#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\animstack\animator_channelweight.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 15089; PDB kind: class. class idAnimator_ChannelWeight::baseAnimation_t { public: const idMD6Anim *animation; idMD6LeafPause *leaf; }; // IDA Local Type ordinal 15090; PDB kind: class. class idAnimator_ChannelWeight::leafAnimation_t : public idAnimator_ChannelWeight::baseAnimation_t { public: idMD6Branch *branch; }; // IDA Local Type ordinal 15092; PDB kind: class. class idAnimator_ChannelWeight : public idAnimator_Base { public: // Recovered virtual interface; IDA vtable ordinal 15093. virtual ~idAnimator_ChannelWeight(); virtual idAnimator_Base::priority_t GetStackPriority(); virtual serializeType_t GetSerializeType(); virtual void SerializeSnapshot(idSerializer *); virtual void PreBlendSnapshot(idAnimStack *, int, const int, float); virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *); virtual bool InternalInit(const idAnimatorParms_Base *); virtual bool InternalPostInit(const idAnimatorParms_Base *); virtual void InternalShutdown(idAnimStack *); virtual void InternalPreBlendTree(const idAnimStack *, const int, const int); virtual void InternalPostBlendTree(const idAnimStack *, const int); virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber); virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber); virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber); virtual bool InternalIsContributing(); virtual const idMD6Branch *InternalGetMergeBranch(); virtual idMD6Branch *InternalGetMergeBranch_2(); virtual void InternalPause(const idAnimStack *, const idTypesafeNumber); virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber); virtual const idMD6Branch *InternalGetEndBranch(); virtual idMD6Branch *InternalGetEndBranch_2(); idList userChannelToLeafMap; idList leaves; idAnimator_ChannelWeight::baseAnimation_t baseAnimation; idMD6Branch *mergeBranch; const idMD6LeafPlay *controlAnimation; md6WeightGroup_t filterGroup; int entityNumber; void *lockOwner; };