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vulkan: simplify code with alignUp
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@@ -21,6 +21,7 @@
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#include "common/Exception.h"
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#include "common/pixelformat.h"
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#include "common/version.h"
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#include "common/memory.h"
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#include "window/Window.h"
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#include "Buffer.h"
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#include "Graphics.h"
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@@ -2872,7 +2873,7 @@ int Graphics::getVsync() const
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void Graphics::mapLocalUniformData(void *data, size_t size, VkDescriptorBufferInfo &bufferInfo)
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{
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size_t alignedSize = static_cast<size_t>(std::ceil(static_cast<float>(size) / static_cast<float>(minUniformBufferOffsetAlignment))) * minUniformBufferOffsetAlignment;
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size_t alignedSize = alignUp(size, minUniformBufferOffsetAlignment);
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if (localUniformBuffer->getUsableSize() < alignedSize)
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localUniformBuffer.set(new StreamBuffer(this, BUFFERUSAGE_UNIFORM, localUniformBuffer->getSize() * 2), Acquire::NORETAIN);
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