Commit Graph

5184 Commits

Author SHA1 Message Date
Sasha Szpakowski 112270ba19 tests: fix pixel coordinate test using too low precision in opengl es 2024-03-23 00:19:47 -03:00
Sasha Szpakowski 1e657ea0bf metal: fix love_ScreenSize shader variable when rendering to a non-default mipmap level of a Canvas. 2024-03-22 23:15:09 -03:00
Sasha Szpakowski 9aaeabd6a5 vulkan: fix love_ScreenSize shader variable when a canvas is active. 2024-03-22 23:08:34 -03:00
Sasha Szpakowski 339c1acde8 Merge pull request #2043 from ellraiser/main
testsuite updates
2024-03-22 22:02:35 -03:00
Sasha Szpakowski f1d350703a tests: another attempt at fixing the shader pixel coordinate test 2024-03-22 19:55:17 -03:00
ell 7f6ac772ef update test styling 2024-03-22 15:16:54 +00:00
ell 24d84418c7 testsuite updates
- added some additional checks to check for lua version/jit enabled for use with other repos (namely love potion)
- updated HTML report CSS to group each image compare and fix pixel rendering
- fixed not showing image checks for the 4th compareImg or more in a given test method
- fixed pixel tolerance usage crashing when looking at images on the boundary
- fixed compare img not checking the first 2 rows of pixels on the x + y
-graphic tests that fail will now show a third "difference" image to help identify what isn't matching up
2024-03-22 12:17:15 +00:00
Sasha Szpakowski 6bd08f1d93 attempt to fix graphics tests on CI 2024-03-21 22:46:42 -03:00
Sasha Szpakowski 36aa55fb84 tests: add graphics tests for y direction in canvases 2024-03-21 22:10:24 -03:00
Sasha Szpakowski 17cb64c45f vulkan: fix validation errors in love.graphics.getTextureFormats. 2024-03-21 21:43:45 -03:00
Sasha Szpakowski bbaa55f8b8 vulkan: fix validation errors in layout transitions for depth-only and stencil-only images. 2024-03-21 21:32:03 -03:00
Sasha Szpakowski 6002a03761 tests: add a test to make sure the front face is correct 2024-03-21 18:12:44 -03:00
Miku AuahDark 681d694f9d Allow LuaJIT to be used on Windows ARM64. 2024-03-21 11:24:51 +08:00
Sasha Szpakowski 95796caa06 improve performance of love.graphics.draw's Lua binding code. 2024-03-20 18:36:59 -03:00
Sasha Szpakowski c55563f8b3 Merge pull request #2041 from ellraiser/main
test suite updates
2024-03-20 12:43:50 -03:00
ell 71f379e268 update isOS method 2024-03-20 09:49:18 +00:00
ell 7f4adc0ffe small update
changed tests so that all assert failures are logged rather than just the first assert that failed, added isOS() to the test method class to be used in tests directly, updated test readme on a couple bits and added newTexture basic check
2024-03-19 18:05:06 +00:00
Miku AuahDark 9eacd483c6 Android: Fixed assets/game.love fusing not being recognized.
Fixes love2d/love-android#267.
2024-03-19 22:24:45 +08:00
Sasha Szpakowski 4d1865fe1a opengl: attempt to fix the Android workaround for r8 pixel format support. 2024-03-17 13:54:40 -03:00
Sasha Szpakowski 60911c5181 vulkan: remove some newly dead code 2024-03-17 00:01:10 -03:00
Sasha Szpakowski 48aefd91fa vulkan: captureScreenshot improvements.
- Don't create several persistent screen-sized images and buffers for screenshots, only create one temporary buffer during a frame that requests a screenshot.
- Attempt to handle more out-of-memory situations.
- Make sure the final screenshot is opaque.
- Swap R and B channels in the screenshot ImageData when the backbuffer is BGRA.
2024-03-16 23:51:40 -03:00
Sasha Szpakowski 89f43ff48d tests: compare screenshot test output to a reference image, on desktops. 2024-03-16 23:11:14 -03:00
Sasha Szpakowski a3c84ba409 Merge pull request #2040 from MikuAuahDark/love-sensor-test
Add More Tests For love.sensor.
