Files

229 lines
7.7 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\superscript\generated\util\action.h
// Recovered logical types: 7
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 2422; PDB kind: enum,struct.
enum swfAction_t : __int32
{
Action_End = 0x0,
Action_NextFrame = 0x4,
Action_PrevFrame = 0x5,
Action_Play = 0x6,
Action_Stop = 0x7,
Action_ToggleQuality = 0x8,
Action_StopSounds = 0x9,
Action_GotoFrame = 0x81,
Action_GetURL = 0x83,
Action_WaitForFrame = 0x8A,
Action_SetTarget = 0x8B,
Action_GoToLabel = 0x8C,
Action_Add = 0xA,
Action_Subtract = 0xB,
Action_Multiply = 0xC,
Action_Divide = 0xD,
Action_Equals = 0xE,
Action_Less = 0xF,
Action_And = 0x10,
Action_Or = 0x11,
Action_Not = 0x12,
Action_StringEquals = 0x13,
Action_StringLength = 0x14,
Action_StringExtract = 0x15,
Action_Pop = 0x17,
Action_ToInteger = 0x18,
Action_GetVariable = 0x1C,
Action_SetVariable = 0x1D,
Action_SetTarget2 = 0x20,
Action_StringAdd = 0x21,
Action_GetProperty = 0x22,
Action_SetProperty = 0x23,
Action_CloneSprite = 0x24,
Action_RemoveSprite = 0x25,
Action_Trace = 0x26,
Action_StartDrag = 0x27,
Action_EndDrag = 0x28,
Action_StringLess = 0x29,
Action_RandomNumber = 0x30,
Action_MBStringLength = 0x31,
Action_CharToAscii = 0x32,
Action_AsciiToChar = 0x33,
Action_GetTime = 0x34,
Action_MBStringExtract = 0x35,
Action_MBCharToAscii = 0x36,
Action_MBAsciiToChar = 0x37,
Action_WaitForFrame2 = 0x8D,
Action_Push = 0x96,
Action_Jump = 0x99,
Action_GetURL2 = 0x9A,
Action_If = 0x9D,
Action_Call = 0x9E,
Action_GotoFrame2 = 0x9F,
Action_Delete = 0x3A,
Action_Delete2 = 0x3B,
Action_DefineLocal = 0x3C,
Action_CallFunction = 0x3D,
Action_Return = 0x3E,
Action_Modulo = 0x3F,
Action_NewObject = 0x40,
Action_DefineLocal2 = 0x41,
Action_InitArray = 0x42,
Action_InitObject = 0x43,
Action_TypeOf = 0x44,
Action_TargetPath = 0x45,
Action_Enumerate = 0x46,
Action_Add2 = 0x47,
Action_Less2 = 0x48,
Action_Equals2 = 0x49,
Action_ToNumber = 0x4A,
Action_ToString = 0x4B,
Action_PushDuplicate = 0x4C,
Action_StackSwap = 0x4D,
Action_GetMember = 0x4E,
Action_SetMember = 0x4F,
Action_Increment = 0x50,
Action_Decrement = 0x51,
Action_CallMethod = 0x52,
Action_NewMethod = 0x53,
Action_BitAnd = 0x60,
Action_BitOr = 0x61,
Action_BitXor = 0x62,
Action_BitLShift = 0x63,
Action_BitRShift = 0x64,
Action_BitURShift = 0x65,
Action_StoreRegister = 0x87,
Action_ConstantPool = 0x88,
Action_With = 0x94,
Action_DefineFunction = 0x9B,
Action_InstanceOf = 0x54,
Action_Enumerate2 = 0x55,
Action_StrictEquals = 0x66,
Action_Greater = 0x67,
Action_StringGreater = 0x68,
Action_Extends = 0x69,
Action_CastOp = 0x2B,
Action_ImplementsOp = 0x2C,
Action_Throw = 0x2A,
Action_Try = 0x8F,
Action_DefineFunction2 = 0x8E,
};
// IDA Local Type ordinal 14213; PDB kind: class.
class idFXAction
{
public:
int tagIndex;
idVec3 startOrg;
idMat3 startAxis;
idRenderLight *rLight;
idRenderModel *rModel;
idRenderModelParticle *rParticle;
int screenPrtHandle;
idLensFlareManager flareManager;
idRibbonManager ribbonManager;
idList<tagData_t,109> tagData;
idVec3 lastParticleDropPos;
idVec4 renderParmStartValue;
idAngles randomAngles;
int viewCallbacksID;
};
// IDA Local Type ordinal 14478; PDB kind: class.
