mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
This commit is contained in:
@@ -53,6 +53,7 @@ Graphics::Graphics()
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, width(0)
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, height(0)
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, created(false)
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, activeStencil(false)
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, savedState()
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{
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currentWindow = love::window::sdl::Window::createSingleton();
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@@ -383,6 +384,8 @@ void Graphics::defineStencil()
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 1, 1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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activeStencil = true;
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}
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void Graphics::useStencil(bool invert)
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@@ -394,8 +397,12 @@ void Graphics::useStencil(bool invert)
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void Graphics::discardStencil()
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{
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if (!activeStencil)
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return;
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setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
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glDisable(GL_STENCIL_TEST);
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activeStencil = false;
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}
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Image *Graphics::newImage(love::image::ImageData *data, Texture::Format format)
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@@ -482,6 +482,8 @@ private:
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int height;
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bool created;
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bool activeStencil;
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DisplayState savedState;
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}; // Graphics
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@@ -38,6 +38,7 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
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, vertex_count(0)
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, ibo(nullptr)
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, element_count(0)
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, element_data_type(getGLDataTypeFromMax(verts.size()))
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, instance_count(1)
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, draw_mode(mode)
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, range_min(-1)
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@@ -53,6 +54,7 @@ Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
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, vertex_count(0)
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, ibo(nullptr)
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, element_count(0)
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, element_data_type(getGLDataTypeFromMax(vertexcount))
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, draw_mode(mode)
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, range_min(-1)
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, range_max(-1)
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@@ -151,15 +153,42 @@ size_t Mesh::getVertexCount() const
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return vertex_count;
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}
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/**
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* Copies index data from a vector to a mapped index buffer.
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**/
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template <typename T>
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static void copyToIndexBuffer(const std::vector<uint32> &indices, VertexBuffer::Mapper &buffermap, size_t maxval)
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{
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T *elems = (T *) buffermap.get();
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for (size_t i = 0; i < indices.size(); i++)
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{
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if (indices[i] >= maxval)
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throw love::Exception("Invalid vertex map value: %d", indices[i] + 1);
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elems[i] = (T) indices[i];
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}
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}
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void Mesh::setVertexMap(const std::vector<uint32> &map)
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{
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for (size_t i = 0; i < map.size(); i++)
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{
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if (map[i] >= vertex_count)
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throw love::Exception("Invalid vertex map value: %d", map[i] + 1);
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}
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GLenum datatype = getGLDataTypeFromMax(vertex_count);
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size_t size = sizeof(uint32) * map.size();
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// Calculate the size in bytes of the index buffer data.
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size_t size = map.size();
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switch (datatype)
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{
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case GL_UNSIGNED_BYTE:
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size *= sizeof(uint8);
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break;
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case GL_UNSIGNED_SHORT:
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size *= sizeof(uint16);
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break;
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case GL_UNSIGNED_INT:
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default:
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size *= sizeof(uint32);
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break;
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}
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if (ibo && size > ibo->getSize())
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{
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@@ -175,27 +204,68 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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element_count = map.size();
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if (ibo && element_count > 0)
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{
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VertexBuffer::Bind ibo_bind(*ibo);
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VertexBuffer::Mapper ibo_map(*ibo);
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if (!ibo || element_count == 0)
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return;
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// Fill the buffer.
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memcpy(ibo_map.get(), &map[0], size);
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VertexBuffer::Bind ibo_bind(*ibo);
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VertexBuffer::Mapper ibo_map(*ibo);
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// Fill the buffer with the index values from the vector.
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switch (datatype)
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{
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case GL_UNSIGNED_BYTE:
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copyToIndexBuffer<uint8>(map, ibo_map, vertex_count);
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break;
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case GL_UNSIGNED_SHORT:
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copyToIndexBuffer<uint16>(map, ibo_map, vertex_count);
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break;
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case GL_UNSIGNED_INT:
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default:
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copyToIndexBuffer<uint32>(map, ibo_map, vertex_count);
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break;
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}
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element_data_type = datatype;
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}
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const uint32 *Mesh::getVertexMap() const
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/**
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* Copies index data from a mapped buffer to a vector.
