60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_channelweight.h
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// Recovered logical types: 3
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15089; PDB kind: class.
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class idAnimator_ChannelWeight::baseAnimation_t
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{
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public:
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const idMD6Anim *animation;
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idMD6LeafPause *leaf;
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};
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// IDA Local Type ordinal 15090; PDB kind: class.
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class idAnimator_ChannelWeight::leafAnimation_t : public idAnimator_ChannelWeight::baseAnimation_t
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{
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public:
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idMD6Branch *branch;
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};
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// IDA Local Type ordinal 15092; PDB kind: class.
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class idAnimator_ChannelWeight : public idAnimator_Base
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15093.
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virtual ~idAnimator_ChannelWeight();
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virtual idAnimator_Base::priority_t GetStackPriority();
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virtual serializeType_t GetSerializeType();
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virtual void SerializeSnapshot(idSerializer *);
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virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
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virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
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virtual bool InternalInit(const idAnimatorParms_Base *);
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virtual bool InternalPostInit(const idAnimatorParms_Base *);
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virtual void InternalShutdown(idAnimStack *);
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virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
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virtual void InternalPostBlendTree(const idAnimStack *, const int);
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virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual bool InternalIsContributing();
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virtual const idMD6Branch *InternalGetMergeBranch();
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virtual idMD6Branch *InternalGetMergeBranch_2();
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virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual const idMD6Branch *InternalGetEndBranch();
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virtual idMD6Branch *InternalGetEndBranch_2();
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idList<unsigned short,5> userChannelToLeafMap;
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idList<idAnimator_ChannelWeight::leafAnimation_t,5> leaves;
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idAnimator_ChannelWeight::baseAnimation_t baseAnimation;
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idMD6Branch *mergeBranch;
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const idMD6LeafPlay *controlAnimation;
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md6WeightGroup_t filterGroup;
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int entityNumber;
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void *lockOwner;
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};
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