47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\spawning\spawnplayercmd.h
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// Recovered logical types: 3
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15581; PDB kind: class.
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class idSpawnPlayerCmdData
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{
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public:
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int playerIndex;
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gameTeam_t allowedTeams;
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int loadoutIndex;
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const idSpawnNodeGroup *spawnNodeGroup;
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bool teleport;
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bool onlyInitialNodes;
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void *userdata;
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};
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// IDA Local Type ordinal 15585; PDB kind: struct.
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struct idSpawnPlayerCmd::deferredVisibilityQuery_t
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{
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idClipQuery visibilityQuery;
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int locationIndex;
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float valueModifier;
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};
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// IDA Local Type ordinal 15587; PDB kind: class.
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class idSpawnPlayerCmd : public idSpawnManager::CommandExecutorT<idSpawnPlayerCmdData>
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15588.
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virtual ~idSpawnPlayerCmd();
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virtual void GenerateLocations(const idSpawnManager::Command *, const idSpawnManager::Context *, idList<idSpawnLocation,5> *);
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virtual bool EvaluateContext(const idSpawnManager::Command *, idSpawnManager::Context *);
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virtual const idVec3 *GetActorSize(const idVec3 *result, const idSpawnManager::Command *);
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virtual idEntity *Complete(const idSpawnManager::Command *, const idSpawnManager::Context *, const idSpawnLocation *);
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virtual void Fail(const idSpawnManager::Command *, const idSpawnManager::Context *);
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idList<idVec3,5> hostileGrenadeLocations;
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idList<float,5> hostileGrenadesDangerRadiusSq;
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idVec3 raycastOffset;
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idList<idSpawnPlayerCmd::deferredVisibilityQuery_t,5> deferredVisibilityQueries;
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};
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