fix some issues, fail gracefully
This commit is contained in:
@@ -169,6 +169,37 @@
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- `tests/stadium_shots.lua`, a shot driver for both rungs, with a control
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mode and a pinned clock so two runs of it can be compared.
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- **`tests/stadium_anim_qa.lua`: every Pokemon, every animation, every
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frame.** A battle asks a species for one of its animations and then poses,
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skins, re-textures and draws it sixty times a second, and nothing exercised
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that chain -- the pack probe reads the format and walks a bind pose, the
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shot drivers show one species in one animation at a time. So the failures
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only some species have had no way of being found except by a player calling
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that Pokemon out, which is exactly how the eviction crash above was found.
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This is that sweep, headless: the real StadiumPack, StadiumRig and
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StadiumMon over stubs for the three things a graphics context provides, and
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the stubs are not lenient -- a released object throws with LOVE's own
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message, because a stub that quietly accepted one would hide the class of
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bug the sweep exists to find. 151 species, 403,716 posed frames, 25
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seconds. It also drives the state machine over all 165 move slots and
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reproduces the cache eviction directly, which no amount of playing one
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species' animations can reach.
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What it found, and what happened to each:
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| finding | count | outcome |
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| --- | --- | --- |
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| pack cache evicted a model still on the field | 2 | **fixed** -- see above |
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| animation walks the Pokemon off its tile | 65 entrances, 36 hits, 35 faints | **fixed** -- see above |
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| part has no texture | 104,728 | **not a defect.** 39 primitives across 37 species, 1.6% of the set's vertices, every one with all-zero UVs: they are flat-shaded geometry in the original. The pack stores texture indices one-based, so the packer's `0xFFFF` "untextured" sentinel arrives as 65,536 and resolves to nothing, which is correct. Counted rather than reported now |
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| pose flies apart | 250 | **understood, left alone.** Two species in one animation each: Farfetch'd's entrance at 6.0x its bind height and Dewgong's at 6.1x, both just over the threshold, and both because the measurement is a bounding box that includes an authored trail -- Farfetch'd's is a dedicated 30-vertex primitive on a five-bone chain. The bodies are intact and, since the anchor, in frame |
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| NaN or infinite vertex, rig would not build, loopStart out of range, missing aux animation, track indexed off its end, move slot with no animation | 0 | none |
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The three species the packer already declines (Exeggutor, Tangela, Magmar)
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are skipped rather than swept: they are never posed in a game, and sweeping
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them anyway produced 356 of the 362 original "flies apart" findings.
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### Fixed
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- **Idle animations snapped, and then ran at half the frame rate.** Two
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@@ -255,6 +286,56 @@
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the shot driver's `DS_FAINT` case prints the frame the bar empties against
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the frame the animation starts, and they are the same frame.
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- **A Pokemon calling out a fifth species killed every model in the fight.**
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Reported as `Cannot use object after it has been released` out of
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`Voxel3D.draw`, after which nothing 3D drew for the rest of the battle.
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The pack cache holds four models and evicts the least recently *loaded* --
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and `load` only runs when a side's species CHANGES, so a Pokemon that has
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been standing there for a few turns is the oldest entry in the cache. Send
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out a fifth species and it was evicted mid-fight and **its textures
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released**, while it was still being drawn sixty times a second.
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Two things were wrong. The eviction released each texture but left the dead
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object in its slot -- and a released Image is still a truthy value, so the
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next `image()` handed the corpse straight back out to `mesh:setTexture`.
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Slots are now cleared, so an evicted model simply decodes its textures
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again. And the mode now says, every frame, which two species are actually
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standing there (`StadiumPack.keep`), so the two in use are always the two
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most recent and cannot reach the front of the queue at all.
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- **And a model that does fail now fails gracefully.** Both draws were a bare
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loop inside the caller's single pcall, so a throw on the first side skipped
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the second -- one broken Pokemon took its opponent off the screen with it
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-- and nothing recorded that it had happened, so the same throw came back
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every frame forever. Each side is now drawn, cast and posed inside its own
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guard, and a side that throws is RETIRED: its rig is released and
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OverworldBattle renders its flat battle pic from the next frame on, which
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is the fallback a species with no pack has always had. The fight carries on
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with a flat Pokemon instead of a missing one, and its opponent is
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untouched.
