Grass: each 8x8 tile is one whole clump, so it stands as ONE full-height slab at its own depth. The first cut split every tile again into its top and bottom four art rows and stood those at two different depths, which cut each blade in half -- two 4px stubs 4px apart rather than a tuft. A cell's 2x2 tiles still stand independently, so the player walks between the north and south rows. Ledges: $34 is the cliff slope's foot AND the pillar between hop-down segments. Pinned `wall` with the rest of the slope chain it stood 16px beside a 6px lip, breaking the ledge line with blocks nearly three times its height. At ledge height the run reads continuous, and the Diglett mound is unchanged -- its foot row reads as the talus it is drawn as.
Dramatic Shape Voxel Mod
A mod for the Pokémon Gen 1 Recompilation Project.
The overworld as a 3D diorama. Terrain is extruded into real geometry, occlusion comes from a depth buffer rather than a y-sort, characters stand as leaning sprite slabs, a shadow map throws real cast shadows across whatever they land on, and an optional tilt-shift pass sells the miniature-model look.
Purely presentational. Nothing here reaches collision, movement, triggers or scripts — it changes what the world looks like and nothing about what it is. Battles, menus and cutscenes are untouched; only the free-roam overworld draws differently.
Controls
Every key is free-roam only, and each one is also a row on the OPTIONS menu.
| control | does |
|---|---|
3, or the VOXEL options row |
OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) |
5, or the V-GRID options row |
OFF / ON — a one-pixel wireframe on every voxel |
6, or the T-SHIFT options row |
OFF → 1 → 2 → 3 → OFF (miniature blur) |
7, or the V-CURVE options row |
OFF → 1 → 2 → 3 — bend the world over the horizon |
Two of those keys are taken off the engine: 3 was TILT and 5 was
GBC FX. Neither is reachable by key while this mod is enabled, and both
are still on the OPTIONS menu. Pressing 3 also switches both off — they
fight the diorama, and it is the way back from having left one on.