CI Update

This commit is contained in:
bryanthaboi
2026-07-20 09:20:56 -04:00
parent ec5a72b365
commit eba6e8d752
5 changed files with 246 additions and 0 deletions
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name: Bug report
description: Something in the game is broken, wrong, or not behaving like the original.
labels: ["bug"]
body:
- type: markdown
attributes:
value: |
A screenshot is worth more than any description. If you can grab one, grab one.
If you genuinely can't, that's fine, but then the details below need to be thorough
enough that someone can find the bug without ever seeing your screen.
- type: input
id: summary
attributes:
label: One line summary
description: What's broken, in a sentence.
placeholder: Warp at the south end of the Route 5-8 underground path drops you in the wrong spot
validations:
required: true
- type: dropdown
id: os
attributes:
label: Which build are you running
options:
- macOS
- Windows
- Both
validations:
required: true
- type: input
id: version
attributes:
label: Version
description: The release you downloaded. It's in the release title, like 0.1.4.
placeholder: 0.1.4
validations:
required: true
- type: input
id: location
attributes:
label: Where in the game
description: >
Be specific. Route, town, building, floor, menu, battle. If it's a map
transition, say which side you came in from.
placeholder: Underground path between Route 5 and Route 8, south entrance
validations:
required: true
- type: textarea
id: screenshot
attributes:
label: Screenshot, or a detailed description if you couldn't take one
description: >
Drag the image straight into this box. If you couldn't get a screenshot,
write "no screenshot" and then describe exactly what was on screen: where
the player sprite was, what the tiles around it looked like, any text on
screen, whether anything was frozen or flickering. The more concrete, the better.
placeholder: |
Drop the image here.
Or, with no screenshot:
Screen faded out like a normal warp, then faded back in with the player
standing on the grass tile north of the Route 6 gate house instead of
inside the tunnel. Player was facing down. No text box. Music kept playing
the underground path track instead of switching to the Route 6 track.
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to make it happen
description: Numbered steps, starting from a point someone else can get to.
placeholder: |
1. Start a new game, get to Cerulean
2. Go south to Route 5, enter the underground path building
3. Walk to the south end of the tunnel
4. Step onto the stairs
validations:
required: true
- type: textarea
id: expected
attributes:
label: What should have happened
placeholder: Should have come out inside the Route 8 side entrance building, facing up.
validations:
required: true
- type: textarea
id: extra
attributes:
label: Anything else
description: >
Does it happen every time or only sometimes. Did it start after a specific
release. Anything you were doing right before it. Leave blank if nothing comes to mind.
validations:
required: false
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@@ -0,0 +1 @@
blank_issues_enabled: false
@@ -0,0 +1,88 @@
name: Feature request
description: Ask for something new, or a change to how something already works.
labels: ["enhancement"]
body:
- type: markdown
attributes:
value: |
"Can we add X" on its own is hard to act on. Say what you want, why you want it,
and how you picture it working. A request with real detail is one someone can
actually build without guessing at what you meant.
- type: input
id: summary
attributes:
label: One line summary
description: What you want, in a sentence.
placeholder: Add a run toggle so you can move at bike speed without the bike
validations:
required: true
- type: textarea
id: what
attributes:
label: What do you want
description: >
Describe it properly. What is it, where does it live in the game, what does the
player see or do. If it changes something that already exists, say what it does today
and what it should do instead.
placeholder: |
A hold-to-run button, the way later Pokemon games do it. Hold B while moving on
foot and the player moves at bike speed. Release and you go back to walking.
