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89 lines
3.0 KiB
YAML
89 lines
3.0 KiB
YAML
name: Feature request
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description: Ask for something new, or a change to how something already works.
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labels: ["enhancement"]
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body:
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- type: markdown
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attributes:
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value: |
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"Can we add X" on its own is hard to act on. Say what you want, why you want it,
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and how you picture it working. A request with real detail is one someone can
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actually build without guessing at what you meant.
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- type: input
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id: summary
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attributes:
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label: One line summary
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description: What you want, in a sentence.
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placeholder: Add a run toggle so you can move at bike speed without the bike
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validations:
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required: true
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- type: textarea
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id: what
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attributes:
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label: What do you want
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description: >
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Describe it properly. What is it, where does it live in the game, what does the
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player see or do. If it changes something that already exists, say what it does today
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and what it should do instead.
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placeholder: |
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A hold-to-run button, the way later Pokemon games do it. Hold B while moving on
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foot and the player moves at bike speed. Release and you go back to walking.
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Doesn't work indoors where the bike doesn't work, doesn't work in battles or menus.
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validations:
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required: true
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- type: textarea
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id: why
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attributes:
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label: Why is this worth doing
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description: >
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What's annoying or missing right now. What does this fix. If it's just because you
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think it would be fun, say that, it's a real answer.
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placeholder: |
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Backtracking across routes you've already cleared is slow, and the bike is a menu
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dive away and doesn't work in a lot of places. Running would cut a lot of dead time
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without making the game easier.
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validations:
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required: true
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- type: textarea
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id: how
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attributes:
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label: How should it work
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description: >
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The specifics. Which button, which menu, what happens in the edge cases. If you don't
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know, say what you'd expect as a player and leave the rest open.
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placeholder: |
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- Hold B on the overworld to run
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- Same speed as the bike
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- Disabled anywhere the bike is disabled
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- Sprite should probably need a running animation, not sure what that takes
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- No effect on encounter rates
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validations:
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required: true
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- type: dropdown
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id: scope
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attributes:
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label: Does this change how the original game plays
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description: >
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Some requests are quality of life, some change the actual game. Both are fine,
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it just helps to know which one you're asking for.
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options:
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- Quality of life, original game is untouched
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- Changes how the game plays
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- Not sure
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validations:
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required: true
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- type: textarea
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id: extra
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attributes:
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label: Anything else
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description: >
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Reference screenshots, how another game does it, related issues. Leave blank
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if nothing comes to mind.
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validations:
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required: false
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