Alex Szpakowski
05d8543518
Improved performance of love.graphics.present slightly on some platforms
2014-05-05 16:30:56 -03:00
Alex Szpakowski
e25cdfc71c
Fixed creating and setting the write directory on some sandboxed operating systems
2014-05-05 00:27:42 -03:00
Alex Szpakowski
9d293af176
Fixed love.filesystem.setIdentity breaking if a file has been written to an old identity dir before the new setIdentity call
2014-05-04 04:10:46 -03:00
Alex Szpakowski
0372977dfa
Backout changeset 6dd72101871f163ee0e644c751f80773d45f339f
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The change should only be done for GLES, not desktop GL - their specifications differ on this.
2014-05-03 22:21:45 -03:00
Alex Szpakowski
5428a5d75f
Backout changeset b3928e24add23da69dcd90c34985cd6a05454be0
2014-05-03 22:07:32 -03:00
Alex Szpakowski
4bc96f1bf6
Internally compose and pass an array of shader source codes to OpenGL, instead of relying on #line to make sure the line number is correct for shader error messages (resolves issue #882 )
2014-05-03 21:43:20 -03:00
Bart van Strien
9972153696
Use '#line 1' instead of '#line 0' in shader sources, for compatibility with GLES ( fixes #882 )
2014-05-03 14:50:08 +02:00
Alex Szpakowski
d7f1262e20
Query the Decoder instead of the current OpenAL buffer when getting the sample rate for calculations in streaming audio Sources.
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Some OpenAL implementations return 0 for alGetSourcei(source, AL_BUFFER) if the source isn't static, which eventually results in returning 0 when querying the buffer's sample rate.
2014-05-02 11:31:12 -03:00
Alex Szpakowski
1bc8b7346d
Added internal thread name support, for use with debuggers.
2014-05-02 08:56:23 -03:00
Alex Szpakowski
e4dc533bb2
Minor code cleanup
2014-05-01 14:12:21 -03:00
Bart van Strien
e667485f68
Check argument count of newChainShape
2014-04-26 14:35:39 +02:00
Alex Szpakowski
f30a0d72f0
Added Shader:getExternVariable(name).
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Returns the base type name ('float', 'image', etc.), the number of components (2 for a vec2), and number of array elements (1 for a non-array variable) for the extern variable with the specified name in the shader.
Returns nil if the variable either doesn't exist or was optimized out by the driver's shader compiler.
2014-04-25 20:32:42 -03:00
Bart van Strien
5484921597
Make the stored data and type of Variant public, to allow for non-lua unpacking.
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NOTE: Not that useful in the love source, but might be nice if libraries try
to interface with it.
2014-04-25 17:44:46 +02:00
Alex Szpakowski
3cf2a8f8a2
Improved error message when love.math.setRandomSeed(0) is attempted (resolves issue #876 )
2014-04-24 15:21:53 -03:00
Alex Szpakowski
af88423285
Fixed an attempted creation of an array with a constant size of 0
2014-04-23 19:43:54 -03:00
Alex Szpakowski
8b90f64440
Don't try to bind the love_PseudoInstanceID vertex shader attribute (it's disabled for now)
2014-04-17 19:48:16 -03:00
Alex Szpakowski
f05551a01f
Fixed a potential null pointer dereference and a case of undefined behaviour
2014-04-11 03:48:12 -03:00
Alex Szpakowski
4ea18d8bbc
love.math.setRandomSeed now calls random() a couple times internally, to make similar seeds give less similar results when random() is called for the first time after setRandomSeed.
2014-04-05 18:55:05 -03:00
Alex Szpakowski
9dd3f70988
Use love.filesystem.isFile instead of love.filesystem.exists when checking for main.lua and conf.lua on startup
2014-04-02 22:16:27 -03:00
Bart van Strien
820d8a8267
Add correct header for waitpid in openURL
2014-04-01 16:57:07 +02:00
Alex Szpakowski
38497d23da
Added love.system.openURL (resolves issue #863 )
2014-03-31 16:13:05 -03:00
Alex Szpakowski
c985b1f2f7
Don't destroy OpenGL resources before checking whether the fullscreen size is supported in love.window.setMode.
