DramaticShape
bee22507b2
@
...
capture: open the shot 15% wider
BattleCam.zoom is a multiple of the rig frame height, so above one is
zoomed OUT. 1.15 is fifteen percent wider -- exactly one notch of the
player wheel (ZOOM_STEP).
Applied AFTER pushBattle, because OverworldBattle begin calls
BattleCam.reset() and that puts zoom and zoomGoal back to 1. Both are
set, not just the goal, so the shot opens wide instead of gliding
outward over the first fifth of a second of the recording.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com >
@
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