Commit Graph

755 Commits

Author SHA1 Message Date
Dorian Burton 3d2d53362d Add trueColor to Gen 2's BattleState.lua
Without the trueColor option from Gen 1's BattleState, custom sprites are rendered with the orignial sprites color pallete.
2026-08-11 17:51:23 -04:00
bryanthaboi ae6cac89e1 G2 support 2026-08-11 11:53:30 -04:00
bryanthaboi 79ed37699e Merge pull request #1055 from AverageConsumer/codex/mod-grid-navigation-hooks
Mod API: allow alternate battle grids to own navigation
2026-08-10 17:08:24 -04:00
bryanthaboi abf0f9e98a Merge pull request #1057 from ShaneMcGovernIE/shanemcgovernie-fix-index-unexpected-character
Handle non-JSON update responses
2026-08-10 17:07:43 -04:00
bryanthaboi 3955721bfc Merge pull request #1058 from castdrian/ios-documents
feat(ios): expose app data in Documents dir
2026-08-10 17:07:05 -04:00
bryanthaboi c3855cebec more buggies CLOSES #960, CLOSES #961, CLOSES #968, CLOSES #995, CLOSES #1006, CLOSES #1009, CLOSES #1013, CLOSES #1021, CLOSES #1031, CLOSES #1044, CLOSES #1049, CLOSES #1050, CLOSES #1045,, 2026-08-10 17:06:24 -04:00
Adrian Castro 41e6507665 docs(ios): document public Documents storage 2026-08-10 22:56:15 +02:00
Adrian Castro 5482ac590d fix(ios): guard missing game payload 2026-08-10 22:56:15 +02:00
Adrian Castro 28440eb936 fix(ios): expose runtime data in Documents 2026-08-10 22:56:15 +02:00
Shane McGovern f606840216 Handle non-JSON update responses
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-10 20:51:57 +01:00
AverageConsumer 6a990bf79f feat(mods): allow alternate battle grids to own navigation 2026-08-10 21:22:09 +02:00
bryanthaboi 7fa758602a Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-10 14:59:06 -04:00
bryanthaboi bb979911c8 Update common.sh 2026-08-10 14:59:04 -04:00
bryanthaboi f225f8a6e7 Merge pull request #918 from KikiManjaro/pok-nickname-changer-in-save
Add nickname editing to the save editor's mon inspector
2026-08-10 14:32:14 -04:00
bryanthaboi ee891fb8fa Merge pull request #993 from MaxTomahawk/feat/checkpoint-restore-event
feat(mods): signal verified checkpoint restores
2026-08-10 14:31:45 -04:00
bryanthaboi 9d73ff4110 yellow copyright diff 2026-08-10 14:27:00 -04:00
bryanthaboi 0b7ecf1599 Merge pull request #985 from steve1337/issue_#969_linux_app_image
[#969] Fixes linux AppImage
2026-08-10 14:21:57 -04:00
bryanthaboi aa45f05c63 Merge pull request #1038 from dlloa/upstream-pr/per-category-game-speed
Per-category GAME SPEED (overworld/battle/menu) + core.logic_speed hook
2026-08-10 14:15:59 -04:00
bryanthaboi 9234f12ed0 Merge remote-tracking branch 'origin/dev' into fix1038
# Conflicts:
#	docs/modding.md
2026-08-10 14:14:39 -04:00
bryanthaboi 26e0bd227e Merge pull request #1037 from dlloa/upstream-pr/platform-lifecycle-hooks
Add core.update / core.quit_to_launcher platform lifecycle hooks
2026-08-10 14:14:17 -04:00
bryanthaboi 64ce66a619 Merge pull request #1023 from AverageConsumer/feature/battle-ui-visibility
Mod API: expose battle UI visibility hooks
