Alex Szpakowski
|
3c65d5ae41
|
love.graphics.newIndexBuffer uses 0-based index values.
It can't be consistent with other buffer types or Buffer methods if it's 1-based.
|
2020-07-27 17:35:16 -03:00 |
|
Alex Szpakowski
|
de370beb68
|
Remove deprecation notices from newImage for now
|
2020-07-26 16:59:09 -03:00 |
|
Alex Szpakowski
|
2d7267a428
|
Add Buffer:isBufferType and Buffer:isCPUReadable.
|
2020-07-26 16:43:40 -03:00 |
|
Alex Szpakowski
|
36b0394afc
|
Add love.graphics.newVertexBuffer and love.graphics.newBuffer.
|
2020-07-26 16:32:18 -03:00 |
|
Alex Szpakowski
|
7ad5e5a21a
|
Fix newMesh(format, ...). Fix Mesh:attachAttribute.
Deprecate the mesh argument variant of attachAttribute in favor of the buffer argument variant.
|
2020-07-21 21:46:45 -03:00 |
|
Alex Szpakowski
|
c2be89f130
|
Fix crashes when creating a Buffer.
|
2020-07-21 20:50:49 -03:00 |
|
Alex Szpakowski
|
77834d8e6c
|
Add a Data object variant of love.graphics.newIndexBuffer
|
2020-07-21 19:09:13 -03:00 |
|
Alex Szpakowski
|
3b67db4672
|
Add love.graphics.newIndexBuffer
|
2020-07-21 18:57:50 -03:00 |
|
Alex Szpakowski
|
2c4bfab1de
|
Merge branch '12.0-development' into GraphicsBuffer
|
2020-05-23 20:29:38 -03:00 |
|
Alex Szpakowski
|
10fbdf68f4
|
Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture
|
2020-03-04 20:36:06 -04:00 |
|
Alex Szpakowski
|
2cff535eb1
|
Move shader parsing code from Lua to C++.
|
2020-03-03 19:30:22 -04:00 |
|
Alex Szpakowski
|
a5b87a10d1
|
Merge branch '12.0-development' into metal
|
2020-02-28 23:21:08 -04:00 |
|
Alex Szpakowski
|
7fbb68e90e
|
Merge branch '12.0-development' into GraphicsBuffer
|
2020-02-28 23:10:21 -04:00 |
|
Alex Szpakowski
|
d77dabaa6b
|
Add Mesh:getAttachedAttributes.
|
2020-02-28 23:01:35 -04:00 |
|
Alex Szpakowski
|
9425c9224b
|
Rename internal batched draw code to be more clear
|
2020-02-27 20:08:50 -04:00 |
|
Alex Szpakowski
|
4197a364fd
|
Internal restructuring of some Mesh code
|
2020-02-23 22:39:18 -04:00 |
|
Alex Szpakowski
|
2828761060
|
Move some code from Mesh wrapper to Buffer wrapper
|
2020-02-22 18:58:41 -04:00 |
|
Alex Szpakowski
|
b1c028a4d3
|
Merge branch '12.0' into GraphicsBuffer
|
2020-02-17 16:31:02 -04:00 |
|
Alex Szpakowski
|
7c34345fa6
|
Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
|
2020-02-16 19:42:11 -04:00 |
|
Alex Szpakowski
|
742a954655
|
Merge branch '12.0' into metal
|
2020-02-15 14:18:35 -04:00 |
|
Alex Szpakowski
|
5c06b2a860
|
Replace getCanvas/ImageFormats with getTextureFormats
|
2020-02-12 22:25:04 -04:00 |
|
Alex Szpakowski
|
f5f7e908a9
|
Rename love.graphics.get/setCanvas to get/setRenderTarget
Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
|
2020-02-12 21:50:23 -04:00 |
|
Alex Szpakowski
|
8478a870a9
|
Add new*Texture variants which don't require image files.
