#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\animstack\animator_channel.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14292; PDB kind: class. class __declspec(align(2)) idAnimator_Channel : public idAnimator_Base { public: // Recovered virtual interface; IDA vtable ordinal 14293. virtual ~idAnimator_Channel(); virtual idAnimator_Base::priority_t GetStackPriority(); virtual serializeType_t GetSerializeType(); virtual void SerializeSnapshot(idSerializer *); virtual void PreBlendSnapshot(idAnimStack *, int, const int, float); virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *); virtual bool InternalInit(const idAnimatorParms_Base *); virtual bool InternalPostInit(const idAnimatorParms_Base *); virtual void InternalShutdown(idAnimStack *); virtual void InternalPreBlendTree(const idAnimStack *, const int, const int); virtual void InternalPostBlendTree(const idAnimStack *, const int); virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber); virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber); virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber); virtual bool InternalIsContributing(); virtual const idMD6Branch *InternalGetMergeBranch(); virtual idMD6Branch *InternalGetMergeBranch_2(); virtual void InternalPause(const idAnimStack *, const idTypesafeNumber); virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber); virtual const idMD6Branch *InternalGetEndBranch(); virtual idMD6Branch *InternalGetEndBranch_2(); idMD6LeafPlay *leaves[3]; idMD6Branch *branches[2]; idMD6Branch *mergeBranch; idMD6LeafPlay *freeLeaves[3]; idMD6Branch *freeBranches[2]; idRandom random; __int16 numFreeLeaves; __int16 numFreeBranches; __int16 blendOutDurationMS; unsigned __int8 : 6; __int8 omitFreeLeafWarning : 1; __int8 forceFree : 1; };