Doesn't work indoors where the bike doesn't work, doesn't work in battles or menus.
validations:
required: true
- type: textarea
id: why
attributes:
label: Why is this worth doing
description: >
What's annoying or missing right now. What does this fix. If it's just because you
think it would be fun, say that, it's a real answer.
placeholder: |
Backtracking across routes you've already cleared is slow, and the bike is a menu
dive away and doesn't work in a lot of places. Running would cut a lot of dead time
without making the game easier.
validations:
required: true
- type: textarea
id: how
attributes:
label: How should it work
description: >
The specifics. Which button, which menu, what happens in the edge cases. If you don't
know, say what you'd expect as a player and leave the rest open.
placeholder: |
- Hold B on the overworld to run
- Same speed as the bike
- Disabled anywhere the bike is disabled
- Sprite should probably need a running animation, not sure what that takes
- No effect on encounter rates
validations:
required: true
- type: dropdown
id: scope
attributes:
label: Does this change how the original game plays
description: >
Some requests are quality of life, some change the actual game. Both are fine,
it just helps to know which one you're asking for.
options:
- Quality of life, original game is untouched
- Changes how the game plays
- Not sure
validations:
required: true
- type: textarea
id: extra
attributes:
label: Anything else
description: >
Reference screenshots, how another game does it, related issues. Leave blank
if nothing comes to mind.
validations:
required: false
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@@ -14,6 +14,12 @@ name: Release
on:
push:
branches: [main]
# CI/workflow and docs-only changes don't ship anything to users, so they
# don't earn a release. A push touching these *and* real source still
# releases; only pushes confined entirely to these paths are skipped.
paths-ignore:
- '.github/**'
- '**.md'
workflow_dispatch:
inputs:
version:
@@ -23,6 +29,8 @@ on:
permissions:
contents: write
issues: read
pull-requests: read
concurrency:
group: release
@@ -206,7 +214,40 @@ jobs:
v="${{ steps.ver.outputs.version }}"
tag="${{ steps.ver.outputs.tag }}"
# Issues this release closes, per GitHub's own "closing issues" links
# (works for squash, rebase, and merge commits alike). Scans every
# commit since the previous tag so a skipped release run doesn't drop
# issues on the floor.
prev_tag="$(git tag -l 'v*' --sort=-v:refname | grep -v "^${tag}$" | head -1 || true)"
range="${prev_tag:+${prev_tag}..}$GITHUB_SHA"
closed=""
for pr in $(git log --pretty=%H "$range" \
| xargs -I{} gh api "repos/$GITHUB_REPOSITORY/commits/{}/pulls" \
--jq '.[].number' 2>/dev/null \
| sort -un || true); do
closed+="$(gh api graphql \
-f owner="${GITHUB_REPOSITORY%/*}" \
-f name="${GITHUB_REPOSITORY#*/}" \
-F pr="$pr" \
-f query='
query($owner:String!, $name:String!, $pr:Int!) {
repository(owner:$owner, name:$name) {
pullRequest(number:$pr) {
closingIssuesReferences(first:50) { nodes { number title } }
}
}
}' \
--jq '.data.repository.pullRequest.closingIssuesReferences.nodes[]
| "- #\(.number) \(.title)"' 2>/dev/null || true)"$'\n'
done
closed="$(printf '%s' "$closed" | grep . | sort -t'#' -k2 -n || true)"
notes="Download the correct version for your computer below."
if [ -n "$closed" ]; then
notes+=$'\n\n## Issues closed\n\n'"$closed"
fi
printf 'Release notes:\n%s\n' "$notes"
gh release create "$tag" \
--target "$GITHUB_SHA" \
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@@ -55,6 +55,21 @@ reference — lives on the
Shipped example mods, one per kind of author, live in [`mods/`](mods/).
## Bugs and Ideas
Found a bug? A warp dropping you somewhere it shouldn't, a battle doing math
that looks wrong, text in the wrong box, anything that does not match the
original game.
[Open a bug report](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/issues/new?template=bug_report.yml).
Attach a screenshot if you can. It saves a lot of back and forth, and if you
can't get one, the form asks you to describe what you saw instead.
Thought of a feature that could be good, or a way to improve one that already
exists?
[Open a feature request](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/issues/new?template=feature_request.yml).
Say what you want, why it is worth doing, and how you picture it working. A
request with real detail is one that can actually get built.
## More
- [Link play](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Guide-Link-Play)