DramaticShape
53fff766a4
revert battle locations temporarily
2026-08-06 19:56:39 -04:00
DramaticShape
442e9d26d5
add fog/god rays to viridian forest
2026-08-06 01:07:38 -04:00
DramaticShape
6240b50cec
update all battle locations
2026-08-05 20:36:46 -04:00
DramaticShape
20c9061625
Fix rendering for broken mons
2026-08-05 18:30:41 -04:00
DramaticShape
b7ce0f21d5
enforce 1.0 stadium rom
2026-08-04 14:18:11 -04:00
DramaticShape
7ce268e5a2
fix arrival animation, fix pidgey regression
2026-08-04 13:22:41 -04:00
DramaticShape
ecb0b57d26
fix some issues, fail gracefully
2026-08-04 12:55:05 -04:00
DramaticShape
0e22393ec7
add file picker for stadium
2026-08-04 12:30:10 -04:00
DramaticShape
f21b3ee597
add stadium extraction screen
2026-08-04 11:30:58 -04:00
DramaticShape
74cc08f1bf
dramatic stadium
2026-08-04 10:43:35 -04:00
DramaticShape
a3a712205b
bump version
2026-08-03 17:40:50 -04:00
DramaticShape
95771403d9
patch holes on flower/grass models
2026-08-03 17:35:58 -04:00
DramaticShape
70243a407b
add third person mode
2026-08-03 16:52:22 -04:00
DramaticShape
a8c2d8ce5b
menu fix, sky rendering, pokedex size
2026-08-02 13:10:20 -04:00
DramaticShape
395f51d268
fixed dll paths for vr
2026-08-02 12:29:14 -04:00
DramaticShape
1fa29a831f
update sky rendering, select button changes views
2026-08-02 12:16:03 -04:00
DramaticShape
44f729e8c2
battle effect fixes
2026-08-02 11:26:54 -04:00
DramaticShape
f1063abd0f
add vr
2026-08-02 02:42:31 -04:00
DramaticShape
9ef8644bff
add first person mode
2026-08-02 01:16:42 -04:00
DramaticShape
1a283d6771
bump version
2026-08-02 00:14:13 -04:00
DramaticShape
47363b8d23
iterate version
2026-08-01 16:41:03 -04:00
DramaticShape
6887f5d951
updates to oak's lab
2026-08-01 16:03:32 -04:00
DramaticShape
a140980b1d
seal transparent back sprites
2026-08-01 15:19:26 -04:00
DramaticShape
980383bb92
update battle water
2026-08-01 00:28:54 -04:00
DramaticShape
22b58e27a4
fix android water shading
2026-08-01 00:13:01 -04:00
DramaticShape
98f7419b72
fix water for android glsl shaders
2026-07-31 23:39:05 -04:00
DramaticShape
9a9441899a
first pass at water
2026-07-31 22:54:16 -04:00
DramaticShape
8728783b22
account for dpi issues on updated 3d battles
2026-07-31 14:18:02 -04:00
DramaticShape
775757b2d6
account for dpi issues on updated 3d battles
2026-07-31 13:51:54 -04:00
DramaticShape
4da8e5dc3e
add day/night filter to 2d
2026-07-30 22:36:59 -04:00
DramaticShape
26d1d96d52
hide tilt/gbcfx
2026-07-30 21:57:29 -04:00
DramaticShape
d9a000d7ad
add back sprite option for 3d battles
2026-07-30 21:52:54 -04:00
DramaticShape
f12b564dcd
moved route 1 battle location again, added transparency to bottom battle menu
2026-07-30 21:34:25 -04:00
DramaticShape
500556c3fc
iterate version to 1.2.1
2026-07-30 00:11:02 -04:00
DramaticShape
14f844ad8e
fix issue with fight transition in oak's lab
2026-07-29 23:13:36 -04:00
DramaticShape
284172db7b
add clock sync option
2026-07-29 22:50:54 -04:00
DramaticShape
6d27d91411
fix glinting on windows and striping
2026-07-29 22:43:20 -04:00
DramaticShape
99e18f7b5b
set viridian to night time lighting
2026-07-29 22:27:25 -04:00
DramaticShape
7e3245a9ef
more shadow fixes, fix tree borders
2026-07-29 22:23:08 -04:00
DramaticShape
18857e039a
fixed disconnected shadows
2026-07-29 21:51:42 -04:00
DramaticShape
f841378330
add day night cycle
2026-07-29 21:42:34 -04:00
DramaticShape
8dc046f72e
add skybox
2026-07-29 19:53:12 -04:00
DramaticShape
c3ba10e17a
added battle transition into overworld
2026-07-29 19:09:48 -04:00
DramaticShape
9a34ba9c77
force 3d battle ui, initial victory road updates
2026-07-29 18:45:00 -04:00
DramaticShape
d8d1d7e336
fix white screen flash on shake on versions > 1.3.0
2026-07-28 16:10:58 -04:00
DramaticShape
2e0ae37bcd
fixed full screen flashing in battles
2026-07-28 15:22:13 -04:00
DramaticShape
2447046aee
set FULL tilt to 35
2026-07-28 14:00:03 -04:00
DramaticShape
5781c28b60
added FULL menu option for voxel mod
2026-07-28 13:37:19 -04:00
DramaticShape
6280cdffe7
Added overworld battles
2026-07-28 13:01:38 -04:00
DramaticShape
326c595336
characters are flat sprite cards; drop the voxelized sprite path
...
Every figure is now its current 2D frame on one flat quad, the shader's
alpha discard cutting the silhouette. It still faces south and leans by
the camera's pitch, so it reads face-on at every tilt as before.
Removes the contoured slab and the carved visual-hull models --
lib/VoxelModels.lua, tools/build_voxels.py and ~70 generated files under
assets/voxels/ (2 MB). A sprite is a drawing, not an object seen from one
side: Gen 1's overworld figures are 16x16 icons with a fixed front-on
reading, and solidifying one invents a body the artist never drew. Those
files were also the one place this mod carried a description of the ROM
art, since a carve records a sprite's silhouette pixel for pixel.
The card needs no pixel access, and the solid draw, the sun pass and the
player's occlusion silhouette now share one mesh -- which the inverted
depth test the silhouette uses requires, since self-overlap would repaint
the figure on open ground. overrides/voxels/<name>.lua still wins where a
mod ships one.
2026-07-27 10:31:22 -04:00