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- **Half the set's animations walked the Pokemon out of the shot.** Found by
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the sweep below, not by a bug report, and it is the biggest of them: 65 of
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the 148 send-out entrances carry the body more than its own height off the
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spot it started on -- Dewgong's reaches seven and a half, and its faint
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nearly ten. Every one returns to exactly where it began, because Pokemon
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Stadium framed each Pokemon with a camera of its OWN that followed the
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performance around a stage. This mode has one camera, solved to hold two
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fixed map cells, so a Pokemon that travels seven body-heights is simply
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gone: sending out a Farfetch'd left an empty tile for three and a half
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seconds while its animation played somewhere off to the left of the frame.
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`StadiumRig.anchor` now takes the excess back out -- the pose is measured
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against where the bind pose put the body, and whatever has carried it
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further than `StadiumMon.TRAVEL` (three quarters of a body-height, which is
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what the frame holds) is subtracted from every bone. The EXCESS only: the
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83 species that never reach the limit are bit-for-bit what they were, and a
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lunge, a hop or a collapse still reads as big and still comes back to the
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tile it left. The centre is the median bone origin rather than the mean or
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the root, so Farfetch'd's five-bone trail streaking three thousand units
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out cannot drag the bird with it.
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- **FLY and DIG now take the model off the field.** The charging turn of a
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two-turn move puts the Pokemon out of reach, and the engine says so through
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`picFx[battler].hidden` -- FLY runs `SE_SLIDE_MON_OFF` and DIG
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+65
-11
@@ -115,6 +115,10 @@ end
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function Stadium.begin(arena)
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Stadium.finish()
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if not Stadium.enabled() then return false end
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-- a new fight gets its own first complaint: `reported` is a one-shot so the
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-- console is not filled sixty times a second, but latched for the whole
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-- process it would swallow every failure after the first one ever
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Stadium.reported = false
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session = {
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arena = arena,
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groundY = 0,
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@@ -345,6 +349,13 @@ function Stadium.update(dt, battle, groundY)
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end
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mon:setSpecies(dex)
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-- and tell the pack cache this one is standing there, every frame. Its
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-- eviction order is keyed on LOADS, and a side only loads when its
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-- species changes -- so without this a Pokemon that has been out for a
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-- few turns is the least recently loaded thing in the cache and gets its
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-- textures released out from under it the moment a fifth species enters
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-- the battle (see StadiumPack.keep).
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if mon.species then StadiumPack.keep(mon.species) end
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mon.visible = (mon.rig ~= nil) and onField(battle, side, mon)
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and not (battler and battler.substituteHP)
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-- cleared up front, so a side that has just lost its rig cannot leave
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@@ -361,10 +372,16 @@ function Stadium.update(dt, battle, groundY)
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local cell = arena[side]
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local other = arena[side == "player" and "enemy" or "player"]
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if cell and other then
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mon.model_matrix = mon:matrix(cell[1], session.groundY, cell[2],
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other[1] - cell[1],
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other[2] - cell[2])
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mon:build()
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-- posed and skinned inside the same guard the draws use: this is
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-- where a bad track or a released texture is first touched, and a
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-- throw here would take the OTHER side's update with it (the
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-- caller wraps this whole function in one pcall)
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Stadium.guard(side, mon, "build", function()
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mon.model_matrix = mon:matrix(cell[1], session.groundY, cell[2],
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other[1] - cell[1],
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other[2] - cell[2])
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mon:build()
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end)
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else
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mon.model_matrix = nil
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end
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@@ -384,12 +401,46 @@ end
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-- flash are all already set. StadiumRig turns the wireframe and the glass
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-- mask off around its own draws and puts them back.
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-- ------- one model going wrong is not both
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--
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-- These two draws used to be a bare loop inside the caller's single pcall,
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-- which had two consequences and both were bad. A throw on the FIRST side
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-- skipped the second, so one broken Pokemon took its opponent off the screen
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-- with it. And nothing recorded that it had happened, so the same throw came
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-- back every frame for the rest of the fight -- the mode's own fallback (that
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-- side draws its flat pic instead) was sitting right there and never reached,
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-- because falling back needs somebody to decide the model is not working.
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--
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-- So each side is drawn inside its own pcall, and a side that throws is
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-- RETIRED: its rig is released, which is exactly the state a species with no
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-- pack is in, and OverworldBattle renders a billboard for it from the next
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-- frame on. The fight carries on with a flat Pokemon instead of a missing
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-- one, which is the difference the player actually sees.
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-- On the TABLE rather than a local, because Stadium.update calls it and sits
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-- above this line: a local would still be nil there.
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function Stadium.guard(side, mon, what, fn)
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local ok, err = pcall(fn)
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if ok then return true end
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Stadium.report(err)
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-- release rather than merely hide: the rig holds meshes and texture
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-- references, and whatever went wrong with them is not going to be better
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-- next frame. setSpecies rebuilds from scratch if this Pokemon is sent out
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-- again later.
