Commit Graph

144 Commits

Author SHA1 Message Date
bryanthaboi 29afbdaec7 Update README with additional media badges
Added new badges for Digital Foundry, Android Authority, and XDA Developers to the README.
2026-07-30 09:08:58 -04:00
bryanthaboi e63fa70700 Update README.md 2026-07-29 21:22:25 -04:00
bryanthaboi 27fb6eedc6 Change update video link and thumbnail
Updated the YouTube video link and thumbnail in the README.
2026-07-29 16:48:54 -04:00
bryanthaboi e10f6e2032 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-07-29 16:01:06 -04:00
bryanthaboi c61643edaa big android energy 2026-07-29 16:01:04 -04:00
bryanthaboi 0b7b0b48d1 Add Kotaku badge to README 2026-07-29 15:33:43 -04:00
bryanthaboi 2ff459e2c4 Update README to include Poke Yellow 2026-07-29 15:17:24 -04:00
bryanthaboi 8fdfd5c843 Merge pull request #416 from johnjohto/fix-true-color-dex-intro
fix true color UI Pokemon sprites

Two conflicts against dev, both structural rather than behavioural:

DexEntryMenu.render became a static function on dev so the printer could
share the entry page; the branch still marked true color from the method
form.  Threaded the flag through as a render() parameter.  The printer
caller leaves it nil on purpose -- it renders to its own PNG canvas, and a
mark left there would bleed into the next real frame.

TitleState moved the cycling mon and Red's OAM into the non-Yellow branch
on dev (title_yellow.asm has neither); the branch still drew them at top
level.  Kept dev's structure and folded the true color marking into it.
2026-07-29 15:10:03 -04:00
bryanthaboi 579c1744bd Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-07-29 15:06:37 -04:00
bryanthaboi 118c45f8f6 CLOSES #407, CLOSES #408, CLOSES #409, CLOSES #410, CLOSES #411, CLOSES #417
CLOSES #407, CLOSES #408, CLOSES #409, CLOSES #410, CLOSES #411, CLOSES #417
2026-07-29 15:06:33 -04:00
bryanthaboi beaa502ff9 Merge pull request #419 from johnjohto/fix-exported-save-layout
keep imported save cache on export
2026-07-29 14:20:05 -04:00
bryanthaboi 730b7b842c Add video update section to README
Added a section to watch the latest update video.
2026-07-29 14:16:56 -04:00
bryanthaboi 784832ca95 Revise README for support and announcements
Updated support section with new announcements and logos.
2026-07-29 14:09:27 -04:00
johnjohto bbe894fb4f keep imported save cache on export
Red restores the current-map cache from SRAM before Continue. Dropping the import template made a later export boot with zeroed map data.
2026-07-29 14:01:19 -04:00
johnjohto 4c17e606fd fix true color UI Pokemon sprites
The UI drew sprite paths but discarded their trueColor flag, so the SGB palette pass recolored full-color Pokemon.
2026-07-29 13:31:50 -04:00
bryanthaboi 73d81a72b8 Merge pull request #412 from johnjohto/fix-wide-option-battle-screens
Keep wide layout through battle menus
2026-07-29 13:26:54 -04:00
johnjohto 8b0f770c57 Keep wide layout through battle menus 2026-07-29 13:14:56 -04:00
bryanthaboi 96a64d439e Update build.sh 2026-07-29 12:15:56 -04:00
bryanthaboi c52a35288a Merge pull request #369 from pmarcus93/launcher-page-scroll
Scroll the launcher page so the footer stops covering the panel
2026-07-29 11:57:47 -04:00
bryanthaboi a37d1a0676 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-07-29 11:57:39 -04:00
bryanthaboi 0e56e0a539 Update release.yml 2026-07-29 11:57:34 -04:00
Marcus Pereira cc67be341f Scroll the launcher page so the footer stops covering the panel
On a window too short for the stacked single-column layout -- a phone, or a
narrow desktop window -- the ROM / SAVE FILES / Play / SAVE SLOT stack ran
past the bottom of the window while the footer stayed pinned there and drew
over it. Nothing clipped the panel and nothing scrolled it, so the overflow
was unreachable.

Everything under the tab bar (panel, updater banner, footer) is now one
scrolling column, used only when it is taller than the room below the tab
bar. The strip, logo and tab bar stay pinned, so navigation is always on
screen, and the footer is laid out downward from footerTop right after the
content instead of upward from the window bottom.

