49 lines
2.2 KiB
C++
49 lines
2.2 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_channel.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 14292; PDB kind: class.
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class __declspec(align(2)) idAnimator_Channel : public idAnimator_Base
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 14293.
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virtual ~idAnimator_Channel();
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virtual idAnimator_Base::priority_t GetStackPriority();
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virtual serializeType_t GetSerializeType();
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virtual void SerializeSnapshot(idSerializer *);
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virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
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virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
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virtual bool InternalInit(const idAnimatorParms_Base *);
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virtual bool InternalPostInit(const idAnimatorParms_Base *);
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virtual void InternalShutdown(idAnimStack *);
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virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
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virtual void InternalPostBlendTree(const idAnimStack *, const int);
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virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual bool InternalIsContributing();
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virtual const idMD6Branch *InternalGetMergeBranch();
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virtual idMD6Branch *InternalGetMergeBranch_2();
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virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual const idMD6Branch *InternalGetEndBranch();
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virtual idMD6Branch *InternalGetEndBranch_2();
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idMD6LeafPlay *leaves[3];
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idMD6Branch *branches[2];
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idMD6Branch *mergeBranch;
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idMD6LeafPlay *freeLeaves[3];
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idMD6Branch *freeBranches[2];
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idRandom random;
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__int16 numFreeLeaves;
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__int16 numFreeBranches;
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__int16 blendOutDurationMS;
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unsigned __int8 : 6;
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__int8 omitFreeLeafWarning : 1;
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__int8 forceFree : 1;
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};
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