Files
tech5/source/engine/renderer/virtualtexturesystem.h

61 lines
1.8 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\virtualtexturesystem.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 18496; PDB kind: class.
class __declspec(align(8)) idVirtualTextureSystem
{
public:
char vmtrPath[256];
char vmtrName[256];
idList<idVirtualMaterial *,5> vmtrs;
idHashIndex vmtrHash;
idVirtualTexture vts[16];
idVirtualTexture *vmtrMega;
idVirtualTexture *vtPtrs[16];
idList<cachedPageFile_t,5> cachedPagesFiles;
int numReferencedVirtualTextures;
char referencedVTPath[100][256];
char referencedVTName[100][32];
idPhysicalPages physicalPagesPool[4];
bool mapHasSpecularPages;
bool mapHasDiffuseOnlyPages;
bool mapHasDiffuseOnly2Pages;
char containerPath[256];
void *feedbackBuffer;
int feedbackBufferPitch;
idPixelPackBuffer *feedbackBufferObject;
idRenderDestination *renderDestFeedback[3];
idImage *feedbackVisualize;
idImage *feedbackStreaming;
float mipLevelMSE;
int feedbackFrameNum;
bool flushNextFeedback;
int pageUploadCount;
int pageTranscodeCount;
int emptyCacheTime;
vmtrBatch_t vmtrBatchBuild;
idBitBlockAllocator *bitBlock;
analyzeParms_t analyzeParms;
virtualTextureInfo_t *vtInfo;
unsigned int currentPageIndices;
pageIndices_t *pageIndices[2];
unsigned __int8 *explicitPages[2];
int numExplicitPages[2];
idParallelJobList *analyzeJobList;
transcodeJobList_t transcodeJobList[2];
int currentTranscodeJobList;
volatile bool cancelToTerminate;
idSysMutex metricMutex;
idGaugeMetric vmtrTotalPagesMetric;
idGaugeMetric vmtrBiasMetric;
idGaugeMetric specTotalPagesMetric;
idGaugeMetric specBiasMetric;
idGaugeMetric diffuseTotalPagesMetric;
idGaugeMetric diffuseBiasMetric;
};