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34 lines
1.1 KiB
C

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\jobs\render\renderdepth.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 22918; PDB kind: struct.
struct renderDepthParms_t
{
const renderSettings_t *settings;
const idRenderView *renderView;
const viewWorldArea_t *viewWorldAreas;
int numViewWorldAreas;
const idRenderModelSurface **viewWorldSurfaces;
int numViewWorldSurfaces;
const idRenderModelCommitted **viewModels;
int numViewModels;
const idRenderModelCommitted **sceneModels;
int numSceneModels;
const bool *binaryModelState;
const idRenderDestination *renderDestDefault;
const idTriangles *occlusionBaseTriangles;
const idDeclRenderProg *progOccluderDepthOnly;
const idDeclRenderProg *progOutside;
const idDeclRenderProg *progRadiosityPreview;
const idImage *imgBlack;
int extraClears;
occlusionState_t *occlusionState;
drawSurf_t *drawSurfs;
int *numDrawSurfs;
};