2024-03-16 12:41:04 -03:00
Miku AuahDark 6f86c195bc Test: Remove leftover love.sensor.getData calls when testing love.sensor.getName. 2024-03-16 20:47:17 +08:00
Miku AuahDark 50295fdb8a Test: Add tests for love.sensors. 2024-03-16 15:11:21 +08:00
Sasha Szpakowski f3887361e5 Merge pull request #2037 from nikeinikei/main
vk: unify local uniform buffer
2024-03-13 18:33:56 -03:00
niki 07c5c44ea3 vulkan: simplify code with alignUp 2024-03-13 22:16:33 +01:00
Sasha Szpakowski 19d714d1cc CI: enable graphics debug output (when supported) when running tests 2024-03-12 18:33:05 -03:00
Sasha Szpakowski f8859358c3 allow graphics debug output when OpenGL ES 3.2 is used. 2024-03-12 18:28:26 -03:00
Sasha Szpakowski 930053d81d opengl: ignore debug notifications when debug output is enabled. 2024-03-12 18:27:49 -03:00
Sasha Szpakowski 63aba28d18 metal: fix shader compilation when using void effect() with MRTs. 2024-03-11 19:14:25 -03:00
niki 295fb214d5 vulkan: remove unused constant and use correct sizes for mapping
the local uniform stream buffer
2024-03-11 13:47:43 +01:00
Sasha Szpakowski c91101d2e4 Fix texel buffer detection in shaders. 2024-03-10 21:24:10 -03:00
Sasha Szpakowski ff903ffef3 CI: fix path for test output 2024-03-10 16:44:56 -03:00
Sasha Szpakowski a07503c3f5 rename test parameters to be simpler.
--runAllTests is now --all
--runSpecificMethod is now --method
--runSpecificModules is now --modules
2024-03-10 15:41:31 -03:00
Sasha Szpakowski ec9fb6eb28 Improve Windows vulkan draw performance by reducing the size of a struct. 2024-03-10 14:33:29 -03:00
Sasha Szpakowski b12ecf49d8 Fix compile errors 2024-03-10 13:51:33 -03:00
Sasha Szpakowski 9e00ce0973 metal: fix uniform data corruption
The wrong buffer binding offset was being used in 2/3rds of frames.
2024-03-10 13:38:28 -03:00
Sasha Szpakowski 75fd2fa06e metal: add debug labels for internal buffers. 2024-03-10 13:08:04 -03:00
niki 54f27a8277 vulkan: unify local uniform buffer 2024-03-10 14:41:37 +01:00
Sasha Szpakowski b6c47cd3ec vulkan: fix typo preventing storage textures in shaders from working. 2024-03-09 16:09:26 -04:00
Sasha Szpakowski b08f35d341 vulkan: only set cubemap compatibility for array textures with >= 6 layers. 2024-03-09 16:01:26 -04:00
Sasha Szpakowski 892411a737 don't error during newShader if a buffer is unused. 2024-03-09 13:22:39 -04:00
Sasha Szpakowski 10565e9967 vulkan: improve draw performance via Shader::cmdPushDescriptorSets. 2024-03-09 13:22:15 -04:00
Sasha Szpakowski be377601f7 vulkan: shader binding mapper works with arrays of resources 2024-03-09 13:07:23 -04:00
Sasha Szpakowski 51d5773b93 vulkan: optimize vertex buffer binding code 2024-03-09 00:15:13 -04:00
Sasha Szpakowski 52f33041a5 Fix Shader:send with storage buffers. 2024-03-08 17:52:48 -04:00
Sasha Szpakowski 5f3b9574b8 Merge pull request #2034 from nikeinikei/main
Fix #2032
2024-03-08 10:50:37 -04:00
niki ca0264e906 vulkan: fix #2032
when using the low level vertexmain and pixelmain entry points
it can happen that there are no local uniforms used.
2024-03-08 13:42:05 +01:00
Sasha Szpakowski 8dae72b88e vulkan: fix shader:send(texture|buffer) not calling love.graphics.flushBatch. 2024-03-07 23:04:22 -04:00