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if mon.rig then pcall(mon.release, mon) end
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mon.rig, mon.visible, mon.model_matrix = nil, false, nil
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if session then session.broken = session.broken or {} end
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if session then session.broken[side] = what end
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return false
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end
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function Stadium.draw(pull)
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if not session then return end
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for _, side in ipairs({ "enemy", "player" }) do
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local mon = session[side]
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if mon.rig and mon.visible and mon.model_matrix then
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mon.rig:draw(mon.model_matrix, pull)
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Stadium.guard(side, mon, "draw", function()
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mon.rig:draw(mon.model_matrix, pull)
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end)
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end
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end
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end
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@@ -402,7 +453,9 @@ function Stadium.cast(shadowMap)
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for _, side in ipairs({ "enemy", "player" }) do
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local mon = session[side]
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if mon.rig and mon.visible and mon.model_matrix then
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mon.rig:caster(shadowMap, mon.model_matrix)
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Stadium.guard(side, mon, "cast", function()
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mon.rig:caster(shadowMap, mon.model_matrix)
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end)
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end
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end
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end
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@@ -561,13 +614,14 @@ end
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-- model is indistinguishable from an invisible one -- so the first failure
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-- of a battle says so, once, and the rest of the fight carries on without
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-- it.
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local reported = false
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Stadium.reported = false
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function Stadium.report(err)
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if reported then return end
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reported = true
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V.mod.log:warn("stadium: a model failed to draw: %s -- this battle runs "
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.. "without it", tostring(err))
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if Stadium.reported then return end
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Stadium.reported = true
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V.mod.log:warn("stadium: a model failed and was retired for this battle: "
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.. "%s -- that Pokemon falls back to its flat battle pic, "
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.. "and its opponent is unaffected", tostring(err))
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end
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-- DS_STADIUM_DEBUG=1 prints what each side resolved to once a second, which
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@@ -106,6 +106,18 @@ StadiumMon.HOVER_CAP = 0.5
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-- same rate.
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StadiumMon.FPS = StadiumPack.FPS
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-- How far an animation may carry the Pokemon off its tile, in the Pokemon's
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-- own body-heights, before the excess is taken back out (StadiumRig.anchor).
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--
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-- Measured against the frame rather than chosen by eye. A mon is drawn
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-- REF_HEIGHT world pixels tall and the GB frame holds about 38 world pixels
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-- at the far cell, with the foe's feet on row 56 of 144 -- so there is
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-- roughly one body-height of room above it and about one and a half either
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-- side. Three quarters of a height keeps every part of a travelling Pokemon
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-- inside that with a margin, and leaves the 83 species that never reach it
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-- untouched.
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StadiumMon.TRAVEL = 0.75
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-- ------- the animation the fight is asking for
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--
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-- Each entry says which context slot to look up, whether it loops, and
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@@ -378,6 +390,10 @@ function StadiumMon:build()
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-- self.anim is nil while a species has nothing to play, and pose() reads
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-- that as "the bind pose", which is exactly what is wanted
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self.rig:pose(self.anim, self.time * StadiumMon.FPS, self.loop)
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-- and then back onto the tile, because these animations were authored for
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-- a camera that followed the Pokemon and this one does not move (see
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-- StadiumRig.anchor)
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self.rig:anchor(StadiumMon.TRAVEL)
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self.rig:skin(self.yaw or 0)
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-- no clock of its own: the texture animation rides the frame pose() just
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-- resolved, which is what keeps a blink inside its standby loop and a
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@@ -477,11 +477,38 @@ local function touch(species)
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if slot.image and slot.image.release then
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pcall(slot.image.release, slot.image)
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end
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-- CLEARED, not just released. A released Image is still a truthy
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-- value, and `image()` below hands back whatever is in this field
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-- without looking at it -- so leaving the corpse here meant the next
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-- ask returned a dead object, which reached mesh:setTexture and threw
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-- "Cannot use object after it has been released" from inside the
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-- scene pass. Nil means the next ask decodes it again, which is the
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-- whole point of the slot being lazy.
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slot.image = nil
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end
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end
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end
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end
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-- Say that this species is IN USE, so the cache does not evict it.
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--
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-- The eviction order above is a least-recently-LOADED list, not a
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-- least-recently-used one: `touch` runs from `load`, and `load` is only
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-- reached when a side's species CHANGES (StadiumMon.setSpecies returns early
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-- otherwise). A Pokemon that stands on the field for several turns therefore
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-- never refreshes its position, drifts to the front of the queue, and is
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-- evicted -- its textures released -- while it is still being drawn sixty
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-- times a second. That is what a fifth species entering a battle did: call
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-- out a Clefairy and whatever had been standing longest lost its textures
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-- mid-fight.