2026-08-10 14:12:57 -04:00
bryanthaboi 9302bbcbf3 Merge branch 'fix1037' into fix1038
# Conflicts:
#	docs/modding.md
2026-08-10 14:12:21 -04:00
bryanthaboi 1855f838ef Merge remote-tracking branch 'origin/dev' into fix1037
# Conflicts:
#	docs/modding.md
2026-08-10 14:11:45 -04:00
bryanthaboi 11af06a752 Merge remote-tracking branch 'origin/dev' into fix1023
# Conflicts:
#	docs/modding.md
2026-08-10 14:10:52 -04:00
bryanthaboi 05668591ef Merge pull request #965 from crusty/feat/worldapi-start-wild-battle
Add mod.world:startWildBattle
2026-08-10 14:09:28 -04:00
bryanthaboi e74beec32d Merge pull request #970 from swuff-star/modded-evo-item
add modding support for custom item effects
2026-08-10 14:09:23 -04:00
bryanthaboi 3efb2c9a6c Merge pull request #996 from thibautbus/fix/modkit-dump-dataset-utf8-decode
Fix: tools/modkit.py crashes on Windows when dumped text isn't representable in the system codepage
2026-08-10 14:09:19 -04:00
bryanthaboi d3af63e013 Merge pull request #1020 from ArmstrongThomas/agent/variable-size-overworld-sprites
Support variable-size anchored overworld sprites
2026-08-10 14:09:13 -04:00
bryanthaboi ca6bee64b9 Merge pull request #1042 from thibautbus/fix/android-ttf-dpi
Fix custom TTF rendering on Android
2026-08-10 14:09:07 -04:00
bryanthaboi b52d183dba Merge pull request #1024 from AverageConsumer/feature/semantic-pc-list-kinds
Mod API: expose semantic PC list kinds
2026-08-10 14:09:01 -04:00
bryanthaboi 23e1877a62 Merge pull request #1025 from AverageConsumer/feature/map-overview-detail-markers
Mod API: add detailed map overview data and POIs
2026-08-10 14:08:58 -04:00
bryanthaboi d8736fe33e Merge pull request #1015 from ShaneMcGovernIE/shanemcgovernie-fix-substitute-fainting
Fix Substitute exact-quarter-HP trainer softlock
2026-08-10 14:08:53 -04:00
bryanthaboi a74365a4fd Merge pull request #1043 from ShaneMcGovernIE/shanemcgovernie-fix-rival-collision
Fix champion rival walk-out route
2026-08-10 14:08:49 -04:00
bryanthaboi 1c2163bb5f Merge pull request #1046 from ShaneMcGovernIE/shanemcgovernie-fix-encounter-rate-grace-period
Fix wild encounter grace period
2026-08-10 14:08:46 -04:00
bryanthaboi 12c2677dc2 title screen issues, audio issues, and replacing gf c 2026-08-10 14:00:26 -04:00
Shane McGovern ae1b59ce7f fix: restore wild encounter grace period
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-10 12:15:18 +01:00
Shane McGovern 02c4de897d Fix champion rival walk-out route
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-10 10:59:06 +01:00
thibautbus 3c6242717e Use 1x TTF rasterizer on Android 2026-08-10 08:43:46 +02:00
david 3c71afb9fa Per-category GAME SPEED: overworld/battle/menu + core.logic_speed hook (RFC 0007)
GameSpeed is a single fast-forward multiplier applied uniformly to the
whole logic clock -- overworld walking, menu navigation and battle turns
all scale together. A player who wants 4X battles but 1X overworld (so a
cutscene or NPC dialogue doesn't blur past) has no way to get both.

