Make sure SoundData objects aren't initialized with garbage sample values

This commit is contained in:
Alex Szpakowski
2014-03-13 05:34:16 -03:00
parent 4faddcd9aa
commit 89e9288a85
+2
View File
@@ -145,6 +145,8 @@ void SoundData::load(int samples, int sampleRate, int bitDepth, int channels, vo
if (newData)
memcpy(data, newData, size);
else
memset(data, 0, size);
}
void *SoundData::getData() const