttributes attributes;
|
|
BufferBindings buffers;
|
|
|
|
size_t usedsizes[3] = {0, 0, 0};
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (sbstate.formats[i] == CommonFormat::NONE)
|
|
continue;
|
|
|
|
attributes.setCommonFormat(sbstate.formats[i], (uint8) i);
|
|
|
|
usedsizes[i] = getFormatStride(sbstate.formats[i]) * sbstate.vertexCount;
|
|
|
|
size_t offset = sbstate.vb[i]->unmap(usedsizes[i]);
|
|
buffers.set(i, sbstate.vb[i], offset);
|
|
sbstate.vbMap[i] = StreamBuffer::MapInfo();
|
|
}
|
|
|
|
if (attributes.enableBits == 0)
|
|
return;
|
|
|
|
Colorf nc = getColor();
|
|
if (attributes.isEnabled(ATTRIB_COLOR))
|
|
setColor(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
|
|
|
|
pushIdentityTransform();
|
|
|
|
if (sbstate.indexCount > 0)
|
|
{
|
|
usedsizes[2] = sizeof(uint16) * sbstate.indexCount;
|
|
|
|
DrawIndexedCommand cmd(&attributes, &buffers, sbstate.indexBuffer);
|
|
cmd.primitiveType = sbstate.primitiveMode;
|
|
cmd.indexCount = sbstate.indexCount;
|
|
cmd.indexType = INDEX_UINT16;
|
|
cmd.indexBufferOffset = sbstate.indexBuffer->unmap(usedsizes[2]);
|
|
cmd.texture = sbstate.texture;
|
|
draw(cmd);
|
|
|
|
sbstate.indexBufferMap = StreamBuffer::MapInfo();
|
|
}
|
|
else
|
|
{
|
|
DrawCommand cmd(&attributes, &buffers);
|
|
cmd.primitiveType = sbstate.primitiveMode;
|
|
cmd.vertexStart = 0;
|
|
cmd.vertexCount = sbstate.vertexCount;
|
|
cmd.texture = sbstate.texture;
|
|
draw(cmd);
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (usedsizes[i] > 0)
|
|
sbstate.vb[i]->markUsed(usedsizes[i]);
|
|
}
|
|
|
|
if (usedsizes[2] > 0)
|
|
sbstate.indexBuffer->markUsed(usedsizes[2]);
|
|
|
|
popTransform();
|
|
|
|
if (attributes.isEnabled(ATTRIB_COLOR))
|
|
setColor(nc);
|
|
|
|
streamBufferState.vertexCount = 0;
|
|
streamBufferState.indexCount = 0;
|
|
}
|
|
|
|
void Graphics::flushStreamDrawsGlobal()
|
|
{
|
|
Graphics *instance = getInstance<Graphics>(M_GRAPHICS);
|
|
if (instance != nullptr)
|
|
instance->flushStreamDraws();
|
|
}
|
|
|
|
/**
|
|
* Drawing
|
|
**/
|
|
|
|
void Graphics::draw(Drawable *drawable, const Matrix4 &m)
|
|
{
|
|
drawable->draw(this, m);
|
|
}
|
|
|
|
void Graphics::draw(Texture *texture, Quad *quad, const Matrix4 &m)
|
|
{
|
|
texture->draw(this, quad, m);
|
|
}
|
|
|
|
void Graphics::drawLayer(Texture *texture, int layer, const Matrix4 &m)
|
|
{
|
|
texture->drawLayer(this, layer, m);
|
|
}
|
|
|
|
void Graphics::drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m)
|
|
{
|
|
texture->drawLayer(this, layer, quad, m);
|
|
}
|
|
|
|
void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
|
|
{
|
|
mesh->drawInstanced(this, m, instancecount);
|
|
}
|
|
|
|
void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4 &m)
|
|
{
|
|
checkSetDefaultFont();
|
|
|
|
if (states.back().font.get() != nullptr)
|
|
print(str, states.back().font.get(), m);
|
|
}
|
|
|
|
void Graphics::print(const std::vector<Font::ColoredString> &str, Font *font, const Matrix4 &m)
|
|
{
|
|
font->print(this, str, m, states.back().color);
|
|
}
|
|
|
|
void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
|
|
{
|
|
checkSetDefaultFont();
|
|
|
|
if (states.back().font.get() != nullptr)
|
|
printf(str, states.back().font.get(), wrap, align, m);
|
|
}
|
|
|
|
void Graphics::printf(const std::vector<Font::ColoredString> &str, Font *font, float wrap, Font::AlignMode align, const Matrix4 &m)
|
|
{
|
|
font->printf(this, str, wrap, align, m, states.back().color);
|
|
}
|
|
|
|
/**
|
|
* Primitives (points, shapes, lines).
