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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
keep imported save cache on export
Red restores the current-map cache from SRAM before Continue. Dropping the import template made a later export boot with zeroed map data.
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@@ -116,13 +116,12 @@ local function defaultsSave()
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end
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-- Merge a GenSave.decode() result over the new-game defaults, exactly the
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-- way convert.lua did, then stamp the requested version. The 32768-byte
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-- import template GenSave stashes as `rawImport` and the decode `warnings`
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-- are dropped here: neither belongs in a serialized slot file (a fresh
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-- export always starts zero-filled -- see GenSave.lua's header).
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-- way convert.lua did, then stamp the requested version. Keep the imported
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-- SRAM image with the slot: Pokémon Red restores its saved current-map cache
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-- before Continue, and an export needs that unmodeled data to remain bootable.
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-- Decode warnings are only import diagnostics and do not belong in the slot.
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local function mergeDefaults(decoded, version)
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decoded.warnings = nil
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decoded.rawImport = nil
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local save = defaultsSave()
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for k, v in pairs(decoded) do save[k] = v end
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save.lastHeal = { map = save.player.map, x = save.player.x, y = save.player.y }
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@@ -96,7 +96,14 @@ local function syntheticSave(name)
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moves = { { id = "TACKLE", pp = 35, ppUps = 0 } },
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nickname = "SQ", ot = name, otId = seed.player.id, catchRate = 45,
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} }
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return GenSave.encode(seed, data, nil)
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-- The current-map view pointer is part of wMainData's map cache, not a
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-- modeled save field. Pokémon Red restores that cache before Continue,
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-- so it is a useful canary for the import -> slot -> export path.
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local raw = GenSave.encode(seed, data, nil)
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local cacheOff = OFF.mainData + 104
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local cacheTemplate = raw:sub(1, cacheOff) .. string.char(0xA5)
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.. raw:sub(cacheOff + 2)
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return GenSave.encode(seed, data, cacheTemplate)
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end
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-- ---------------------------------------------- importToSlot -> listSlots
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@@ -149,6 +156,8 @@ do
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eq(outBytes and #outBytes, GenSave.SAVE_SIZE, "the export is exactly 32768 bytes")
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check(outBytes and mainChecksumValid(outBytes),
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"the export carries a valid main-data checksum")
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eq(outBytes and outBytes:byte(OFF.mainData + 105), 0xA5,
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"the export keeps the saved current-map cache")
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-- the export re-imports to an equivalent save
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local re = SaveConvert.importSav(outBytes, "red")
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@@ -297,9 +297,10 @@ check(scSave and scSave.lastHeal and scSave.lastHeal.map == scSave.player.map,
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"SaveConvert.importSav: lastHeal derives from the decoded position")
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check(scSave and scSave.lastOutdoor and scSave.lastOutdoor.id ~= nil,
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"SaveConvert.importSav: lastOutdoor is set")
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-- the import template + decode warnings never leak into the slot table
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check(scSave and scSave.rawImport == nil and scSave.warnings == nil,
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"SaveConvert.importSav: rawImport/warnings stripped from the returned table")
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-- The original SRAM image carries the current-map cache that Red restores on
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-- Continue, while decode warnings are only import diagnostics.
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check(scSave and type(scSave.rawImport) == "string" and scSave.warnings == nil,
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"SaveConvert.importSav: keeps the SRAM template but drops warnings")
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-- size / type validation
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local badSize, badSizeErr = SaveConvert.importSav("too short", 2)
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