mirror of
https://github.com/love2d/love.git
synced 2026-08-14 10:13:46 +02:00
love.filesystem is now loaded by default in threads (see issue #1040.)
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+14
-4
@@ -188,7 +188,7 @@ int luax_assert_nilerror(lua_State *L, int idx)
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void luax_setfuncs(lua_State *L, const luaL_Reg *l)
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{
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if (l == 0)
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if (l == nullptr)
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return;
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for (; l->name != nullptr; l++)
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@@ -198,6 +198,14 @@ void luax_setfuncs(lua_State *L, const luaL_Reg *l)
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}
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}
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int luax_require(lua_State *L, const char *name)
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{
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lua_getglobal(L, "require");
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lua_pushstring(L, name);
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lua_call(L, 1, 1);
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return 1;
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}
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int luax_register_module(lua_State *L, const WrappedModule &m)
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{
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// Put a reference to the C++ module in Lua.
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@@ -224,13 +232,15 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
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lua_newtable(L);
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// Register all the functions.
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if (m.functions != 0)
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if (m.functions != nullptr)
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luax_setfuncs(L, m.functions);
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// Register types.
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if (m.types != 0)
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for (const lua_CFunction *t = m.types; *t != 0; t++)
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if (m.types != nullptr)
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{
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for (const lua_CFunction *t = m.types; *t != nullptr; t++)
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(*t)(L);
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}
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lua_pushvalue(L, -1);
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lua_setfield(L, -3, m.name); // love.graphics = table
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@@ -222,6 +222,13 @@ int luax_assert_nilerror(lua_State *L, int idx);
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**/
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void luax_setfuncs(lua_State *L, const luaL_Reg *l);
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/**
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* Loads a Lua module using the 'require' function. Leaves the return result on
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* the stack.
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* @param name The name of the module to require.
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**/
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int luax_require(lua_State *L, const char *name);
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/**
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* Register a module in the love table. The love table will be created if it does not exist.
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* NOTE: The module-object is expected to have a +1 reference count before calling
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@@ -293,7 +293,7 @@ int luaopen_love(lua_State * L)
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lua_setfield(L, -2, "_os");
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// Preload module loaders.
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for (int i = 0; modules[i].name != 0; i++)
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for (int i = 0; modules[i].name != nullptr; i++)
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love::luax_preload(L, modules[i].func, modules[i].name);
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#ifdef LOVE_ENABLE_LUASOCKET
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@@ -25,7 +25,6 @@
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#ifdef LOVE_BUILD_STANDALONE
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extern "C" int luaopen_love(lua_State * L);
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#endif // LOVE_BUILD_STANDALONE
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extern "C" int luaopen_love_thread(lua_State *L);
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namespace love
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{
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@@ -34,7 +33,7 @@ namespace thread
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LuaThread::LuaThread(const std::string &name, love::Data *code)
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: code(code)
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, name(name)
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, args(0)
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, args(nullptr)
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, nargs(0)
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{
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threadName = name;
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@@ -52,13 +51,25 @@ void LuaThread::threadFunction()
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{
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this->retain();
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error.clear();
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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#ifdef LOVE_BUILD_STANDALONE
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love::luax_preload(L, luaopen_love, "love");
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luaopen_love(L);
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luax_preload(L, luaopen_love, "love");
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luax_require(L, "love");
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lua_pop(L, 1);
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#endif // LOVE_BUILD_STANDALONE
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luaopen_love_thread(L);
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luax_require(L, "love.thread");
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lua_pop(L, 1);
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// We load love.filesystem by default, since require still exists without it
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// but won't load files from the proper paths. love.filesystem also must be
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// loaded before using any love function that can take a filepath argument.
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luax_require(L, "love.filesystem");
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lua_pop(L, 1);
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if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
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error = luax_tostring(L, -1);
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else
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@@ -72,14 +83,17 @@ void LuaThread::threadFunction()
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// Set both args and nargs to nil, prevents the deconstructor from
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// accessing it again.
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nargs = 0;
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args = 0;
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args = nullptr;
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if (lua_pcall(L, pushedargs, 0, 0) != 0)
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error = luax_tostring(L, -1);
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}
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lua_close(L);
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if (!error.empty())
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onError();
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this->release();
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}
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