Update the no-game screen to avoid deprecated functions.
|
2020-02-12 20:07:35 -04:00 |
|
Alex Szpakowski
|
ceb854db5b
|
rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture
|
2020-02-12 18:56:55 -04:00 |
|
Alex Szpakowski
|
d24b9e9e6f
|
Rename love.graphics.newCanvas to newRenderTarget
|
2020-02-11 19:32:00 -04:00 |
|
Alex Szpakowski
|
453322678c
|
Rename internal uses of canvas to texture/render target
|
2020-02-08 20:40:10 -04:00 |
|
Alex Szpakowski
|
17f77407bb
|
Replace internal C++ newImage and newCanvas methods with newTexture
|
2020-02-05 20:39:55 -04:00 |
|
Alex Szpakowski
|
258129738f
|
Remove graphics::Canvas and graphics::Image
|
2020-02-04 22:06:55 -04:00 |
|
Alex Szpakowski
|
b71eaf73cc
|
Replaced some references to Image and Canvas with Texture.
|
2020-02-04 20:52:57 -04:00 |
|
Alex Szpakowski
|
c3b77e0a92
|
Remove wrap_Canvas and wrap_Image files
|
2020-02-04 20:09:46 -04:00 |
|
Alex Szpakowski
|
63c5df6aa7
|
Begin unification of Canvases and Images.
|
2020-02-03 23:05:46 -04:00 |
|
Alex Szpakowski
|
b46b3ed552
|
Move some Canvas code to Texture, devirtualize Texture::draw.
|
2020-02-03 19:02:58 -04:00 |
|
Alex Szpakowski
|
f9248d478c
|
Refactor sampler state parameters for textures.
|
2020-02-02 22:26:28 -04:00 |
|
Alex Szpakowski
|
f24b1aa377
|
Move internal Slices class from Image to Texture
|
2020-02-02 13:50:37 -04:00 |
|
Alex Szpakowski
|
6c447ab4f6
|
Clean up some common Image and Canvas code.
|
2020-02-01 23:54:51 -04:00 |
|
Alex Szpakowski
|
2572f0c7a1
|
Meshes expose GraphicsBuffers, part 2
|
2020-02-01 15:39:59 -04:00 |
|
Alex Szpakowski
|
d687b4c099
|
metal: initial work on windowing and instance creation
|
2020-01-30 20:35:33 -04:00 |
|
Alex Szpakowski
|
816f132c9d
|
Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
|
2020-01-18 17:37:03 -04:00 |
|
Alex Szpakowski
|
ee5304ba53
|
Remove vertex namespace
|
2020-01-13 20:41:05 -04:00 |
|
Alex Szpakowski
|
23bc1a7aae
|
Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.
--HG--
branch : minor
|
2020-01-11 22:24:38 -04:00 |
|
Alex Szpakowski
|
5f9b5a21d0
|
Merge default into minor
--HG--
branch : minor
|
2020-01-03 22:45:36 -04:00 |
|
Alex Szpakowski
|
fc4847c69d
|
Update copyright for the new year
|
2020-01-03 22:40:36 -04:00 |
|
Alex Szpakowski
|
b41f1316fa
|
Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
|
2019-12-27 09:57:42 -05:00 |
|
Alex Szpakowski
|
efa2bd7837
|
Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
|
2019-12-26 23:07:51 -05:00 |
|
Alex Szpakowski
|
5c01289300
|
Fix love.graphics.getTextureTypes to return a table with boolean values instead of number values.
|
2019-07-13 21:58:01 -03:00 |
|
Alex Szpakowski
|
0752f27bdf
|
Update copyright year for 2019
|
2019-01-03 21:09:05 -04:00 |
|
Alex Szpakowski
|
dc5e43adf3
|
Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals.
|
2018-12-13 22:34:30 -04:00 |
|
Bart van Strien
|
7253118100
|
Make and use a vector variant of luax_convobj
Which also prevents accessing the zeroeth element of an empty vector
|
2018-12-03 18:19:28 +01:00 |
|
Josh Grams
|
cca5af66e8
|
setCanvas: rephrase confusing error message.
|
2018-09-21 08:32:27 -04:00 |
|
bjornbytes
|
1916c2a5fa
|
Fix getCanvas for cube canvases;
|
2018-02-11 22:09:14 -08:00 |
|