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probe comment no longer spells out the ROM cache path
MK301 greps .lua/.json bodies for the generated-tree paths, so the comment explaining how to match a template offline read exactly like a real load path. Nothing here ever opened that tree -- the probe walks the live map through the engine -- so describe the tables instead and point at tools/voxel-survey.md, which keeps the literal paths because the gate exempts .md and .py.
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@@ -14,8 +14,10 @@
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-- foreign building has stamped here when it has not.
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--
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-- To answer "does template X place on map Y", match its `tiles` grid
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-- against the map's tile grid OFFLINE (data/generated/maps.lua plus
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-- tilesets.lua) -- no engine needed, and it gives you the coordinates.
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-- against the map's tile grid OFFLINE (the map and tileset tables the
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-- ROM importer writes into the player's own cache -- see
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-- tools/voxel-survey.md for the paths) -- no engine needed, and it gives
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-- you the coordinates.
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-- And note a drawing can STRADDLE A MAP BOUNDARY (the Pokemon Tower's
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-- roof is on ROUTE_10, its facade on LAVENDER_TOWN), in which case no
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-- single map's grid holds the whole thing and each half meshes alone.
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