#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\superscript\generated\util\action.h // Recovered logical types: 7 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2422; PDB kind: enum,struct. enum swfAction_t : __int32 { Action_End = 0x0, Action_NextFrame = 0x4, Action_PrevFrame = 0x5, Action_Play = 0x6, Action_Stop = 0x7, Action_ToggleQuality = 0x8, Action_StopSounds = 0x9, Action_GotoFrame = 0x81, Action_GetURL = 0x83, Action_WaitForFrame = 0x8A, Action_SetTarget = 0x8B, Action_GoToLabel = 0x8C, Action_Add = 0xA, Action_Subtract = 0xB, Action_Multiply = 0xC, Action_Divide = 0xD, Action_Equals = 0xE, Action_Less = 0xF, Action_And = 0x10, Action_Or = 0x11, Action_Not = 0x12, Action_StringEquals = 0x13, Action_StringLength = 0x14, Action_StringExtract = 0x15, Action_Pop = 0x17, Action_ToInteger = 0x18, Action_GetVariable = 0x1C, Action_SetVariable = 0x1D, Action_SetTarget2 = 0x20, Action_StringAdd = 0x21, Action_GetProperty = 0x22, Action_SetProperty = 0x23, Action_CloneSprite = 0x24, Action_RemoveSprite = 0x25, Action_Trace = 0x26, Action_StartDrag = 0x27, Action_EndDrag = 0x28, Action_StringLess = 0x29, Action_RandomNumber = 0x30, Action_MBStringLength = 0x31, Action_CharToAscii = 0x32, Action_AsciiToChar = 0x33, Action_GetTime = 0x34, Action_MBStringExtract = 0x35, Action_MBCharToAscii = 0x36, Action_MBAsciiToChar = 0x37, Action_WaitForFrame2 = 0x8D, Action_Push = 0x96, Action_Jump = 0x99, Action_GetURL2 = 0x9A, Action_If = 0x9D, Action_Call = 0x9E, Action_GotoFrame2 = 0x9F, Action_Delete = 0x3A, Action_Delete2 = 0x3B, Action_DefineLocal = 0x3C, Action_CallFunction = 0x3D, Action_Return = 0x3E, Action_Modulo = 0x3F, Action_NewObject = 0x40, Action_DefineLocal2 = 0x41, Action_InitArray = 0x42, Action_InitObject = 0x43, Action_TypeOf = 0x44, Action_TargetPath = 0x45, Action_Enumerate = 0x46, Action_Add2 = 0x47, Action_Less2 = 0x48, Action_Equals2 = 0x49, Action_ToNumber = 0x4A, Action_ToString = 0x4B, Action_PushDuplicate = 0x4C, Action_StackSwap = 0x4D, Action_GetMember = 0x4E, Action_SetMember = 0x4F, Action_Increment = 0x50, Action_Decrement = 0x51, Action_CallMethod = 0x52, Action_NewMethod = 0x53, Action_BitAnd = 0x60, Action_BitOr = 0x61, Action_BitXor = 0x62, Action_BitLShift = 0x63, Action_BitRShift = 0x64, Action_BitURShift = 0x65, Action_StoreRegister = 0x87, Action_ConstantPool = 0x88, Action_With = 0x94, Action_DefineFunction = 0x9B, Action_InstanceOf = 0x54, Action_Enumerate2 = 0x55, Action_StrictEquals = 0x66, Action_Greater = 0x67, Action_StringGreater = 0x68, Action_Extends = 0x69, Action_CastOp = 0x2B, Action_ImplementsOp = 0x2C, Action_Throw = 0x2A, Action_Try = 0x8F, Action_DefineFunction2 = 0x8E, }; // IDA Local Type ordinal 14213; PDB kind: class. class idFXAction { public: int tagIndex; idVec3 startOrg; idMat3 startAxis; idRenderLight *rLight; idRenderModel *rModel; idRenderModelParticle *rParticle; int screenPrtHandle; idLensFlareManager flareManager; idRibbonManager ribbonManager; idList tagData; idVec3 lastParticleDropPos; idVec4 renderParmStartValue; idAngles randomAngles; int viewCallbacksID; }; // IDA Local Type ordinal 14478; PDB kind: class. class idFaction { public: const idDeclFaction *myFaction; idRelationshipList relationships; }; // IDA Local Type ordinal 17013; PDB kind: class. class __unaligned __declspec(align(4)) idAction_Pain : public idAIAction { public: // Recovered virtual interface; IDA vtable ordinal 33773. virtual idTypeInfo *GetType(); virtual ~idAction_Pain(); virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *); virtual bool RespondsTo(const idEventDef *); virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *); virtual bool InternalRespondsTo(const idEventDef *); virtual void Save(const idFiniteStateMachine *, idFile_String *, const char *); virtual void InternalInitState(const idFiniteStateMachine *); virtual bool InternalCanUse(idFiniteStateMachine *, const int); virtual void InternalEnterState(idFiniteStateMachine *, const int); virtual void InternalExitState(idFiniteStateMachine *, const int); virtual void InternalWork(idFiniteStateMachine *, const int); virtual void InternalReenterState(idFiniteStateMachine *, const int, const int); virtual bool InternalIsStateWaiting(idFiniteStateMachine *, const int); virtual void InternalGetDebugString(idStr *); virtual bool AIState_CanUse(idAI2 *, idAIFSM *, const int); virtual void AIState_EnterState(idAI2 *, idAIFSM *, const int); virtual void AIState_ExitState(idAI2 *, idAIFSM *, const int); virtual void AIState_Work(idAI2 *, idAIFSM *, const int); virtual void AIState_ReenterState(idAI2 *, idAIFSM *, const int, const int); virtual bool AIState_IsWaiting(idAI2 *, idAIFSM *, const int); virtual const idEventDef *GetActionEventDef(); virtual int GetActionFlags(); virtual void AIAction_EnterState(idAI2 *, idAIFSM *, const int); virtual void AIAction_ExitState(idAI2 *, idAIFSM *, const int); virtual void AIAction_Work(idAI2 *, idAIFSM *, const int); virtual void AIAction_ReenterState(idAI2 *, idAIFSM *, const int); virtual bool AIAction_IsWaiting(idAI2 *, idAIFSM *, const int); }; // IDA Local Type ordinal 17032; PDB kind: class. class __unaligned __declspec(align(4)) idAction_Wait : public idAIAction { public: // Recovered virtual interface; IDA vtable ordinal 33825. virtual idTypeInfo *GetType(); virtual ~idAction_Wait(); virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *); virtual bool RespondsTo(const idEventDef *); virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *); virtual bool InternalRespondsTo(const idEventDef *); virtual void Save(const idFiniteStateMachine *, idFile_String *, const char *); virtual void InternalInitState(const idFiniteStateMachine *); virtual bool InternalCanUse(idFiniteStateMachine *, const int); virtual void InternalEnterState(idFiniteStateMachine *, const int); virtual void InternalExitState(idFiniteStateMachine *, const int); virtual void InternalWork(idFiniteStateMachine *, const int); virtual void InternalReenterState(idFiniteStateMachine *, const int, const int); virtual bool InternalIsStateWaiting(idFiniteStateMachine *, const int); virtual void InternalGetDebugString(idStr *); virtual bool AIState_CanUse(idAI2 *, idAIFSM *, const int); virtual void AIState_EnterState(idAI2 *, idAIFSM *, const int); virtual void AIState_ExitState(idAI2 *, idAIFSM *, const int); virtual void AIState_Work(idAI2 *, idAIFSM *, const int); virtual void AIState_ReenterState(idAI2 *, idAIFSM *, const int, const int); virtual bool AIState_IsWaiting(idAI2 *, idAIFSM *, const int); virtual const idEventDef *GetActionEventDef(); virtual int GetActionFlags(); virtual void AIAction_EnterState(idAI2 *, idAIFSM *, const int); virtual void AIAction_ExitState(idAI2 *, idAIFSM *, const int); virtual void AIAction_Work(idAI2 *, idAIFSM *, const int); virtual void AIAction_ReenterState(idAI2 *, idAIFSM *, const int); virtual bool AIAction_IsWaiting(idAI2 *, idAIFSM *, const int); }; // IDA Local Type ordinal 23602; PDB kind: class. class idKeyAction { public: cmdGenButton_t usercmdAction; idStr binding; }; // IDA Local Type ordinal 25729; PDB kind: struct. struct _XCPT_ACTION { unsigned int XcptNum; int SigNum; void (__fastcall *XcptAction)(int); };