#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\jobs\render\renderdepth.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 22918; PDB kind: struct. struct renderDepthParms_t { const renderSettings_t *settings; const idRenderView *renderView; const viewWorldArea_t *viewWorldAreas; int numViewWorldAreas; const idRenderModelSurface **viewWorldSurfaces; int numViewWorldSurfaces; const idRenderModelCommitted **viewModels; int numViewModels; const idRenderModelCommitted **sceneModels; int numSceneModels; const bool *binaryModelState; const idRenderDestination *renderDestDefault; const idTriangles *occlusionBaseTriangles; const idDeclRenderProg *progOccluderDepthOnly; const idDeclRenderProg *progOutside; const idDeclRenderProg *progRadiosityPreview; const idImage *imgBlack; int extraClears; occlusionState_t *occlusionState; drawSurf_t *drawSurfs; int *numDrawSurfs; };