- RomImporter.pageScrollFor is the whole decision, pure and covered by
  tests/engine/launcher_page_scroll.lua. A window that grows back drags the
  offset down with it, so the page never stays parked past its own end.
- The panels return their natural height as they draw, so the measurement is
  the previous frame's: the same one-frame settle the slot and mod lists
  already rely on.
- One scroll axis at a time. While the page scrolls, the panels draw paged:
  the slot and mod lists take their natural height, keep no inner scroll
  region and report a max of 0, so wheel, right stick and drag all move the
  page. Two-column layouts do not overflow, paged stays false, and every one
  of these behaves exactly as before.
- inside() and _ptIn() reject a rect that scrolled out of the viewport, so a
  control that slid under the tab bar cannot be clicked through it. Tab chips
  are pinned and exempt. pageScroll resets on a tab change.

Android had no scroll gesture at all: the launcher is handed no move events
(main.lua forwards neither touchmoved nor mousemoved while it is up) and its
mouse emulation was never trusted, which is what "no reliable pointer
polling" referred to. That was survivable while every scroll region was an
inner list, and useless once the page itself scrolls, since a phone is
exactly where it overflows. love.touch is pollable, so _pointerHold reads the
first active touch there and hands _updateSlotDrag the same (held, y) pair
the mouse gives on desktop. Slot rows and mod toggles consequently arm on
press and commit on release on Android too, matching desktop, so a swipe that
starts on a card scrolls instead of selecting it. All of it is gated on
touchPollable: without love.touch every Android path is exactly what it was.

conf.lua also grows minwidth/minheight (480x360) for the desktop window,
under which the cards stop being readable. Mobile is fullscreen and ignores
it.

Verified on the Android emulator (1080x2400) against a build of the parent
commit: before, the footer painted over the SAVE SLOT card with no way to
reach it; after, the page pans by touch and the footer is reachable and
intact.
2026-07-29 12:53:24 -03:00
bryanthaboi ff829569b0 Merge pull request #364 from johnjohto/mods-stray-folder-notice
Adopt mods dropped beside the game instead of ignoring them
2026-07-29 11:50:14 -04:00
bryanthaboi bc4afcba71 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-07-29 11:46:36 -04:00
bryanthaboi dde25ec7d0 yellow alpha 2026-07-29 11:46:32 -04:00
bryanthaboi 9eb80575e5 Merge pull request #400 from johnjohto/fix-ss-anne-snorlax-dex
Show Snorlax's Pokédex entry
2026-07-29 11:26:31 -04:00
bryanthaboi 590e082328 Merge pull request #401 from johnjohto/fix-oak-aide-repeat-dialog
Repeat Oak's Aide item explanations
2026-07-29 11:26:16 -04:00
johnjohto 2f52a0651a Repeat Oak's Aide item explanations 2026-07-29 10:23:39 -04:00
johnjohto e393ec06e3 Show Snorlax's Pokédex entry 2026-07-29 10:17:02 -04:00
johnjohto 0dddb32305 Adopt mods dropped beside the game instead of ignoring them
love.filesystem looks for "mods/" in two places: the save directory, and
-- portable installs only -- the game folder, which CacheFs mounts. So a
player who unzips a mod next to the executable of an ordinary install,
which is where very nearly every other game would want it, gets no error
and no mod. The panel just comes up empty, with nothing on screen to
suggest the files are sitting in the wrong folder twenty centimetres away.

That is a hard failure to self-diagnose, and it is worse behind a
launcher: the install lives somewhere the player never opens, so "the
game's mods folder" is a guess to begin with.

The mods panel now looks in those folders before its first listing and
copies what it finds into the tree the game really reads, reporting what
it took in the notice line. It happens on open rather than behind a
button because the failure being fixed is one where nothing suggests
there is anything to press.

Looking is scoped: CacheFs.withMounted puts the folder on the read path
at its own mount point, runs the scan, and takes it straight back off.
Nothing a stray folder contains can shadow a game file or change what the
running game resolves, which is what makes it safe to point at a folder
whose contents nobody has validated. Adoption skips ids the game can
already see, so it is idempotent and never nags twice, and it leaves the
loose folder alone -- deleting files outside the save directory on the
player's behalf is not this code's call to make.

Which strays are worth taking is pure (LauncherMods.pickStrays), matching
how deriveList and locateRoot are already split out, so the engine tier
covers the rules without needing love. SaveData.gameFolders is the old
detectPortable candidate list lifted out unchanged -- portable mode is
just the case where one of those folders holds the marker.

