Files

82 lines
2.4 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\rendermodeldecal.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13546; PDB kind: struct.
struct idRenderModelDecal::decalInfo_t
{
int startTime;
int lifeTime;
const idMaterial *decalMtr;
int fadeOutTime;
int fadeInTime;
float scaleBiasX;
float scaleBiasY;
float depth;
idVec3 pos;
idMat3 axis;
idVec2 size;
float sizeScale;
bool quad;
idHandle<int,enum invalidDecalHandle_t,-1> handle;
};
// IDA Local Type ordinal 13547; PDB kind: struct.
struct __declspec(align(4)) idRenderModelDecal::tireDecalInfo_t
{
int startTime;
int lifeTime;
const idMaterial *decalMtr;
int fadeTime;
float scaleBiasX;
float scaleBiasY;
idVec3 pos;
idVec3 dir;
float depth;
idVec3 corners[4];
idVec3 left;
float halfWidth;
float halfHeight;
bool markStart;
bool markEnd;
};
// IDA Local Type ordinal 13550; PDB kind: class.
class __declspec(align(8)) idRenderModelDecal : public idRenderModel
{
public:
// Recovered virtual interface; IDA vtable ordinal 34034.
virtual void Save(idFile *);
virtual bool Load(idFile *);
virtual void SerializeSnapshot(idSerializer *, bool);
virtual const idDeclSkins *GetSkins();
virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
virtual void RemoveDecals();
virtual void FreeSurfaces();
virtual bool CommitSubclass();
virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
virtual ~idRenderModelDecal();
idRenderModelDecal::decalInfo_t *decals;
int decalRange[2];
idRenderModelDecal::tireDecalInfo_t *tireDecals;
int tireDecalRange[2];
int gameTime;
idRandom2 random;
int latchedTime;
int latchedDecalRange[2];
int latchedTireDecalRange[2];
idVertexBuffer vertexBuffer[2];
idIndexBuffer indexBufferBoxes;
idIndexBuffer indexBufferQuads;
bool usesPreAllocatedBuffer;
idTriangles *triangles;
const idDeclRenderParm *parmPositionToLocalBoxSpace[4];
};