account for dpi issues on updated 3d battles

This commit is contained in:
DramaticShape
2026-07-31 14:18:02 -04:00
parent 775757b2d6
commit 8728783b22
3 changed files with 28 additions and 24 deletions
+26 -22
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@@ -1,5 +1,31 @@
# Changelog
## 1.3.1
### Fixed
- **A staged battle on a phone stood some Pokémon three times the size of the
square they were on.** A Pidgey towered over the arena while the mon beside
it was the right size, which reads as a bug in one species and is not one.
Putting the paper back inside a battle pic (BattlePics, 1.3.0) needs the
pic's pixels, and a LOVE Image does not hand them back -- so the pic is drawn
into a canvas of its own size and the canvas is read. `newCanvas` takes the
SURFACE's dpi scale when it is not told otherwise, `conf.lua` turns highdpi
on for Android and iOS, and Android's display density is routinely 2.75. So
`newCanvas(56, 56)` allocated a 154x154 texture there, the pic was magnified
into it, and the readback came back at the magnified size. The rebuilt pic
was 2.75x the artwork, the engine's pics layer drew it 1:1 because it trusts
`getWidth()`, and the mon stood on its tile nearly three times too big.
Only a pic with an enclosed hole in it is rebuilt at all -- the rest are
handed straight back untouched -- which is why it hit some species and not
others, and why it never showed on desktop, where the dpi scale is already 1.
The readback now asks for one texel per pic pixel, the way the engine's own
`PixelCanvas` does for the same reason. The animated-tile atlas readback took
the same fix: on a phone it would have come back magnified too, and every
tile coordinate in it counts in eights from the top-left.
## 1.3.0
### Added
@@ -32,28 +58,6 @@
### Fixed
- **A staged battle on a phone stood some Pokémon three times the size of the
square they were on.** A Pidgey towered over the arena while the mon beside
it was the right size, which reads as a bug in one species and is not one.
Putting the paper back inside a battle pic (BattlePics, below) needs the
pic's pixels, and a LOVE Image does not hand them back -- so the pic is drawn
into a canvas of its own size and the canvas is read. `newCanvas` takes the
SURFACE's dpi scale when it is not told otherwise, `conf.lua` turns highdpi
on for Android and iOS, and Android's display density is routinely 2.75. So
`newCanvas(56, 56)` allocated a 154x154 texture there, the pic was magnified
into it, and the readback came back at the magnified size. The rebuilt pic
was 2.75x the artwork, the engine's pics layer drew it 1:1 because it trusts
`getWidth()`, and the mon stood on its tile nearly three times too big.
Only a pic with an enclosed hole in it is rebuilt at all -- the rest are
handed straight back untouched -- which is why it hit some species and not
others, and why it never showed on desktop, where the dpi scale is already 1.
The readback now asks for one texel per pic pixel, the way the engine's own
`PixelCanvas` does for the same reason. The animated-tile atlas readback took
the same fix: on a phone it would have come back magnified too, and every
tile coordinate in it counts in eights from the top-left.
- **Battle pics were see-through, and it took a back sprite on a tiled floor
to make it obvious.** Gen 1 pics are two-bit art whose lightest shade is
white, and the decoded PNGs key that shade to alpha 0 -- which cost nothing