|
|
**/
|
|
|
|
void Graphics::points(const Vector2 *positions, const Colorf *colors, size_t numpoints)
|
|
{
|
|
const Matrix4 &t = getTransform();
|
|
bool is2D = t.isAffine2DTransform();
|
|
|
|
StreamDrawCommand cmd;
|
|
cmd.primitiveMode = PRIMITIVE_POINTS;
|
|
cmd.formats[0] = getSinglePositionFormat(is2D);
|
|
cmd.formats[1] = CommonFormat::RGBAub;
|
|
cmd.vertexCount = (int) numpoints;
|
|
|
|
StreamVertexData data = requestStreamDraw(cmd);
|
|
|
|
if (is2D)
|
|
t.transformXY((Vector2 *) data.stream[0], positions, cmd.vertexCount);
|
|
else
|
|
t.transformXY0((Vector3 *) data.stream[0], positions, cmd.vertexCount);
|
|
|
|
Color32 *colordata = (Color32 *) data.stream[1];
|
|
|
|
if (colors)
|
|
{
|
|
Colorf nc = getColor();
|
|
gammaCorrectColor(nc);
|
|
|
|
if (isGammaCorrect())
|
|
{
|
|
for (int i = 0; i < cmd.vertexCount; i++)
|
|
{
|
|
Colorf ci = colors[i];
|
|
gammaCorrectColor(ci);
|
|
ci *= nc;
|
|
unGammaCorrectColor(ci);
|
|
colordata[i] = toColor32(ci);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < cmd.vertexCount; i++)
|
|
colordata[i] = toColor32(nc * colors[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Color32 c = toColor32(getColor());
|
|
|
|
for (int i = 0; i < cmd.vertexCount; i++)
|
|
colordata[i] = c;
|
|
}
|
|
}
|
|
|
|
int Graphics::calculateEllipsePoints(float rx, float ry) const
|
|
{
|
|
int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * (float) pixelScaleStack.back());
|
|
return std::max(points, 8);
|
|
}
|
|
|
|
void Graphics::polyline(const Vector2 *vertices, size_t count)
|
|
{
|
|
float halfwidth = getLineWidth() * 0.5f;
|
|
LineJoin linejoin = getLineJoin();
|
|
LineStyle linestyle = getLineStyle();
|
|
|
|
float pixelsize = 1.0f / std::max((float) pixelScaleStack.back(), 0.000001f);
|
|
|
|
if (linejoin == LINE_JOIN_NONE)
|
|
{
|
|
NoneJoinPolyline line;
|
|
line.render(vertices, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
|
|
line.draw(this);
|
|
}
|
|
else if (linejoin == LINE_JOIN_BEVEL)
|
|
{
|
|
BevelJoinPolyline line;
|
|
line.render(vertices, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
|
|
line.draw(this);
|
|
}
|
|
else if (linejoin == LINE_JOIN_MITER)
|
|
{
|
|
MiterJoinPolyline line;
|
|
line.render(vertices, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
|
|
line.draw(this);
|
|
}
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
|
|
{
|
|
Vector2 coords[] = {Vector2(x,y), Vector2(x,y+h), Vector2(x+w,y+h), Vector2(x+w,y), Vector2(x,y)};
|
|
polygon(mode, coords, 5);
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
|
|
{
|
|
if (rx == 0 || ry == 0)
|
|
{
|
|
rectangle(mode, x, y, w, h);
|
|
return;
|
|
}
|
|
|
|
// Radius values that are more than half the rectangle's size aren't handled
|
|
// correctly (for now)...
