diff --git a/tests/voxel_building_probe.lua b/tests/voxel_building_probe.lua index 848a134..87d77a7 100644 --- a/tests/voxel_building_probe.lua +++ b/tests/voxel_building_probe.lua @@ -14,8 +14,10 @@ -- foreign building has stamped here when it has not. -- -- To answer "does template X place on map Y", match its `tiles` grid --- against the map's tile grid OFFLINE (data/generated/maps.lua plus --- tilesets.lua) -- no engine needed, and it gives you the coordinates. +-- against the map's tile grid OFFLINE (the map and tileset tables the +-- ROM importer writes into the player's own cache -- see +-- tools/voxel-survey.md for the paths) -- no engine needed, and it gives +-- you the coordinates. -- And note a drawing can STRADDLE A MAP BOUNDARY (the Pokemon Tower's -- roof is on ROUTE_10, its facade on LAVENDER_TOWN), in which case no -- single map's grid holds the whole thing and each half meshes alone.