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--
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-- So the mode says, every frame, which two species are actually standing
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-- there (see Stadium.update). With KEEP at 4 and two sides, the two in use
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-- are always the two most recent and cannot reach the front of the queue.
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function StadiumPack.keep(species)
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if species and cache[species] then touch(species) end
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end
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-- Whether a pack for this species is on disk at all. Cheap enough to ask
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-- before a battle commits to the mode, and the honest test: a mod
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-- installed without its assets folder must decline rather than error.
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@@ -110,6 +110,9 @@ function StadiumRig.new(model)
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-- what the pose walk last answered, so a frame that neither moved the
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-- animation nor turned the model can skip the whole thing
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poseKey = nil,
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-- scratch for the body-centre estimate (see anchor), kept on the rig so
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-- a per-frame measurement allocates nothing
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cx = {}, cy = {}, cz = {},
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}, StadiumRig)
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-- One mesh per primitive: a primitive is already "the triangles sharing
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@@ -131,6 +134,9 @@ function StadiumRig.new(model)
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pcall(mesh.setVertexMap, mesh, prim.index)
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self.parts[i] = { mesh = mesh, rows = rows, prim = prim }
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end
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-- the spot the animations are measured against, taken while there is no
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-- pose to overwrite (see measureBind)
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pcall(self.measureBind, self)
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return self
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end
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@@ -402,6 +408,118 @@ function StadiumRig:pose(anim, frame, wrap)
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end
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end
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-- ------- keeping the Pokemon on its own tile
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--
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-- Stadium's animations MOVE the Pokemon, and they move it a long way. Half
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-- the set's send-out entrances walk the body more than its own height off
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-- the spot it started on; Dewgong's faint travels nearly ten body-heights,
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-- and its entrance seven and a half. Every one of them ends exactly where it
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-- began, because that game framed each Pokemon with a camera of its OWN that
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-- followed the performance around a stage.
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--
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-- This mode has one camera, solved to put two named map cells at two fixed
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-- points in a 160x144 frame (BattleCam), and a Pokemon that travels seven
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-- body-heights out of that frame is simply GONE -- which is what sending out
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-- a Farfetch'd looked like: an empty tile for three and a half seconds,
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-- while its animation played somewhere off to the left of the shot.
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--
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-- So the bulk travel is taken back out. The pose is measured, and whatever
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-- has carried the body further than `limit` from where the bind pose put it
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-- is subtracted from every bone.
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--
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-- ------- why a LIMIT and not an anchor
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--
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-- Pinning the body outright would flatten the animations into mime: a lunge,
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-- a hop, a recoil and a collapse are all the body moving, and they are the
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-- part worth having. What breaks the shot is not motion, it is EXCURSION --
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-- and the two are told apart by how far. Inside the limit nothing is touched
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-- at all, so the 83 species whose animations stay put are bit-for-bit what
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-- they were; past it the excess alone is removed, so a big move still reads
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-- as big and still comes back to the tile it left.
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--
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-- ------- and why the MEDIAN bone
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--
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-- The centre is the median bone origin on each axis, not the mean and not
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-- the root. The mean is dragged by exactly the thing that must not count --
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-- Farfetch'd's five-bone trail streaks three thousand units out while the
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-- bird stays put -- and the root is a bone like any other, which several
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-- species animate independently of the body hanging off it. The median is
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-- the position most of the skeleton agrees on, and a handful of bones flung
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-- anywhere cannot move it.
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-- The body centre of the pose currently in drawM.
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local function centre(self, n)
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-- made on demand as well as in new(), so the probes and the QA sweep --
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-- which build a rig with no meshes by hand, because pose() needs none --
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-- can measure without having to know about this scratch
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local xs, ys, zs = self.cx, self.cy, self.cz
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if not xs then
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xs, ys, zs = {}, {}, {}
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self.cx, self.cy, self.cz = xs, ys, zs
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end
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local d = self.drawM
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for b = 1, n do
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local o = (b - 1) * 12
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xs[b], ys[b], zs[b] = d[o + 4], d[o + 8], d[o + 12]
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end
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for i = n + 1, #xs do xs[i], ys[i], zs[i] = nil, nil, nil end
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table.sort(xs) table.sort(ys) table.sort(zs)
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local h = floor(n / 2) + 1
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return xs[h], ys[h], zs[h]
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end
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-- Where the BIND pose puts it -- the spot every animation is measured
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-- against. Cached on the shared MODEL, because it is a fact about the model
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||||
-- and not about this instance of it.
