Files

60 lines
2.5 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_channelweight.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15089; PDB kind: class.
class idAnimator_ChannelWeight::baseAnimation_t
{
public:
const idMD6Anim *animation;
idMD6LeafPause *leaf;
};
// IDA Local Type ordinal 15090; PDB kind: class.
class idAnimator_ChannelWeight::leafAnimation_t : public idAnimator_ChannelWeight::baseAnimation_t
{
public:
idMD6Branch *branch;
};
// IDA Local Type ordinal 15092; PDB kind: class.
class idAnimator_ChannelWeight : public idAnimator_Base
{
public:
// Recovered virtual interface; IDA vtable ordinal 15093.
virtual ~idAnimator_ChannelWeight();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
idList<unsigned short,5> userChannelToLeafMap;
idList<idAnimator_ChannelWeight::leafAnimation_t,5> leaves;
idAnimator_ChannelWeight::baseAnimation_t baseAnimation;
idMD6Branch *mergeBranch;
const idMD6LeafPlay *controlAnimation;
md6WeightGroup_t filterGroup;
int entityNumber;
void *lockOwner;
};