34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\jobs\render\renderdepth.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 22918; PDB kind: struct.
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struct renderDepthParms_t
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{
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const renderSettings_t *settings;
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const idRenderView *renderView;
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const viewWorldArea_t *viewWorldAreas;
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int numViewWorldAreas;
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const idRenderModelSurface **viewWorldSurfaces;
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int numViewWorldSurfaces;
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const idRenderModelCommitted **viewModels;
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int numViewModels;
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const idRenderModelCommitted **sceneModels;
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int numSceneModels;
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const bool *binaryModelState;
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const idRenderDestination *renderDestDefault;
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const idTriangles *occlusionBaseTriangles;
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const idDeclRenderProg *progOccluderDepthOnly;
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const idDeclRenderProg *progOutside;
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const idDeclRenderProg *progRadiosityPreview;
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const idImage *imgBlack;
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int extraClears;
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occlusionState_t *occlusionState;
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drawSurf_t *drawSurfs;
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int *numDrawSurfs;
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};
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