|
|
if (w >= 0.02f)
|
|
rx = std::min(rx, w / 2.0f - 0.01f);
|
|
if (h >= 0.02f)
|
|
ry = std::min(ry, h / 2.0f - 0.01f);
|
|
|
|
points = std::max(points / 4, 1);
|
|
|
|
const float half_pi = static_cast<float>(LOVE_M_PI / 2);
|
|
float angle_shift = half_pi / ((float) points + 1.0f);
|
|
|
|
int num_coords = (points + 2) * 4;
|
|
Vector2 *coords = getScratchBuffer<Vector2>(num_coords + 1);
|
|
float phi = .0f;
|
|
|
|
for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
|
|
{
|
|
coords[i].x = x + rx * (1 - cosf(phi));
|
|
coords[i].y = y + ry * (1 - sinf(phi));
|
|
}
|
|
|
|
phi = half_pi;
|
|
|
|
for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
|
|
{
|
|
coords[i].x = x + w - rx * (1 + cosf(phi));
|
|
coords[i].y = y + ry * (1 - sinf(phi));
|
|
}
|
|
|
|
phi = 2 * half_pi;
|
|
|
|
for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
|
|
{
|
|
coords[i].x = x + w - rx * (1 + cosf(phi));
|
|
coords[i].y = y + h - ry * (1 + sinf(phi));
|
|
}
|
|
|
|
phi = 3 * half_pi;
|
|
|
|
for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
|
|
{
|
|
coords[i].x = x + rx * (1 - cosf(phi));
|
|
coords[i].y = y + h - ry * (1 + sinf(phi));
|
|
}
|
|
|
|
coords[num_coords] = coords[0];
|
|
|
|
polygon(mode, coords, num_coords + 1);
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
|
|
{
|
|
rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
|
|
}
|
|
|
|
void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
|
|
{
|
|
ellipse(mode, x, y, radius, radius, points);
|
|
}
|
|
|
|
void Graphics::circle(DrawMode mode, float x, float y, float radius)
|
|
{
|
|
ellipse(mode, x, y, radius, radius);
|
|
}
|
|
|
|
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
|
|
{
|
|
float two_pi = (float) (LOVE_M_PI * 2);
|
|
if (points <= 0) points = 1;
|
|
float angle_shift = (two_pi / points);
|
|
float phi = .0f;
|
|
|
|
// 1 extra point at the end for a closed loop, and 1 extra point at the
|
|
// start in filled mode for the vertex in the center of the ellipse.
|
|
int extrapoints = 1 + (mode == DRAW_FILL ? 1 : 0);
|
|
|
|
Vector2 *polygoncoords = getScratchBuffer<Vector2>(points + extrapoints);
|
|
Vector2 *coords = polygoncoords;
|
|
|
|
if (mode == DRAW_FILL)
|
|
{
|
|
coords[0].x = x;
|
|
coords[0].y = y;
|
|
coords++;
|
|
}
|
|
|
|
for (int i = 0; i < points; ++i, phi += angle_shift)
|
|
{
|
|
coords[i].x = x + a * cosf(phi);
|
|
coords[i].y = y + b * sinf(phi);
|
|
}
|
|
|
|
coords[points] = coords[0];
|
|
|
|
// Last argument to polygon(): don't skip the last vertex in fill mode.
|
|
polygon(mode, polygoncoords, points + extrapoints, false);
|
|
}
|
|
|
|
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
|
|
{
|
|
ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
|
|
}
|
|
|
|
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
|
|
{
|
|
// Nothing to display with no points or equal angles. (Or is there with line mode?)
|
|
if (points <= 0 || angle1 == angle2)
|
|
return;
|
|
|
|
// Oh, you want to draw a circle?
|
|
if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
|
|
{
|
|
circle(drawmode, x, y, radius, points);
|
|
return;
|
|
}
|
|
|
|
float angle_shift = (angle2 - angle1) / points;
|
|
// Bail on precision issues.
|
|
if (angle_shift == 0.0)
|
|
return;
|
|
|
|
// Prevent the connecting line from being drawn if a closed line arc has a
|
|
// small angle. Avoids some visual issues when connected lines are at sharp
|
|
// angles, due to the miter line join drawing code.