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**/
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template <typename T>
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static void copyFromIndexBuffer(void *buffer, std::vector<uint32> &indices, size_t maxval)
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{
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if (ibo && element_count > 0)
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T *elems = (T *) buffer;
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for (size_t i = 0; i < maxval; i++)
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indices.push_back((uint32) elems[i]);
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}
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void Mesh::getVertexMap(std::vector<uint32> &map) const
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{
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if (!ibo || element_count == 0)
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return;
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map.clear();
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map.reserve(element_count);
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VertexBuffer::Bind ibo_bind(*ibo);
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// We unmap the buffer in Mesh::draw and Mesh::setVertexMap.
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void *buffer = ibo->map();
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// Fill the vector from the buffer.
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switch (element_data_type)
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{
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VertexBuffer::Bind ibo_bind(*ibo);
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// We unmap the buffer in Mesh::draw and Mesh::setVertexMap.
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return (uint32 *) ibo->map();
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case GL_UNSIGNED_BYTE:
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copyFromIndexBuffer<uint8>(buffer, map, vertex_count);
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break;
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case GL_UNSIGNED_SHORT:
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copyFromIndexBuffer<uint16>(buffer, map, vertex_count);
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break;
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case GL_UNSIGNED_INT:
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default:
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copyFromIndexBuffer<uint32>(buffer, map, vertex_count);
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break;
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}
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return nullptr;
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}
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size_t Mesh::getVertexMapCount() const
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@@ -335,7 +405,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
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min = std::min(std::max(range_min, 0), max);
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const void *indices = ibo->getPointer(min * sizeof(uint32));
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GLenum type = GL_UNSIGNED_INT;
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GLenum type = element_data_type;
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if (instance_count > 1)
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gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
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@@ -375,7 +445,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
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texture->postdraw();
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}
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GLenum Mesh::getGLDrawMode(Mesh::DrawMode mode) const
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GLenum Mesh::getGLDrawMode(DrawMode mode) const
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{
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switch (mode)
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{
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@@ -394,6 +464,16 @@ GLenum Mesh::getGLDrawMode(Mesh::DrawMode mode) const
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return GL_TRIANGLES;
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}
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GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
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{
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if (maxvalue > LOVE_UINT16_MAX)
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return GL_UNSIGNED_INT;
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else if (maxvalue > LOVE_UINT8_MAX)
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return GL_UNSIGNED_SHORT;
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else
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return GL_UNSIGNED_BYTE;
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}
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bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
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{
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return drawModes.find(in, out);
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@@ -109,11 +109,10 @@ public:
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void setVertexMap(const std::vector<uint32> &map);
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/**
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* Gets a pointer to the vertex map array. The pointer is only valid until
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* the next function call in the graphics module.
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* May return null if the vertex map is empty.
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* Fills the uint32 vector passed into the method with the previously set
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* vertex map (index buffer) values.
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**/
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const uint32 *getVertexMap() const;
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void getVertexMap(std::vector<uint32> &map) const;
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/**
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* Gets the total number of elements in the vertex map array.
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@@ -171,6 +170,7 @@ public:
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private:
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GLenum getGLDrawMode(DrawMode mode) const;
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GLenum getGLDataTypeFromMax(size_t maxvalue) const;
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// Vertex buffer.
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VertexBuffer *vbo;
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@@ -179,6 +179,7 @@ private:
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// Element (vertex index) buffer, for the vertex map.
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VertexBuffer *ibo;
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size_t element_count;
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GLenum element_data_type;
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int instance_count;
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@@ -220,14 +220,15 @@ int w_Mesh_setVertexMap(lua_State *L)
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int w_Mesh_getVertexMap(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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const uint32 *vertex_map = 0;
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EXCEPT_GUARD(vertex_map = t->getVertexMap();)
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size_t elements = t->getVertexMapCount();
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std::vector<uint32> vertex_map;
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EXCEPT_GUARD(t->getVertexMap(vertex_map);)
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lua_createtable(L, elements, 0);
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size_t element_count = vertex_map.size();
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for (size_t i = 0; i < elements; i++)
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lua_createtable(L, element_count, 0);
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for (size_t i = 0; i < element_count; i++)
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{
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lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
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lua_rawseti(L, -2, i + 1);
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