#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\game\spawning\spawnplayercmd.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 15581; PDB kind: class. class idSpawnPlayerCmdData { public: int playerIndex; gameTeam_t allowedTeams; int loadoutIndex; const idSpawnNodeGroup *spawnNodeGroup; bool teleport; bool onlyInitialNodes; void *userdata; }; // IDA Local Type ordinal 15585; PDB kind: struct. struct idSpawnPlayerCmd::deferredVisibilityQuery_t { idClipQuery visibilityQuery; int locationIndex; float valueModifier; }; // IDA Local Type ordinal 15587; PDB kind: class. class idSpawnPlayerCmd : public idSpawnManager::CommandExecutorT { public: // Recovered virtual interface; IDA vtable ordinal 15588. virtual ~idSpawnPlayerCmd(); virtual void GenerateLocations(const idSpawnManager::Command *, const idSpawnManager::Context *, idList *); virtual bool EvaluateContext(const idSpawnManager::Command *, idSpawnManager::Context *); virtual const idVec3 *GetActorSize(const idVec3 *result, const idSpawnManager::Command *); virtual idEntity *Complete(const idSpawnManager::Command *, const idSpawnManager::Context *, const idSpawnLocation *); virtual void Fail(const idSpawnManager::Command *, const idSpawnManager::Context *); idList hostileGrenadeLocations; idList hostileGrenadesDangerRadiusSq; idVec3 raycastOffset; idList deferredVisibilityQueries; };