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--
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||||
-- Called once, from new(), and deliberately not lazily from anchor(): taking
|
||||
-- this measurement means POSING the bind pose, which would overwrite the
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||||
-- animated pose anchor() was called to correct. Doing it while the rig is
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||||
-- still being built is the one moment there is no pose to lose.
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function StadiumRig:measureBind()
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local model = self.model
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if model.bindCX then return end
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self:pose(nil, 0, false)
|
||||
model.bindCX, model.bindCY, model.bindCZ = centre(self, model.boneCount)
|
||||
end
|
||||
|
||||
-- Pull the pose back toward the tile. `limit` is in the Pokemon's own
|
||||
-- body-heights; nil or a non-positive value leaves the pose exactly as posed.
|
||||
function StadiumRig:anchor(limit)
|
||||
if not (limit and limit > 0) then return end
|
||||
local model = self.model
|
||||
local n = model.boneCount
|
||||
-- the vertices are in RAW units, before the model_root scale that
|
||||
-- model.height is measured after
|
||||
local root = model.rootScale
|
||||
if not (root and root > 0) then root = 1 end
|
||||
local h = (model.height or 0) / root
|
||||
if not (h > 0) then return end
|
||||
|
||||
local bx, by, bz = model.bindCX, model.bindCY, model.bindCZ
|
||||
if not bx then return end -- never measured; leave the pose alone
|
||||
local x, y, z = centre(self, n)
|
||||
local dx, dy, dz = x - bx, y - by, z - bz
|
||||
local dist = (dx * dx + dy * dy + dz * dz) ^ 0.5
|
||||
local allow = limit * h
|
||||
if dist <= allow or dist <= 0 then return end
|
||||
|
||||
-- the EXCESS only: what is inside the limit stays, so the motion keeps its
|
||||
-- shape and only the part that would leave the frame is removed
|
||||
local k = (dist - allow) / dist
|
||||
local ox, oy, oz = dx * k, dy * k, dz * k
|
||||
local pivot, drw = self.pivotM, self.drawM
|
||||
for b = 1, n do
|
||||
local o = (b - 1) * 12
|
||||
pivot[o + 4] = pivot[o + 4] - ox
|
||||
pivot[o + 8] = pivot[o + 8] - oy
|
||||
pivot[o + 12] = pivot[o + 12] - oz
|
||||
drw[o + 4] = drw[o + 4] - ox
|
||||
drw[o + 8] = drw[o + 8] - oy
|
||||
drw[o + 12] = drw[o + 12] - oz
|
||||
end
|
||||
end
|
||||
|
||||
-- ------- the skin
|
||||
--
|
||||
-- Every vertex through its one bone's draw matrix, and its normal through
|
||||
|
||||
@@ -1361,6 +1361,98 @@ end)()
|
||||
"and a whole frame is that frame exactly, with nothing blended into it")
|
||||
end)()
|
||||
|
||||
-- ------- the pack cache must not evict a Pokemon that is standing there
|
||||
--
|
||||
-- The eviction order is keyed on LOADS, and a side only loads when its
|
||||
-- species changes -- so a Pokemon that has been out for a few turns is the
|
||||
-- least recently loaded thing in the cache. A fifth species entering the
|
||||
-- battle evicted it and RELEASED ITS TEXTURES mid-fight, and the next draw
|
||||
-- threw "Cannot use object after it has been released" from inside the scene
|
||||
-- pass, which took both models off the screen for the rest of the battle.
