love.filesystem is now loaded by default in threads (see issue #1040.)

This commit is contained in:
Alex Szpakowski
2015-05-01 21:20:23 -03:00
parent 34bf847913
commit eee1fbac79
4 changed files with 42 additions and 11 deletions
+14 -4
View File
@@ -188,7 +188,7 @@ int luax_assert_nilerror(lua_State *L, int idx)
void luax_setfuncs(lua_State *L, const luaL_Reg *l)
{
if (l == 0)
if (l == nullptr)
return;
for (; l->name != nullptr; l++)
@@ -198,6 +198,14 @@ void luax_setfuncs(lua_State *L, const luaL_Reg *l)
}
}
int luax_require(lua_State *L, const char *name)
{
lua_getglobal(L, "require");
lua_pushstring(L, name);
lua_call(L, 1, 1);
return 1;
}
int luax_register_module(lua_State *L, const WrappedModule &m)
{
// Put a reference to the C++ module in Lua.
@@ -224,13 +232,15 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
lua_newtable(L);
// Register all the functions.
if (m.functions != 0)
if (m.functions != nullptr)
luax_setfuncs(L, m.functions);
// Register types.
if (m.types != 0)
for (const lua_CFunction *t = m.types; *t != 0; t++)
if (m.types != nullptr)
{
for (const lua_CFunction *t = m.types; *t != nullptr; t++)
(*t)(L);
}
lua_pushvalue(L, -1);
lua_setfield(L, -3, m.name); // love.graphics = table
+7
View File
@@ -222,6 +222,13 @@ int luax_assert_nilerror(lua_State *L, int idx);
**/
void luax_setfuncs(lua_State *L, const luaL_Reg *l);
/**
* Loads a Lua module using the 'require' function. Leaves the return result on
* the stack.
* @param name The name of the module to require.
**/
int luax_require(lua_State *L, const char *name);
/**
* Register a module in the love table. The love table will be created if it does not exist.
* NOTE: The module-object is expected to have a +1 reference count before calling
+1 -1
View File
@@ -293,7 +293,7 @@ int luaopen_love(lua_State * L)
lua_setfield(L, -2, "_os");
// Preload module loaders.
for (int i = 0; modules[i].name != 0; i++)
for (int i = 0; modules[i].name != nullptr; i++)
love::luax_preload(L, modules[i].func, modules[i].name);
#ifdef LOVE_ENABLE_LUASOCKET
+20 -6
View File
@@ -25,7 +25,6 @@
#ifdef LOVE_BUILD_STANDALONE
extern "C" int luaopen_love(lua_State * L);
#endif // LOVE_BUILD_STANDALONE
extern "C" int luaopen_love_thread(lua_State *L);
namespace love
{
@@ -34,7 +33,7 @@ namespace thread
LuaThread::LuaThread(const std::string &name, love::Data *code)
: code(code)
, name(name)
, args(0)
, args(nullptr)
, nargs(0)
{
threadName = name;
@@ -52,13 +51,25 @@ void LuaThread::threadFunction()
{
this->retain();
error.clear();
lua_State *L = luaL_newstate();
luaL_openlibs(L);
#ifdef LOVE_BUILD_STANDALONE
love::luax_preload(L, luaopen_love, "love");
luaopen_love(L);
luax_preload(L, luaopen_love, "love");
luax_require(L, "love");
lua_pop(L, 1);
#endif // LOVE_BUILD_STANDALONE
luaopen_love_thread(L);
luax_require(L, "love.thread");
lua_pop(L, 1);
// We load love.filesystem by default, since require still exists without it
// but won't load files from the proper paths. love.filesystem also must be
// loaded before using any love function that can take a filepath argument.
luax_require(L, "love.filesystem");
lua_pop(L, 1);
if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
error = luax_tostring(L, -1);
else
@@ -72,14 +83,17 @@ void LuaThread::threadFunction()
// Set both args and nargs to nil, prevents the deconstructor from
// accessing it again.
nargs = 0;
args = 0;
args = nullptr;
if (lua_pcall(L, pushedargs, 0, 0) != 0)
error = luax_tostring(L, -1);
}
lua_close(L);
if (!error.empty())
onError();
this->release();
}