Splits save.options.speed into speedOverworld/speedBattle/speedMenu, each
cycling independently, with an automatic migration so an existing save's
speed choice carries over. Game.speedCategoryInStack resolves which
category is active by walking the state stack (the same idiom
wideBattleInStack/fillScaleInStack already use), so a menu opened mid-
battle inherits battle speed rather than resetting to whatever "menu"
defaults to. Adds a new core.logic_speed hook so a mod can read or
override the resolved multiplier for the current frame regardless of
which category produced it, sitting after the link-play and run-argument
overrides so neither is a seam a mod can defeat.

RFC 0007 status: Proposed.
2026-08-09 20:13:21 -07:00
david e79107c644 Add core.update/core.quit_to_launcher platform lifecycle hooks (RFC 0006)
A platform-specific launcher wrapper (a native shell embedding this engine,
owning its own UI around the game window) needs to pause the simulation
while its own UI is on top, live-reload options it wrote outside any Lua
UI, and veto main.lua's "closing the window returns to the Lua launcher"
behavior when it owns that job itself. Implementing this by hand-patching
main.lua's love.update/love.quit directly ties every such integration to
editing the one file every other engine change also touches, guaranteeing
merge conflicts. No existing hook covers "should the per-frame simulation
step run" or "should closing the window return to the Lua launcher."

Adds two generic, additive hooks (src/core/PlatformHooks.lua): core.update
and core.quit_to_launcher, replacing what would otherwise be inline
main.lua special-casing. Also adds Manifest.force_enable_env, letting a
mod that cannot function disabled on the one build where its env var is
set (a platform-bridge mod bundled only with that build) re-enable itself
regardless of a saved disable.

RFC 0006 status: Proposed.
2026-08-09 20:05:06 -07:00
steve1337 0afce96c8d [#969] Fixes linux AppImage
StartupWMClass matches what SDL reports: AppRun execs bin/love, so the
window's WM_CLASS / Wayland app_id is "love" and without this the taskbar
entry never resolves back to this desktop file (no name, no icon).
2026-08-09 22:52:38 +07:00
AverageConsumer d881997acd feat(mods): add detailed map overview POIs 2026-08-09 15:57:17 +02:00
AverageConsumer 8906133b93 feat(ui): expose semantic PC list kinds 2026-08-09 15:49:28 +02:00
AverageConsumer b9e3c4a689 feat(mods): expose battle UI visibility hooks 2026-08-09 15:46:33 +02:00
Thomas Armstrong 81f18e244d Support variable-size anchored overworld sprites 2026-08-09 04:10:39 -04:00
Shane McGovern ff91481018 Fix Substitute zero-HP boundary
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-09 00:17:51 +01:00
thibautbus fdb3184c71 Fix Windows crash: decode LuaJIT dump output as UTF-8, not the locale codepage
subprocess.run(..., capture_output=True, text=True) with no explicit
encoding falls back to locale.getpreferredencoding(False) -- the OS
default codepage. On Windows that's a legacy single-byte codepage
(e.g. cp1252), never UTF-8. When the LuaJIT dump contains a byte with
no mapping in that codepage, subprocess's internal _readerthread
crashes with an uncaught UnicodeDecodeError in a background thread; the
thread dies silently and the caller gets back stdout=None instead of a
string, crashing one line later with
AttributeError: 'NoneType' object has no attribute 'splitlines'.

Concretely, the Yellow-side imported dataset contains:
  "_ColosseumHeightText" -> "...6’8” tall!"
The right double quotation mark (U+201D) encodes in UTF-8 as E2 80 9D;
0x9D has no defined character in cp1252, so decoding as cp1252 fails
outright. Verified against the real imported dataset: the Red/Blue-only
dump has zero bytes outside cp1252's defined range; the Yellow dump has
exactly one, at this row.

UTF-8 is the actual encoding these dumps are produced in -- the driver
Lua sources are read/written as UTF-8 throughout this file, and LuaJIT
writes those source strings' bytes back out verbatim -- so passing
encoding="utf-8" explicitly at the three affected call sites
(run_loader, check_data_dump, dump_dataset) is a no-op on platforms
whose default codepage is already UTF-8 (Linux/macOS) and a correctness
fix on Windows.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-08 16:14:07 +02:00
MaxTomahawk aa3b2a18ec feat(mods): signal verified checkpoint restores 2026-08-08 13:28:56 +02:00
Jakub Lisicki d498016a47 Merge remote-tracking branch 'origin/dev' into feat/worldapi-start-wild-battle 2026-08-08 12:42:10 +02:00
Jakub Lisicki 492e0344b5 Fold the startWildBattle coverage into mod_world_tests
mod_world_tests is already the mod.world suite and already the T3 tier,
with the same off-the-world refusal pattern the standalone file was
duplicating. Reuses its liveWorld fixture instead of standing up a
second one.
2026-08-08 12:35:06 +02:00