|
||||
;(function()
|
||||
if not HAVE_STADIUM_PACKS then return end
|
||||
local Pack = run.loader.exports.DRAMATIC_SHAPE.lib.require("StadiumPack")
|
||||
local keep = Pack.KEEP
|
||||
Pack.forget()
|
||||
Pack.KEEP = 2
|
||||
|
||||
local held = Pack.load(1)
|
||||
T.check(held ~= nil, "a model loads")
|
||||
local slot = held.textures and held.textures[1]
|
||||
T.check(slot ~= nil, "and carries at least one texture slot")
|
||||
|
||||
-- more species than the cache holds, WITHOUT saying the first is in use
|
||||
Pack.load(4) Pack.load(7) Pack.load(10)
|
||||
T.eq(slot.image, nil,
|
||||
"an evicted model's texture slot is CLEARED, not left holding a released "
|
||||
.. "object -- a released Image is still truthy, so the corpse came back "
|
||||
.. "out of image() and died at mesh:setTexture")
|
||||
|
||||
-- and with `keep` said every frame, as the mode does, it is never evicted
|
||||
Pack.forget()
|
||||
local live = Pack.load(1)
|
||||
for _, dex in ipairs({ 4, 7, 10, 13 }) do
|
||||
Pack.keep(1)
|
||||
Pack.load(dex)
|
||||
end
|
||||
T.eq(Pack.load(1), live,
|
||||
"a species the mode keeps saying is on the field is still the same "
|
||||
.. "cached model after four others have loaded past it")
|
||||
|
||||
Pack.KEEP = keep
|
||||
Pack.forget()
|
||||
end)()
|
||||
|
||||
-- ------- and an animation must not walk the Pokemon out of the shot
|
||||
--
|
||||
-- Stadium's animations were authored for a camera that followed the Pokemon;
|
||||
-- this one holds two fixed cells. 65 of the 148 send-out entrances travel
|
||||
-- more than a body-height off the spot, up to seven and a half -- which is
|
||||
-- not drama here, it is an empty tile.
|
||||
;(function()
|
||||
if not HAVE_STADIUM_PACKS then return end
|
||||
local lib = run.loader.exports.DRAMATIC_SHAPE.lib
|
||||
local Pack, Rig, Mon = lib.require("StadiumPack"), lib.require("StadiumRig"),
|
||||
lib.require("StadiumMon")
|
||||
local model = Pack.load(87) -- Dewgong, the worst of them
|
||||
local rig = setmetatable({ model = model, pivotM = {}, drawM = {},
|
||||
accX = {}, accY = {}, accZ = {}, parts = {} }, Rig)
|
||||
rig:measureBind()
|
||||
|
||||
local function centre()
|
||||
local n, xs, ys, zs = model.boneCount, {}, {}, {}
|
||||
for b = 1, n do
|
||||
local o = (b - 1) * 12
|
||||
xs[b], ys[b], zs[b] = rig.drawM[o + 4], rig.drawM[o + 8], rig.drawM[o + 12]
|
||||
end
|
||||
table.sort(xs) table.sort(ys) table.sort(zs)
|
||||
local h = math.floor(n / 2) + 1
|
||||
return xs[h], ys[h], zs[h]
|
||||
end
|
||||
local raw = model.height / (model.rootScale > 0 and model.rootScale or 1)
|
||||
local slot = model.ctx[Pack.SLOT.entrance]
|
||||
local anim = slot + 1
|
||||
|
||||
local function driftAt(frame, limit)
|
||||
rig:pose(anim, frame, false)
|
||||
rig:anchor(limit)
|
||||
local x, y, z = centre()
|
||||
return (((x - model.bindCX) ^ 2 + (y - model.bindCY) ^ 2
|
||||
+ (z - model.bindCZ) ^ 2) ^ 0.5) / raw
|
||||
end
|
||||
|
||||
T.check(driftAt(40, nil) > 5,
|
||||
"unanchored, Dewgong's entrance carries it more than five body-heights "
|
||||
.. "off its tile -- straight out of a frame that holds about one")
|
||||
T.check(driftAt(40, Mon.TRAVEL) <= Mon.TRAVEL * 1.001,
|
||||
"anchored, it stays inside the travel limit")
|
||||
-- and the animations that never travel are left completely alone
|
||||
local before = driftAt(0, nil)
|
||||
T.eq(driftAt(0, Mon.TRAVEL), before,
|
||||
"a frame already inside the limit is not moved at all -- the anchor takes "
|
||||
.. "out the EXCESS, so a lunge is still a lunge")
|
||||
end)()
|
||||
|
||||
-- ------- the three species the extraction cannot read stand as PICS
|
||||
--
|
||||
-- Exeggutor, Tangela and Magmar come out of the ROM with standby loops that
|
||||
|
||||
+106
-11
@@ -73,6 +73,19 @@ local STEP = tonumber(args.step or "0.5")
|
||||
-- hundreds of units off the body, which comes out in the dozens.
|
||||
local EXPLODE = 6.0
|
||||
|
||||
-- The texture index of a primitive the source says has no texture. The pack
|
||||
-- stores indices one-based, so the packer's 0xFFFF sentinel arrives as this.
|
||||
local UNTEXTURED = 0xFFFF + 1
|
||||
|
||||
-- species -> true, for the ones that carry such a primitive. Counted rather
|
||||
-- than reported (see the texture check).