|
|
if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
|
|
arcmode = ARC_OPEN;
|
|
|
|
// Quick fix for the last part of a filled open arc not being drawn (because
|
|
// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
|
|
if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
|
|
arcmode = ARC_CLOSED;
|
|
|
|
float phi = angle1;
|
|
|
|
Vector2 *coords = nullptr;
|
|
int num_coords = 0;
|
|
|
|
const auto createPoints = [&](Vector2 *coordinates)
|
|
{
|
|
for (int i = 0; i <= points; ++i, phi += angle_shift)
|
|
{
|
|
coordinates[i].x = x + radius * cosf(phi);
|
|
coordinates[i].y = y + radius * sinf(phi);
|
|
}
|
|
};
|
|
|
|
if (arcmode == ARC_PIE)
|
|
{
|
|
num_coords = points + 3;
|
|
coords = getScratchBuffer<Vector2>(num_coords);
|
|
|
|
coords[0] = coords[num_coords - 1] = Vector2(x, y);
|
|
|
|
createPoints(coords + 1);
|
|
}
|
|
else if (arcmode == ARC_OPEN)
|
|
{
|
|
num_coords = points + 1;
|
|
coords = getScratchBuffer<Vector2>(num_coords);
|
|
|
|
createPoints(coords);
|
|
}
|
|
else // ARC_CLOSED
|
|
{
|
|
num_coords = points + 2;
|
|
coords = getScratchBuffer<Vector2>(num_coords);
|
|
|
|
createPoints(coords);
|
|
|
|
// Connect the ends of the arc.
|
|
coords[num_coords - 1] = coords[0];
|
|
}
|
|
|
|
polygon(drawmode, coords, num_coords);
|
|
}
|
|
|
|
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
|
|
{
|
|
float points = (float) calculateEllipsePoints(radius, radius);
|
|
|
|
// The amount of points is based on the fraction of the circle created by the arc.
|
|
float angle = fabsf(angle1 - angle2);
|
|
if (angle < 2.0f * (float) LOVE_M_PI)
|
|
points *= angle / (2.0f * (float) LOVE_M_PI);
|
|
|
|
arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
|
|
}
|
|
|
|
void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool skipLastFilledVertex)
|
|
{
|
|
// coords is an array of a closed loop of vertices, i.e.
|
|
// coords[count-1] == coords[0]
|
|
if (mode == DRAW_LINE)
|
|
{
|
|
polyline(coords, count);
|
|
}
|
|
else
|
|
{
|
|
const Matrix4 &t = getTransform();
|
|
bool is2D = t.isAffine2DTransform();
|
|
|
|
StreamDrawCommand cmd;
|
|
cmd.formats[0] = getSinglePositionFormat(is2D);
|
|
cmd.formats[1] = CommonFormat::RGBAub;
|
|
cmd.indexMode = TriangleIndexMode::FAN;
|
|
cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);
|
|
|
|
StreamVertexData data = requestStreamDraw(cmd);
|
|
|
|
if (is2D)
|
|
t.transformXY((Vector2 *) data.stream[0], coords, cmd.vertexCount);
|
|
else
|
|
t.transformXY0((Vector3 *) data.stream[0], coords, cmd.vertexCount);
|
|
|
|
Color32 c = toColor32(getColor());
|
|
Color32 *colordata = (Color32 *) data.stream[1];
|
|
for (int i = 0; i < cmd.vertexCount; i++)
|
|
colordata[i] = c;
|
|
}
|
|
}
|
|
|
|
const Graphics::Capabilities &Graphics::getCapabilities() const
|
|
{
|
|
return capabilities;
|
|
}
|
|
|
|
Graphics::Stats Graphics::getStats() const
|
|
{
|
|
Stats stats;
|
|
|
|
getAPIStats(stats.shaderSwitches);
|
|
|
|
stats.drawCalls = drawCalls;
|
|
if (streamBufferState.vertexCount > 0)
|
|
stats.drawCalls++;
|
|
|
|
stats.canvasSwitches = canvasSwitchCount;
|
|
stats.drawCallsBatched = drawCallsBatched;
|
|
stats.canvases = Canvas::canvasCount;
|
|
stats.images = Image::imageCount;
|
|
stats.fonts = Font::fontCount;
|
|
stats.textureMemory = Texture::totalGraphicsMemory;
|
|
|
|
return stats;
|
|
}
|
|
|
|
size_t Graphics::getStackDepth() const
|
|
{
|
|
return stackTypeStack.size();
|
|
}
|
|
|
|
void Graphics::push(StackType type)
|
|
{
|
|
if (stackTypeStack.size() == MAX_USER_STACK_DEPTH)
|
|
throw Exception("Maximum stack depth reached (more pushes than pops?)");
|
|
|
|
pushTransform();
|
|
|
|
pixelScaleStack.push_back(pixelScaleStack.back());
|
|
|
|
if (type == STACK_ALL)
|
|
states.push_back(states.back());
|
|
|
|
stackTypeStack.push_back(type);
|
|
}
|
|
|
|
void Graphics::pop()
|
|
{
|
|
if (stackTypeStack.size() < 1)
|
|
throw Exception("Minimum stack depth reached (more pops than pushes?)");
|
|
|
|
popTransform();
|
|
pixelScaleStack.pop_back();
|
|
|
|
if (stackTypeStack.back() == STACK_ALL)
|
|
{
|
|
DisplayState &newstate = states[states.size() - 2];
|
|
|
|
restoreStateChecked(newstate);
|
|
|
|
// The last two states in the stack should be equal now.
