Commit Graph

76 Commits

Author SHA1 Message Date
Alex Szpakowski 74d9bc7faf Add traceback information to the error string generated if a thread causes a Lua error.
--HG--
branch : minor
2017-08-07 20:15:26 -03:00
Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111).
- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.

- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}

- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.

- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).

- Update Canvas:newImageData to accept a slice argument.

- Add love.image.newCubeFaces(imagedata).

--HG--
branch : minor
2017-02-20 14:58:13 -04:00
Alex Szpakowski c5b7a07064 Merge default into minor.
--HG--
branch : minor
2017-01-12 22:52:24 -04:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski a986f5e825 Fix iOS build
--HG--
branch : minor
2017-01-01 12:13:17 -04:00
Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122).
With the highdpi window flag enabled on a retina-capable display and OS, content should now appear to the user at the same size and in the same positions as with the flag disabled.

As a result, mouse and touch coordinates, Texture and graphics dimensions, and the graphics coordinate system now use pixel density-scaled units instead of pixels. Raw pixel units should generally only be used for things such as shader algorithms which execute per-pixel and rely on accurate pixel dimensions. love.window.fromPixels and friends typically don’t need to be used anymore.

Images, Canvases, and Fonts can have an optional explicit ‘pixel density’ set when creating them. This allows for easily loading high pixel density content which displays at the same size as regular or low pixel density content.

API changes:

- Added Texture:getPixelWidth/getPixelHeight/getPixelDimensions and Texture:getPixelDensity. Texture:getWidth/getHeight return the pixel density-scaled width and height (as it will appear on the screen when drawn) rather than the number of pixels on each texture dimension.

- Added love.graphics.getPixelWidth/getPixelHeight/getPixelDimensions.

- Added optional ‘pixeldensity’ field to the settings table parameter of love.graphics.newImage. It defaults to 1, or if the file the Image was loaded from has “@2x”, “@3x”, etc. at the end of its name, it uses that number as the pixel density scale by default.

- love.graphics.newCanvas now takes a table as its third parameter, with fields “format”, “msaa”, and “pixeldensity”. pixeldensity defaults to the main screen’s pixel density. The width and height parameters specify the visual size that the Canvas will be drawn at / can be drawn to (pixel density-scaled units).

- love.graphics.newVideo accepts a table as its second parameter, with optional fields “audio” and “pixeldensity”. pixeldensity defaults to 1.

- love.graphics.newFont variants have an optional pixeldensity parameter at the end of the argument list. For TrueType fonts this defaults to the current pixel density scale of the screen, and for BMFonts and ImageFonts this defaults to 1.

- Added Font:getPixelDensity.

- Renamed love.window.getPixelScale to love.window.getPixelDensity.

--HG--
branch : minor
2016-12-29 23:55:51 -04:00
Bart van Strien 77949030e2 Fix various spelling mistakes (mostly in luasocket)
Thanks to Alexandre Detiste for reporting them
2016-12-21 09:54:37 +01:00
Bart van Strien 9f6aa716fa Pass Type to luax_register_type by pointer instead of reference
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.

<Textmode> the best kind of behavior

--HG--
branch : dynamiccore2
2016-11-14 21:51:47 +01:00
Bart van Strien d967a755e5 Make love::Type handle type names
TODO: Fix undefined behaviour in luax_register_type, you can't use a va_list after a reference type

--HG--
branch : dynamiccore2
2016-11-14 21:06:53 +01:00
Bart van Strien 5d43c9601a Automatically deduce the type in luax_pushtype, if possible
--HG--
branch : dynamiccore2
2016-11-13 17:38:42 +01:00
Bart van Strien 7dd960619d Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype
--HG--
branch : dynamiccore2
2016-11-13 17:13:40 +01:00
Bart van Strien 4a0a90e511 Include int.h to fix windows build
--HG--
branch : dynamiccore2
2016-11-13 16:51:27 +01:00
Bart van Strien 3b88c13535 Delete love::Type copy constructor
--HG--
branch : dynamiccore2
2016-11-13 16:46:26 +01:00
Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list
--HG--
branch : dynamiccore2
2016-11-13 16:38:57 +01:00
Alex Szpakowski 37520bd18b Added Object:release. Calling it is the equivalent of removing all Lua-side references to an object and doing a full garbage collection cycle (thus deleting the object from memory if nothing else in LÖVE's code is referencing it).
Any attempt to call a method on the object after it has been released will result in an error. Object:release() returns true if it was successful, or false if not (if it has already been released previously).

--HG--
branch : minor
2016-10-06 21:59:01 -03:00
Alex Szpakowski 23fcaec89f The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types. 2016-02-14 16:39:32 -04:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski 2c4e713114 Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.

- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.

Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski 2cce18946d Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
Also improved the performance of World:rayCast and World:queryBoundingBox.
2015-07-18 03:26:07 -03:00
Alex Szpakowski 073570b7af Fixed the return type of luax_objlen. 2015-06-16 20:57:31 -03:00
Bart van Strien 3cb777e2b7 Add basic lua 5.3 support 2015-06-16 10:25:41 +02:00
Alex Szpakowski 532c61c6c2 Implemented efficient FFI versions of SoundData methods, which are used when the LuaJIT FFI and JIT compiler are present. 2015-06-14 18:41:34 -03:00
Alex Szpakowski 0f986b10aa Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0. 2015-05-27 17:36:27 -03:00
Alex Szpakowski c3fd7a25a3 Fixed some misc. compiler warnings. 2015-05-23 12:45:58 -03:00
Alex Szpakowski eee1fbac79 love.filesystem is now loaded by default in threads (see issue #1040.) 2015-05-01 21:20:23 -03:00
Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.)
Added new love.graphics.newMesh variants: newMesh(vertexformat, vertices [, drawmode, meshusage]) and newMesh(vertexformat, numvertices [, drawmode, meshusage]).

Replaced the regular love.graphics.newMesh variants with newMesh(vertices [, drawmode, meshusage]) and newMesh(numvertices [, drawmode, meshusage]). To use an image or canvas with a mesh, use Mesh:setTexture.

vertexformat is a table with the following prototype:
{
  {attributename, datatype, components},
  {attributename, datatype, components},
  ...
}

Where attributename is the name of the vertex attribute (can be the built-in names 'VertexPosition', 'VertexTexCoord', or 'VertexColor', or a custom name for use in a vertex shader), datatype is the type of values used for the attribute ('float' or 'byte'), and components is the number of components in the vertex attribute (between 1 and 4.)

The vertex format is used to determine the layout of the vertices in the mesh, for example the 'regular' newMesh variants use this vertex format:
format = {
  {"VertexPosition", "float", 2},
  {"VertexTexCoord", "float", 2},
  {"VertexColor", "byte", 4},
}

The mesh usage parameter accepts the same constants as the spritebatch usage hint in love.graphics.newSpriteBatch - "dynamic", "static", and "stream".

Mesh:setVertex now sets *all* vertex attributes for a specific vertex in the Mesh.

Added Mesh:setVertexAttribute(vertexindex, attributeindex, attributevalue1, ...), which sets the values for a specific vertex attribute in a specific vertex in the Mesh (resolves issue #784.)

Added Mesh:getVertexFormat and Mesh:flush.

Added Mesh:setAttributeEnabled(attributename, enable) and Mesh:isAttributeEnabled(attributename), to enable or disable the use of a specific attribute when drawing the Mesh.

Added Mesh:attachAttribute(attributename, mesh), which makes the Mesh use a vertex attribute from another mesh when drawing the Mesh. This can be used to separate out vertex attributes which are updated at different rates into different meshes, and to share vertex data between multiple meshes.

Removed Mesh:setVertices, Mesh:getVertices, and Mesh:setVertexColors.
2015-04-08 22:24:17 -03:00
Alex Szpakowski 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski 33d20620b5 The Proxy struct now stores an actual love::Object pointer (rather than void*), which makes code using Proxies a bit cleaner.
--HG--
branch : minor
2015-02-21 20:52:29 -04:00
Alex Szpakowski fab029ae6b Hopefully fixed the Windows build. 2015-01-14 15:55:49 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski d5ccdc040a Cleaned up some Proxy-related code. 2014-08-09 16:18:22 -03:00
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 2014-06-03 19:27:00 -03:00
Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski fd5b5aad65 Minor code cleanup 2014-05-21 21:14:08 -03:00
Alex Szpakowski 0e13975c11 Improved some error message text 2014-01-17 22:28:06 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski 259bb8ffdb Fixed errors caused by love exceptions to give a line number (see issue #772) 2013-10-23 15:20:31 -03:00
Alex Szpakowski 8d5ddb9e34 Fixed some internal documentation (thanks to clang's -Wdocumentation) 2013-09-23 21:52:28 -03:00
Alex Szpakowski 06f80d5c08 Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729) 2013-09-05 23:17:29 -03:00
Alex Szpakowski ec9dec6b80 Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.

This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski 5a3055dd3b Replaced internal calls to luaL_register (deprecated in Lua 5.2) with an alternative 2013-07-16 23:23:58 -03:00
Alex Szpakowski 12c5bbfb9a Improved error messages when a function which expects a love type gets something else 2013-07-10 11:59:12 -03:00
Bart van Strien f5603b0291 Make love compile against lua5.2 2013-07-10 16:02:52 +02:00
Alex Szpakowski 4dc2072fc6 Fixed error messages in functions where love.filesystem.newFile(Data) is called internally 2013-05-23 17:59:15 -03:00
Alex Szpakowski ff77eb4b29 Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Alex Szpakowski 1edfbb766f Misc. fixes 2013-05-01 16:17:42 -07:00
vrld 71317c4359 Add Geometries (replaces Quads).
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).

It can be used as a quad, to display distorted images, or anything in between.

Added:
^^^^^^

-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)

-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)

-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)

-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])

-- flip geometry
geom:flip(x, y)


Renamed:
^^^^^^^^

love.graphics.drawq() -> love.graphics.drawg()


Removed:
^^^^^^^^

quad:setViewport()
quad:getViewport()
2013-04-21 18:53:13 +02:00
Bart van Strien 3d0c5761ce Merge in default, update changelog
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00