vulkan: simplify code with alignUp

This commit is contained in:
niki
2024-03-13 22:16:33 +01:00
parent 295fb214d5
commit 07c5c44ea3
+2 -1
View File
@@ -21,6 +21,7 @@
#include "common/Exception.h"
#include "common/pixelformat.h"
#include "common/version.h"
#include "common/memory.h"
#include "window/Window.h"
#include "Buffer.h"
#include "Graphics.h"
@@ -2872,7 +2873,7 @@ int Graphics::getVsync() const
void Graphics::mapLocalUniformData(void *data, size_t size, VkDescriptorBufferInfo &bufferInfo)
{
size_t alignedSize = static_cast<size_t>(std::ceil(static_cast<float>(size) / static_cast<float>(minUniformBufferOffsetAlignment))) * minUniformBufferOffsetAlignment;
size_t alignedSize = alignUp(size, minUniformBufferOffsetAlignment);
if (localUniformBuffer->getUsableSize() < alignedSize)
localUniformBuffer.set(new StreamBuffer(this, BUFFERUSAGE_UNIFORM, localUniformBuffer->getSize() * 2), Acquire::NORETAIN);