Claude-Session: https://claude.ai/code/session_01JvEthuoNBPfxpvHUD9Pd4N
2026-07-28 21:34:09 -04:00
bryanthaboi d6e36d457f Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-07-28 20:32:30 -04:00
bryanthaboi 52e3a0d23f update for tiled stuff 2026-07-28 20:32:29 -04:00
bryanthaboi 5603477787 Merge pull request #343 from GFlorio/appimage-fixes
Fix ROM picker + Auto Updater in the Linux Appimage release
2026-07-28 15:36:54 -04:00
bryanthaboi 370ddea0b8 fix the mf grass 2026-07-28 15:14:48 -04:00
Gabriel Florio 6a9e77cde0 Fix app crashing on self-restart in the AppImage release 2026-07-28 16:02:20 -03:00
bryanthaboi a03f69926e bazinga 2026-07-28 15:01:59 -04:00
bryanthaboi 04ece522d7 anbernic in build and disable gbcfx on it 2026-07-28 14:04:49 -04:00
Gabriel Florio 4943d3e5f4 Unset LD_LIBRARY_PATH when calling system tools from AppImage 2026-07-28 14:42:45 -03:00
bryanthaboi 5a48a61f2e anbernic included in next release 2026-07-28 12:49:04 -04:00
bryanthaboi b69f8c27c9 Merge pull request #332 from johnjohto/fix-hof-dex-rating
Run the HoF dex rating through the standard text box (#314)
2026-07-28 12:19:43 -04:00
bryanthaboi 66f0326492 Merge pull request #333 from johnjohto/fix-midstep-buttons
Gate overworld buttons on the completed step (#286)
2026-07-28 12:19:31 -04:00
bryanthaboi dbab4a2116 Merge pull request #334 from johnjohto/fix-export-fidelity
Export fidelity: name padding, wOptions, as-caught catchRate (#206)
2026-07-28 12:19:17 -04:00
bryanthaboi 3e8da9b232 Merge pull request #335 from johnjohto/feat-save-slot-names
Nameable save slots in the launcher (#205)
2026-07-28 12:19:05 -04:00
bryanthaboi 223202f230 Merge pull request #336 from GFlorio/fix-linux-portable
Fix portable mode on the Linux AppImage release
2026-07-28 12:18:48 -04:00
bryanthaboi 3078c20e1d Merge pull request #337 from bryanthaboi/squashing-bugs-jul-28
bug squash an additional features
2026-07-28 12:18:17 -04:00
bryanthaboi 617a87a47b anbernic 2026-07-28 12:14:58 -04:00
bryanthaboi 8539a6b268 launcher editor and widescreen battle 2026-07-28 12:00:15 -04:00
bryanthaboi f9f38d161f CLOSES #223, CLOSES #233, CLOSES #236, CLOSES #240, CLOSES #241, CLOSES #249, CLOSES #252, CLOSES #255, CLOSES #257, CLOSES #258, CLOSES #263, CLOSES #265, CLOSES #274, CLOSES #275, CLOSES #276, CLOSES #279, CLOSES #280, CLOSES #282, CLOSES #283, CLOSES #287, CLOSES #291, CLOSES #292, CLOSES #293, CLOSES #301, CLOSES #304, CLOSES #315, CLOSES #316, CLOSES #317, CLOSES #321, CLOSES #322, CLOSES #330 2026-07-28 10:29:05 -04:00
Gabriel Florio 8b85cda84c get proper appDir in the AppImage linux release 2026-07-28 10:58:42 -03:00
johnjohto 1deba07106 Nameable save slots in the launcher (#205)
The reporter labels runs by abusing the in-game player name; give slots
a real label instead.  SaveData.renameSlot persists a trimmed label in
the options registry (options.saveSlots[version].names) -- never in the
save file, so renaming needs no save rewrite and an empty slot can be
labeled too -- listSlots rows carry it as `label`, and deleteSlot
drops it with the slot.

In the launcher, right-clicking a slot row opens an inline rename modal
(Enter commits, Esc cancels, empty clears; 24 whole-codepoint cap via
local UTF-8 helpers, since plain luajit has no utf8 library).  The row
title shows the label over the player name; badges/time/caught stay on
the meta line.  Desktop-only: touch has no secondary button.  main.lua
now forwards love.textinput to the importer while it is up.

Backend covered by a new renameSlot block in tests/engine/save_slots.lua
(78/78); docs/launcher.md's registry section documents the label.
2026-07-28 09:25:55 -04:00