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capture: open the shot 15% wider BattleCam.zoom is a multiple of the rig frame height, so above one is zoomed OUT. 1.15 is fifteen percent wider -- exactly one notch of the player wheel (ZOOM_STEP). Applied AFTER pushBattle, because OverworldBattle begin calls BattleCam.reset() and that puts zoom and zoomGoal back to 1. Both are set, not just the goal, so the shot opens wide instead of gliding outward over the first fifth of a second of the recording. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> @
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+20
-2
@@ -121,9 +121,27 @@ return function(game)
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battle.onFinish = function() end
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game.overworld:pushBattle(battle)
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-- ------- start the shot wider
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--
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-- BattleCam.zoom is a multiple of the rig's own frame height, so ABOVE one
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-- is zoomed OUT -- "the fight in its own landscape", per the note on the
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-- constants. 1.15 is fifteen percent wider, which happens to be exactly
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-- one notch of the player's own wheel (ZOOM_STEP).
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--
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-- Set AFTER the battle is pushed, because OverworldBattle's begin path
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-- calls BattleCam.reset() and that puts zoom and zoomGoal back to 1. Both
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-- are set, not just the goal: leaving the goal alone would make the shot
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-- glide outward over the first fifth of a second, and this wants to OPEN
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-- wide rather than pull back once the recording has started.
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local DS_ZOOM = tonumber(os.getenv("DS_ZOOM") or "") or 1.15
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local okCam, BattleCam = pcall(lib.require, "BattleCam")
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if okCam and BattleCam then
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BattleCam.zoom, BattleCam.zoomGoal = DS_ZOOM, DS_ZOOM
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end
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local mon = battle.enemy and battle.enemy.mon
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U.log(("%s at %s -- shiny=%s (1x; close the window for the next one)")
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:format(SPECIES, MAP, tostring(Shiny.isShiny(mon))))
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U.log(("%s at %s -- shiny=%s zoom=%.2f (1x; close the window when done)")
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:format(SPECIES, MAP, tostring(Shiny.isShiny(mon)), DS_ZOOM))
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-- The battle stays up, at 1x, until the window is closed by hand. No taps:
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-- the recording should be the Pokemon standing there, not a text box being
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