2014-03-31 05:01:29 -03:00
Alex Szpakowski
be8c19911f
Fixed love.graphics.isCreated to properly return false if love.window.setMode failed
2014-03-31 04:56:29 -03:00
Alex Szpakowski
a22c4b5f92
Explicitly #ifdef'd out SDL 2.0.1+ function calls for Linux to avoid runtime function resolving problems when love is built with SDL 2.0.1+ headers but run using SDL 2.0.0.
2014-03-31 03:45:22 -03:00
Alex Szpakowski
f65e9826d9
Disabled shader code for instancing
2014-03-29 17:51:33 -03:00
Alex Szpakowski
e7947d9d2e
Pulled Mesh:set/getInstanceCount from 0.9.1 for now.
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The feature is difficult to use well unless custom vertex attributes are added.
2014-03-29 16:30:48 -03:00
Alex Szpakowski
146b3cff19
Added blend mode "screen".
2014-03-27 23:28:36 -03:00
Alex Szpakowski
b95a02772a
Include the freetype error code in the error message when truetype font/glyph loading fails
2014-03-18 19:46:14 -03:00
Alex Szpakowski
50916825d0
Data::getSize now uses size_t instead of int
2014-03-18 03:50:00 -03:00
Alex Szpakowski
aba17607aa
Added an optional callback function argument to love.filesystem.getDirectoryItems. Callback function takes a single argument containing a filepath string.
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For example: love.filesystem.getDirectoryItems("", print)
2014-03-17 20:14:53 -03:00
Alex Szpakowski
9e6a3b8d5e
Fixed 8-bit SoundData samples when used in a love.audio Source
2014-03-17 15:06:04 -03:00
Alex Szpakowski
fc77e8f9f0
Throw away the first 3 love.math.random results after seeding it (xorshift outputs less random results the first few times when the seed is very similar to a previous one)
2014-03-15 21:43:25 -03:00
Alex Szpakowski
89e9288a85
Make sure SoundData objects aren't initialized with garbage sample values
2014-03-13 05:34:16 -03:00
Alex Szpakowski
4faddcd9aa
Fixed some trivial compiler warnings
2014-03-12 17:55:19 -03:00
Alex Szpakowski
a13fd761cc
Updated love.filesystem's C library loader for require to look in paths added via love.filesystem.mount, when in fused mode
2014-03-12 06:19:56 -03:00
Alex Szpakowski
98873b593a
Updated ENet to version 1.3.11
2014-03-12 02:55:03 -03:00
Alex Szpakowski
314a528996
Fixed loading BC4 compressed textures
2014-03-10 21:36:14 -03:00
Alex Szpakowski
b9fd3f3554
Missed one
2014-03-04 01:09:48 -04:00
Alex Szpakowski
07aba4c147
Added some missing obscure key constants
2014-03-04 00:52:16 -04:00
Alex Szpakowski
f7c0fc1888
Make sure love.window.getMode returns up-to-date information about the window, remove some Mac-specific windowing code now unnecessary with SDL 2.0.2.
2014-03-03 03:36:17 -04:00
Alex Szpakowski
d5096840ba
Fixed Canvas:clear not working properly with antialiased Canvases
2014-03-02 15:49:29 -04:00
Alex Szpakowski
a3afb1a9ca
Refactored the ImageData decoding/encoding backends a bit
2014-03-02 03:17:47 -04:00
Alex Szpakowski
55514720a6
Fixed some minor compiler warnings
2014-03-01 21:16:01 -04:00
Alex Szpakowski
ec0f428c4f
Cleaned up the code for initializing love.filesystem and the source and save directories a bit
2014-03-01 20:23:04 -04:00
Alex Szpakowski
ecf37320a9
Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them
2014-02-27 05:38:46 -04:00
Alex Szpakowski
fe5e7c17e7
Added Body:setUserData and Body:getUserData (resolves issue #853_
2014-02-26 20:47:05 -04:00
Alex Szpakowski
94aa39116e
Fixed stencils used when an antialiased Canvas is active
2014-02-16 14:54:33 -04:00
Alex Szpakowski
2a19a4444e
Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
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Bad things will still happen if you call them from a love Thread which didn't create the World and the Fixture object. Don't do it!
2014-02-15 20:59:57 -04:00
Alex Szpakowski
6259e38d84
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
2014-02-12 02:22:57 -04:00
Alex Szpakowski
c17cada9e0
Fixed World:getBodyList, World:getJointList, and World:getContactList causing hard crashes instead of Lua errors
2014-02-10 14:01:59 -04:00