|
|
states.pop_back();
|
|
}
|
|
|
|
stackTypeStack.pop_back();
|
|
}
|
|
|
|
/**
|
|
* Transform and stack functions.
|
|
**/
|
|
|
|
const Matrix4 &Graphics::getTransform() const
|
|
{
|
|
return transformStack.back();
|
|
}
|
|
|
|
const Matrix4 &Graphics::getProjection() const
|
|
{
|
|
return projectionMatrix;
|
|
}
|
|
|
|
void Graphics::pushTransform()
|
|
{
|
|
transformStack.push_back(transformStack.back());
|
|
}
|
|
|
|
void Graphics::pushIdentityTransform()
|
|
{
|
|
transformStack.push_back(Matrix4());
|
|
}
|
|
|
|
void Graphics::popTransform()
|
|
{
|
|
transformStack.pop_back();
|
|
}
|
|
|
|
void Graphics::rotate(float r)
|
|
{
|
|
transformStack.back().rotate(r);
|
|
}
|
|
|
|
void Graphics::scale(float x, float y)
|
|
{
|
|
transformStack.back().scale(x, y);
|
|
pixelScaleStack.back() *= (fabs(x) + fabs(y)) / 2.0;
|
|
}
|
|
|
|
void Graphics::translate(float x, float y)
|
|
{
|
|
transformStack.back().translate(x, y);
|
|
}
|
|
|
|
void Graphics::shear(float kx, float ky)
|
|
{
|
|
transformStack.back().shear(kx, ky);
|
|
}
|
|
|
|
void Graphics::origin()
|
|
{
|
|
transformStack.back().setIdentity();
|
|
pixelScaleStack.back() = 1;
|
|
}
|
|
|
|
void Graphics::applyTransform(love::math::Transform *transform)
|
|
{
|
|
Matrix4 &m = transformStack.back();
|
|
m *= transform->getMatrix();
|
|
|
|
float sx, sy;
|
|
m.getApproximateScale(sx, sy);
|
|
pixelScaleStack.back() = (sx + sy) / 2.0;
|
|
}
|
|
|
|
void Graphics::replaceTransform(love::math::Transform *transform)
|
|
{
|
|
const Matrix4 &m = transform->getMatrix();
|
|
transformStack.back() = m;
|
|
|
|
float sx, sy;
|
|
m.getApproximateScale(sx, sy);
|
|
pixelScaleStack.back() = (sx + sy) / 2.0;
|
|
}
|
|
|
|
Vector2 Graphics::transformPoint(Vector2 point)
|
|
{
|
|
Vector2 p;
|
|
transformStack.back().transformXY(&p, &point, 1);
|
|
return p;
|
|
}
|
|
|
|
Vector2 Graphics::inverseTransformPoint(Vector2 point)
|
|
{
|
|
Vector2 p;
|
|
// TODO: We should probably cache the inverse transform so we don't have to
|
|
// re-calculate it every time this is called.
|
|
transformStack.back().inverse().transformXY(&p, &point, 1);
|
|
return p;
|
|
}
|
|
|
|
const Graphics::DefaultShaderCode &Graphics::getCurrentDefaultShaderCode() const
|
|
{
|
|
int languageindex = (int) getShaderLanguageTarget();
|
|
int gammaindex = isGammaCorrect() ? 1 : 0;
|
|
|
|
return defaultShaderCode[Shader::STANDARD_DEFAULT][languageindex][gammaindex];
|
|
}
|
|
|
|
/**
|
|
* Constants.
