stadium menu item fix

This commit is contained in:
DramaticShape
2026-08-04 14:26:14 -04:00
parent 79f8a5dc4a
commit b2ccb14afa
+54 -7
View File
@@ -76,20 +76,31 @@ local COLS = 20
-- `limit` of them -- the plate has room for two and a message nobody can read
-- the end of is not improved by adding a third.
local function wrapped(str, limit)
limit = limit or 2
local lines, line = {}, nil
local function push(text)
if #lines < limit then lines[#lines + 1] = text end
end
for word in tostring(str):gmatch("%S+") do
local try = line and (line .. " " .. word) or word
if #try <= COLS then
line = try
else
if line then lines[#lines + 1] = line end
-- a single word too long to fit is cut rather than dropped: it is
-- usually a filename, and its first twenty characters still identify it
line = (#word <= COLS) and word or word:sub(1, COLS)
if line then push(line) end
-- A word longer than the line is BROKEN ACROSS lines rather than cut.
-- It is always a path, and a path is the one thing here that has to be
-- readable in full -- an absolute Android save directory runs to about
-- seventy characters and has no spaces in it at all, so truncating at
-- twenty told the player almost nothing.
while #word > COLS do
push(word:sub(1, COLS))
word = word:sub(COLS + 1)
end
line = word
end
if #lines >= (limit or 2) then break end
if #lines >= limit then break end
end
if line and #lines < (limit or 2) then lines[#lines + 1] = line end
if line then push(line) end
return lines
end
@@ -128,12 +139,27 @@ function StadiumScreen.new(game, adopt)
adopted = adopt and true or false }, StadiumScreen)
end
-- ------- the same plate, saying something instead of doing something
--
-- A NOTE: title, a wrapped body, and a key to dismiss it. It exists because
-- the one piece of information a player on a platform with no file dialog
-- actually needs -- the absolute path of the folder to put the cartridge in
-- -- is long, machine-specific, and was only ever written to the console,
-- which nobody on a phone can read.
--
-- Same state shape and the same plate as the build screen, so there is one
-- look and one set of stack manners rather than two.
function StadiumScreen.newNote(game, title, body)
return setmetatable({ game = game, note = { title = title, body = body } },
StadiumScreen)
end
-- Opaque: the loading screen owns the frame, so the map underneath is not
-- drawn and not paying for a render it cannot be seen through.
StadiumScreen.isOpaque = true
function StadiumScreen:enter()
if self.adopted then return end
if self.note or self.adopted then return end
local ok, err = StadiumInstall.begin()
self.started = ok and true or false
if not ok then
@@ -143,6 +169,7 @@ function StadiumScreen:enter()
end
function StadiumScreen:update()
if self.note then return end -- a note waits for a key, not a clock
local status = StadiumInstall.status
if status.state == "building" then
if not StadiumInstall.step() then
@@ -172,7 +199,16 @@ end
-- rather not wait for. Cancelling leaves the packs unbuilt, so the STADIUM
-- rungs stay off the row until the next boot offers again -- which is
-- honest, and better than a half-built set.
local function pop(self)
if self.game and self.game.stack and self.game.stack:top() == self then
self.game.stack:pop()
end
end
function StadiumScreen:onKeyPressed(key)
-- a note is dismissed by ANY key: it is telling the player something, and
-- making them guess which button acknowledges it would be its own joke
if self.note then pop(self) return true end
if key == "escape" or key == "x" or key == "backspace" then
StadiumInstall.cancel()
if self.game and self.game.stack and self.game.stack:top() == self then
@@ -188,6 +224,17 @@ function StadiumScreen:draw()
love.graphics.setColor(0.93, 0.94, 0.90, 1)
love.graphics.rectangle("fill", 0, 0, W, H)
if self.note then
centred(self.note.title, 20)
-- six lines is the plate's room; an absolute path on Android runs to
-- about seventy characters, which is four of them
local lines = wrapped(self.note.body, 6)
for i, line in ipairs(lines) do centred(line, 44 + (i - 1) * 10) end
centred("PRESS ANY KEY", 124)
love.graphics.setColor(1, 1, 1, 1)
return
end
-- One line, and it is the whole heading: eighteen glyphs at the font's
-- fixed eight pixels is 144 of the frame's 160.
centred("STADIUM EXTRACTION", 34)