82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\rendermodeldecal.h
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// Recovered logical types: 3
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13546; PDB kind: struct.
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struct idRenderModelDecal::decalInfo_t
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{
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int startTime;
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int lifeTime;
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const idMaterial *decalMtr;
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int fadeOutTime;
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int fadeInTime;
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float scaleBiasX;
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float scaleBiasY;
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float depth;
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idVec3 pos;
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idMat3 axis;
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idVec2 size;
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float sizeScale;
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bool quad;
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idHandle<int,enum invalidDecalHandle_t,-1> handle;
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};
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// IDA Local Type ordinal 13547; PDB kind: struct.
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struct __declspec(align(4)) idRenderModelDecal::tireDecalInfo_t
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{
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int startTime;
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int lifeTime;
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const idMaterial *decalMtr;
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int fadeTime;
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float scaleBiasX;
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float scaleBiasY;
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idVec3 pos;
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idVec3 dir;
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float depth;
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idVec3 corners[4];
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idVec3 left;
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float halfWidth;
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float halfHeight;
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bool markStart;
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bool markEnd;
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};
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// IDA Local Type ordinal 13550; PDB kind: class.
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class __declspec(align(8)) idRenderModelDecal : public idRenderModel
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 34034.
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virtual void Save(idFile *);
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virtual bool Load(idFile *);
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virtual void SerializeSnapshot(idSerializer *, bool);
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virtual const idDeclSkins *GetSkins();
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virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
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virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
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virtual void RemoveDecals();
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virtual void FreeSurfaces();
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virtual bool CommitSubclass();
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virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
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virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
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virtual ~idRenderModelDecal();
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idRenderModelDecal::decalInfo_t *decals;
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int decalRange[2];
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idRenderModelDecal::tireDecalInfo_t *tireDecals;
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int tireDecalRange[2];
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int gameTime;
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idRandom2 random;
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int latchedTime;
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int latchedDecalRange[2];
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int latchedTireDecalRange[2];
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idVertexBuffer vertexBuffer[2];
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idIndexBuffer indexBufferBoxes;
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idIndexBuffer indexBufferQuads;
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bool usesPreAllocatedBuffer;
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idTriangles *triangles;
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const idDeclRenderParm *parmPositionToLocalBoxSpace[4];
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};
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