|
|
**/
|
|
|
|
bool Graphics::getConstant(const char *in, DrawMode &out)
|
|
{
|
|
return drawModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(DrawMode in, const char *&out)
|
|
{
|
|
return drawModes.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Graphics::getConstants(DrawMode)
|
|
{
|
|
return drawModes.getNames();
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, ArcMode &out)
|
|
{
|
|
return arcModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(ArcMode in, const char *&out)
|
|
{
|
|
return arcModes.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Graphics::getConstants(ArcMode)
|
|
{
|
|
return arcModes.getNames();
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, LineStyle &out)
|
|
{
|
|
return lineStyles.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(LineStyle in, const char *&out)
|
|
{
|
|
return lineStyles.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Graphics::getConstants(LineStyle)
|
|
{
|
|
return lineStyles.getNames();
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, LineJoin &out)
|
|
{
|
|
return lineJoins.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(LineJoin in, const char *&out)
|
|
{
|
|
return lineJoins.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Graphics::getConstants(LineJoin)
|
|
{
|
|
return lineJoins.getNames();
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, Feature &out)
|
|
{
|
|
return features.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(Feature in, const char *&out)
|
|
{
|
|
return features.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, SystemLimit &out)
|
|
{
|
|
return systemLimits.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(SystemLimit in, const char *&out)
|
|
{
|
|
return systemLimits.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, StackType &out)
|
|
{
|
|
return stackTypes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(StackType in, const char *&out)
|
|
{
|
|
return stackTypes.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Graphics::getConstants(StackType)
|
|
{
|
|
return stackTypes.getNames();
|
|
}
|
|
|
|
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
|
|
{
|
|
{ "line", DRAW_LINE },
|
|
{ "fill", DRAW_FILL },
|
|
};
|
|
|
|
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM> Graphics::drawModes(Graphics::drawModeEntries, sizeof(Graphics::drawModeEntries));
|
|
|
|
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM>::Entry Graphics::arcModeEntries[] =
|
|
{
|
|
{ "open", ARC_OPEN },
|
|
{ "closed", ARC_CLOSED },
|
|
{ "pie", ARC_PIE },
|
|
};
|
|
|
|
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM> Graphics::arcModes(Graphics::arcModeEntries, sizeof(Graphics::arcModeEntries));
|
|
|
|
StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM>::Entry Graphics::lineStyleEntries[] =
|
|
{
|
|
{ "smooth", LINE_SMOOTH },
|
|
{ "rough", LINE_ROUGH }
|
|
};
|
|
|
|
StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM> Graphics::lineStyles(Graphics::lineStyleEntries, sizeof(Graphics::lineStyleEntries));
|
|
|
|
StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM>::Entry Graphics::lineJoinEntries[] =
|
|
{
|
|
{ "none", LINE_JOIN_NONE },
|
|
{ "miter", LINE_JOIN_MITER },
|
|
{ "bevel", LINE_JOIN_BEVEL }
|
|
};
|
|
|
|
StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM> Graphics::lineJoins(Graphics::lineJoinEntries, sizeof(Graphics::lineJoinEntries));
|
|
|
|
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featureEntries[] =
|
|
{
|
|
{ "multicanvasformats", FEATURE_MULTI_CANVAS_FORMATS },
|
|
{ "clampzero", FEATURE_CLAMP_ZERO },
|
|
{ "blendminmax", FEATURE_BLENDMINMAX },
|
|
{ "lighten", FEATURE_LIGHTEN },
|
|
{ "fullnpot", FEATURE_FULL_NPOT },
|
|
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
|
|
{ "shaderderivatives", FEATURE_SHADER_DERIVATIVES },
|
|
{ "glsl3", FEATURE_GLSL3 },
|
|
{ "glsl4", FEATURE_GLSL4 },
|
|
{ "instancing", FEATURE_INSTANCING },
|
|
};
|
|
|
|
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM> Graphics::features(Graphics::featureEntries, sizeof(Graphics::featureEntries));
|
|
|
|
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::systemLimitEntries[] =
|
|
{
|
|
{ "pointsize", LIMIT_POINT_SIZE },
|
|
{ "texturesize", LIMIT_TEXTURE_SIZE },
|
|
{ "texturelayers", LIMIT_TEXTURE_LAYERS },
|
|
{ "volumetexturesize", LIMIT_VOLUME_TEXTURE_SIZE },
|
|
{ "cubetexturesize", LIMIT_CUBE_TEXTURE_SIZE },
|
|
{ "multicanvas", LIMIT_MULTI_CANVAS },
|
|
{ "canvasmsaa", LIMIT_CANVAS_MSAA },
|
|
{ "anisotropy", LIMIT_ANISOTROPY },
|
|
};
|
|
|
|
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
|
|
|
|
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
|
|
{
|
|
{ "all", STACK_ALL },
|
|
{ "transform", STACK_TRANSFORM },
|
|
};
|
|
|
|
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
|
|
|
|
} // graphics
|
|
} // love
|