|
||||
local untextured = {}
|
||||
|
||||
-- How far the mode lets an animation carry the Pokemon off its tile, in body
|
||||
-- heights. Read from StadiumMon rather than repeated, so the sweep cannot go
|
||||
-- on passing against a number the mode has since changed.
|
||||
local TRAVEL = nil
|
||||
|
||||
-- ------- the harness
|
||||
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
@@ -195,6 +208,7 @@ end }
|
||||
local Pack = V.require("StadiumPack")
|
||||
local Rig = V.require("StadiumRig")
|
||||
local Mon = V.require("StadiumMon")
|
||||
TRAVEL = Mon.TRAVEL
|
||||
|
||||
-- ------- findings
|
||||
|
||||
@@ -212,6 +226,26 @@ end
|
||||
|
||||
-- ------- one animation, frame by frame
|
||||
|
||||
-- Where the BODY of a posed rig is: the median bone origin on each axis.
|
||||
--
|
||||
-- The median rather than the mean or the root, for the reason StadiumRig's
|
||||
-- own anchor uses it -- Farfetch'd's five-bone trail streaks three thousand
|
||||
-- units out while the bird stays where it is, and a mean would follow the
|
||||
-- trail. This is deliberately a second, independent implementation of the
|
||||
-- same idea: a check that shared the code it is checking would agree with it
|
||||
-- by construction.
|
||||
local function bodyCentreOf(rig)
|
||||
local n = rig.model.boneCount
|
||||
local xs, ys, zs, d = {}, {}, {}, rig.drawM
|
||||
for b = 1, n do
|
||||
local o = (b - 1) * 12
|
||||
xs[b], ys[b], zs[b] = d[o + 4], d[o + 8], d[o + 12]
|
||||
end
|
||||
table.sort(xs) table.sort(ys) table.sort(zs)
|
||||
local h = math.floor(n / 2) + 1
|
||||
return xs[h], ys[h], zs[h]
|
||||
end
|
||||
|
||||
local function bboxOf(rig)
|
||||
local lo, hi = math.huge, -math.huge
|
||||
local bad = false
|
||||
@@ -258,10 +292,18 @@ local function sweepSpecies(dex)
|
||||
end
|
||||
|
||||
-- the bind pose, as the yardstick every posed frame is measured against
|
||||
rig:measureBind()
|
||||
rig:pose(nil, 0, false)
|
||||
rig:skin(0)
|
||||
local bind = bboxOf(rig)
|
||||
if not (bind > 0) then bind = 1 end
|
||||
-- and where the bind pose puts the BODY, for the travel check below. The
|
||||
-- tracks are in raw units, before the model_root scale model.height is
|
||||
-- measured after.
|
||||
local bcx, bcy, bcz = bodyCentreOf(rig)
|
||||
local rawHeight = (model.height or 0)
|
||||
/ ((model.rootScale or 0) > 0 and model.rootScale or 1)
|
||||
if not (rawHeight > 0) then rawHeight = 1 end
|
||||
|
||||
local steps = 0
|
||||
for index, anim in ipairs(model.anims) do
|
||||
@@ -302,6 +344,28 @@ local function sweepSpecies(dex)
|
||||
report("threw while playing", dex, name, f, tostring(err))
|
||||
break
|
||||
end
|
||||
-- ------- does it stay on its tile?
|
||||
--
|
||||
-- Stadium's animations were authored for a camera that FOLLOWED the
|
||||
-- Pokemon around a stage; this mode's camera is solved to hold two
|
||||
-- fixed map cells and does not move. So an animation that walks the
|
||||
-- body several of its own heights away does not look dramatic here,
|
||||
-- it looks like the Pokemon is missing -- which is what sending out
|
||||
-- a Farfetch'd did for three and a half seconds.
|
||||
--
|
||||
-- StadiumRig.anchor takes the excess back out, and this is the check
|
||||
-- that it did: measured AFTER the anchor, the same way the mode
|
||||
-- draws it, so what is reported is what a player would actually see.
|
||||
rig:anchor(TRAVEL)
|
||||
local cx, cy, cz = bodyCentreOf(rig)
|
||||
local drift = (((cx - bcx) ^ 2 + (cy - bcy) ^ 2 + (cz - bcz) ^ 2) ^ 0.5)
|
||||
/ rawHeight
|
||||
if drift > TRAVEL * 1.05 then
|
||||
report("animation walks the Pokemon off its tile", dex, name, f,
|
||||
("body centre %.1f body-heights from where it started")
|
||||
:format(drift))
|
||||
end
|
||||
|
||||
local h, bad = bboxOf(rig)
|
||||
if bad then
|
||||
report("posed vertex is NaN or infinite", dex, name, f, "")
|
||||
@@ -310,13 +374,29 @@ local function sweepSpecies(dex)
|
||||
("%.0f units tall against a %.0f-unit bind pose (%.1fx)")
|
||||
:format(h, bind, h / bind))
|
||||
end
|
||||
-- every piece of the Pokemon has to have a texture to be drawn with;
|
||||
-- one that resolves to nothing is a limb that is simply not there
|
||||
-- Every piece of the Pokemon has to have a texture to be drawn with,
|
||||
-- and one that resolves to nothing is a limb that is simply not
|
||||
-- there -- EXCEPT where the source says it has none.
