Drives a real turn per case and compares the emitted line to the label in
data/text/battle.asm. Six of the eleven checks fail against the text as it
stood.
The tail case wraps each changed line through Chrome.wrap at the box's own
width and holds it to the two rows printMessage draws. That is the check
that caught SpikesText needing a third row, which is why Spikes is not in
this change.
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves
the Gold manifest's symbols from pokesilver.sym), silver GameVersion row,
generation-keyed extractor routing, required-files override, edition save
stamping (a Silver playthrough no longer writes into the Gold save),
checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival
default, edition credits banner, Lugia title screen (OAM layouts, bob,
trail, palettes as title.lua data keys with Gold defaults so old caches
need no re-import), packaging for every build target, docs, and tests.
Launcher: the installed-mods list is one continuous scroll (rows culled to
the viewport) instead of a pager with an inner scroll viewport; the pad
cursor's edge-scroll no longer runs it to the bottom. The game dropdown
shows just the initial and caret. Find-tab behavior unchanged.
Title tempo: a sprite-anim frame shows duration+1 ticks
(engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both
editions' 64-tick wing beat to the 64-tick sine bob; the title screens no
longer run fast and out of phase.
Every existing test around these callsites only ever runs with an
empty/fixture Data.text, so none of them could tell a properly-wired
romText/t._X call apart from a literal that never looked at the
catalog at all -- every assertion passed either way, the same coverage
gap the museum ticket clerk and status abbreviation fixes hit earlier.
Seven new tests fake the real label for each fix and assert the pushed
or queued message uses the translated value, plus a vanilla case per
fix confirming the no-catalog fallback still matches the original
English literal exactly:
- box_release_confirmation_romtext.lua (BoxMenu _OnceReleasedText, via
a TextBox.new spy so real pagination/choice behavior stays intact)
- slot_machine_lined_up_romtext.lua (SlotMachine _LinedUpText, symbol
concatenated in front of the translated suffix)
- battle_fainted_message_romtext.lua (BattleState onFaint, both
_PlayerMonFaintedText and _EnemyMonFaintedText, confirming the raw
name reaches each without a duplicated "Enemy")
- battle_catch_messages_romtext.lua (BattleState storeCaughtMon,
_ItemUseBallText06 plus both _ItemUseBallText07/08 branches on
EVENT_MET_BILL)
- battle_ball_dodge_romtext.lua (BattleState throwBall,
_ItemUseBallText00's \f-merge collapsing to exactly one queued
message)
- overworld_field_faint_heal_romtext.lua (OverworldController
applyFieldPoison's _PokemonFaintedText, and
useSoftboiledFieldMove's _ItemUseNoEffectText/_PotionText including
the recovered-amount slot the old literal never showed)
- overworld_hidden_item_romtext.lua (OverworldController
tryHiddenObject's _FoundHiddenItemText, both the {PLAYER} token and
the item name landing in the right slots)
Confirmed several of these fail against the pre-fix code and pass
against the current code, not just reasoned about it. Not every one of
the 15 fixed callsites has its own dedicated test -- the ShopMenu,
LinkBattle, trainer-withdraw/sent-out and the normal (non-hidden)
found-item sites share the same romText mechanism already proven
correct by the seven tests above, and building the heavier fixtures
each would need (a full mart flow, a link session, a trainer AI
switch, an object_event NPC) wasn't judged worth it for what would be
the same assertion shape again.