class idFaction
{
public:
const idDeclFaction *myFaction;
idRelationshipList relationships;
};
// IDA Local Type ordinal 17013; PDB kind: class.
class __unaligned __declspec(align(4)) idAction_Pain : public idAIAction
{
public:
// Recovered virtual interface; IDA vtable ordinal 33773.
virtual idTypeInfo *GetType();
virtual ~idAction_Pain();
virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool RespondsTo(const idEventDef *);
virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool InternalRespondsTo(const idEventDef *);
virtual void Save(const idFiniteStateMachine *, idFile_String *, const char *);
virtual void InternalInitState(const idFiniteStateMachine *);
virtual bool InternalCanUse(idFiniteStateMachine *, const int);
virtual void InternalEnterState(idFiniteStateMachine *, const int);
virtual void InternalExitState(idFiniteStateMachine *, const int);
virtual void InternalWork(idFiniteStateMachine *, const int);
virtual void InternalReenterState(idFiniteStateMachine *, const int, const int);
virtual bool InternalIsStateWaiting(idFiniteStateMachine *, const int);
virtual void InternalGetDebugString(idStr *);
virtual bool AIState_CanUse(idAI2 *, idAIFSM *, const int);
virtual void AIState_EnterState(idAI2 *, idAIFSM *, const int);
virtual void AIState_ExitState(idAI2 *, idAIFSM *, const int);
virtual void AIState_Work(idAI2 *, idAIFSM *, const int);
virtual void AIState_ReenterState(idAI2 *, idAIFSM *, const int, const int);
virtual bool AIState_IsWaiting(idAI2 *, idAIFSM *, const int);
virtual const idEventDef *GetActionEventDef();
virtual int GetActionFlags();
virtual void AIAction_EnterState(idAI2 *, idAIFSM *, const int);
virtual void AIAction_ExitState(idAI2 *, idAIFSM *, const int);
virtual void AIAction_Work(idAI2 *, idAIFSM *, const int);
virtual void AIAction_ReenterState(idAI2 *, idAIFSM *, const int);
virtual bool AIAction_IsWaiting(idAI2 *, idAIFSM *, const int);
};
// IDA Local Type ordinal 17032; PDB kind: class.
class __unaligned __declspec(align(4)) idAction_Wait : public idAIAction
{
public:
// Recovered virtual interface; IDA vtable ordinal 33825.
virtual idTypeInfo *GetType();
virtual ~idAction_Wait();
virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool RespondsTo(const idEventDef *);
virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool InternalRespondsTo(const idEventDef *);
virtual void Save(const idFiniteStateMachine *, idFile_String *, const char *);
virtual void InternalInitState(const idFiniteStateMachine *);
virtual bool InternalCanUse(idFiniteStateMachine *, const int);
virtual void InternalEnterState(idFiniteStateMachine *, const int);
virtual void InternalExitState(idFiniteStateMachine *, const int);
virtual void InternalWork(idFiniteStateMachine *, const int);
virtual void InternalReenterState(idFiniteStateMachine *, const int, const int);
virtual bool InternalIsStateWaiting(idFiniteStateMachine *, const int);
virtual void InternalGetDebugString(idStr *);
virtual bool AIState_CanUse(idAI2 *, idAIFSM *, const int);
virtual void AIState_EnterState(idAI2 *, idAIFSM *, const int);
virtual void AIState_ExitState(idAI2 *, idAIFSM *, const int);
virtual void AIState_Work(idAI2 *, idAIFSM *, const int);
virtual void AIState_ReenterState(idAI2 *, idAIFSM *, const int, const int);
virtual bool AIState_IsWaiting(idAI2 *, idAIFSM *, const int);
virtual const idEventDef *GetActionEventDef();
virtual int GetActionFlags();
virtual void AIAction_EnterState(idAI2 *, idAIFSM *, const int);
virtual void AIAction_ExitState(idAI2 *, idAIFSM *, const int);
virtual void AIAction_Work(idAI2 *, idAIFSM *, const int);
virtual void AIAction_ReenterState(idAI2 *, idAIFSM *, const int);
virtual bool AIAction_IsWaiting(idAI2 *, idAIFSM *, const int);
};
// IDA Local Type ordinal 23602; PDB kind: class.
class idKeyAction
{
public:
cmdGenButton_t usercmdAction;
idStr binding;
};
// IDA Local Type ordinal 25729; PDB kind: struct.
struct _XCPT_ACTION
{
unsigned int XcptNum;
int SigNum;
void (__fastcall *XcptAction)(int);
};