|
||||
--
|
||||
-- StadiumPack stores the texture index one-based (`u16 + 1`), so the
|
||||
-- packer's 0xFFFF "this primitive is untextured" sentinel arrives
|
||||
-- here as 65536. That is 39 primitives across 37 species, 1.6% of the
|
||||
-- set's vertices, and every one of them has all-zero UVs -- they are
|
||||
-- flat-shaded geometry in the original, not a texture that went
|
||||
-- missing. Reported as a finding they were 104,728 lines of noise
|
||||
-- (one per prim per sampled frame) burying two real bugs.
|
||||
--
|
||||
-- Counted rather than dropped: "how much of this set is untextured"
|
||||
-- is worth knowing, and a number that suddenly moves is worth seeing.
|
||||
for i, part in ipairs(rig.parts) do
|
||||
if not part.texture then
|
||||
report("part has no texture", dex, name, f,
|
||||
("prim %d wants texture %s of %d")
|
||||
:format(i, tostring(part.prim.tex), model.texCount or 0))
|
||||
if part.prim.tex == UNTEXTURED then
|
||||
untextured[dex] = true
|
||||
else
|
||||
report("part has no texture", dex, name, f,
|
||||
("prim %d wants texture %s of %d")
|
||||
:format(i, tostring(part.prim.tex), model.texCount or 0))
|
||||
end
|
||||
end
|
||||
end
|
||||
f = f + STEP
|
||||
@@ -395,12 +475,21 @@ local started = os.clock()
|
||||
local steps = 0
|
||||
local staticPose = {}
|
||||
for _, dex in ipairs(list) do
|
||||
local ok, err = pcall(function() steps = steps + sweepSpecies(dex) end)
|
||||
if not ok then
|
||||
report("the sweep itself threw", dex, nil, nil, tostring(err))
|
||||
end
|
||||
local m = Pack.load(dex)
|
||||
if m and m.staticPose then staticPose[#staticPose + 1] = dex end
|
||||
-- SKIPPED, not swept. The packer measures each species' standby loop
|
||||
-- against its own bind pose and flags the ones whose animation data is
|
||||
-- corrupt at source, and StadiumMon declines those outright -- they stand
|
||||
-- as flat battle pics and no frame of them is ever posed in a game. Sweeping
|
||||
-- them anyway produced 356 of the 362 "pose flies apart" findings, which is
|
||||
-- a report that is mostly about Pokemon this mode does not draw.
|
||||
if m and m.staticPose then
|
||||
staticPose[#staticPose + 1] = dex
|
||||
else
|
||||
local ok, err = pcall(function() steps = steps + sweepSpecies(dex) end)
|
||||
if not ok then
|
||||
report("the sweep itself threw", dex, nil, nil, tostring(err))
|
||||
end
|
||||
end
|
||||
if not args.quiet and dex % 10 == 0 then
|
||||
io.write((" ... %d/%d %.0f MB\n")
|
||||
:format(dex, #list, collectgarbage("count") / 1024))
|
||||
@@ -453,8 +542,14 @@ print("")
|
||||
print(("stadium animation QA: %d species, %d posed frames, %.1fs")
|
||||
:format(#list, steps, elapsed))
|
||||
print(("packs: %s"):format(packDir))
|
||||
local nUntextured = 0
|
||||
for _ in pairs(untextured) do nUntextured = nUntextured + 1 end
|
||||
if nUntextured > 0 then
|
||||
print(("species with flat-shaded (untextured) primitives: %d -- expected, "
|
||||
.. "the source has no texture for those"):format(nUntextured))
|
||||
end
|
||||
if #staticPose > 0 then
|
||||
print(("staticPose (declined by the packer, never drawn): %s")
|
||||
print(("staticPose (declined by the packer, never drawn, not swept): %s")
|
||||
:format(table.concat(staticPose, " ")))
|
||||
end
|
||||
print("")
|
||||
|
||||
Reference in New Issue
Block a user