Files
Wolf3D-iOS/wolf3d/code/iphone/hud.c

250 lines
7.4 KiB
C

/*
Copyright (C) 2009 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../wolfiphone.h"
hud_t huds;
void HudDraw();
void HudWrite();
void HudRead();
hudPic_t *dragHud;
int dragX, dragY;
void SetHudPic( hudPic_t *hp, const char *image ) {
texture_t *gl;
gl = TM_FindTexture( image, TT_Pic );
assert( gl );
hp->glTexNum = gl->texnum;
}
void SetHudSpot( hudPic_t *hp, int x, int y, int w, int h, int flags ) {
hp->x = x;
hp->y = y;
hp->width = w;
hp->height = h;
hp->hudFlags = flags;
}
void HudSetTexnums() {
SetHudPic( &huds.forwardStick, "iphone/up_down.tga" );
SetHudPic( &huds.sideStick, "iphone/side_2_side.tga" );
SetHudPic( &huds.turnStick, "iphone/diractional_03.tga" );
SetHudPic( &huds.fire, "iphone/shoot.tga" );
SetHudPic( &huds.menu, "iphone/menu.tga" );
SetHudPic( &huds.map, "iphone/map.tga" );
SetHudPic( &huds.ammo, "iphone/9.tga" );
#ifdef ALLOW_MAP_VIEW_HUD
// Special setup for mapView texture since it's a scratch texture.
texture_t *gl = TM_AllocateTexture( "_mapView" );
huds.mapView.glTexNum = gl->texnum;
R_Bind( huds.mapView.glTexNum );
pfglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
GLubyte *yellow = malloc( 64 * 4 );
for( int i = 0; i < 64; i++ ) {
yellow[ i * 4 + 0 ] = 255;
yellow[ i * 4 + 1 ] = 255;
yellow[ i * 4 + 2 ] = 0;
yellow[ i * 4 + 3 ] = 128;
}
for( int i = 0; i < 64; i++ ) {
pfglTexSubImage2D( GL_TEXTURE_2D, 0, 0, i, 64, 1, GL_RGBA, GL_UNSIGNED_BYTE, yellow );
}
#endif
}
void HudSetForScheme( int schemeNum ) {
switch ( schemeNum ) {
default:
case 0:
SetHudSpot( &huds.forwardStick, 0, 320-100, 100, 100, 0 );
SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, HF_DISABLED );
SetHudSpot( &huds.turnStick, 0, 320-100, 100, 100, 0 );
SetHudSpot( &huds.fire, 480-80, 320-80, 80, 80, 0 );
SetHudSpot( &huds.menu, 480-64, 0, 64, 32, 0 );
SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
SetHudSpot( &huds.ammo, 480-80, 320-100-44, 80, 44, 0 );
break;
case 1:
SetHudSpot( &huds.forwardStick, 480-100, 320-100, 100, 100, 0 );
SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, HF_DISABLED );
SetHudSpot( &huds.turnStick, 480-100, 320-100, 100, 100, 0 );
SetHudSpot( &huds.fire, 0, 320-80, 80, 80, 0 );
SetHudSpot( &huds.menu, 480-64, 0, 64, 32, 0 );
SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
SetHudSpot( &huds.ammo, 480-80, 320-100-44, 80, 44, 0 );
break;
case 2:
SetHudSpot( &huds.forwardStick, 0, 320-100, 100, 100, 0 );
SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, 0 );
SetHudSpot( &huds.turnStick, 480-100, 320-100, 100, 100, 0 );
SetHudSpot( &huds.fire, 480-80, 0, 80, 80, 0 );
SetHudSpot( &huds.menu, 0, 32, 64, 32, 0 );
SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
SetHudSpot( &huds.ammo, 480-80, 80, 80, 44, 0 );
break;
case 3:
SetHudSpot( &huds.forwardStick, 480-100, 320-100, 100, 100, 0 );
SetHudSpot( &huds.sideStick, 480-100, 320-100, 100, 100, 0 );
SetHudSpot( &huds.turnStick, 0, 320-100, 100, 100, 0 );
SetHudSpot( &huds.fire, 480-80, 0, 80, 80, 0 );
SetHudSpot( &huds.menu, 0, 32, 64, 32, 0 );
SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
SetHudSpot( &huds.ammo, 480-80, 80, 80, 44, 0 );
break;
}
#ifdef ALLOW_MAP_VIEW_HUD
SetHudSpot( &huds.mapView, 240-64, 0, 128, 128, 0 );
huds.mapView.hudFlags |= HF_DISABLED;
#endif
}
void SnapSticks( hudPic_t *test, const hudPic_t *to ) {
if ( test->x < to->x + to->width && test->x + test->width > to->x
&& test->y < to->y + to->height && test->y + test->height > to->y ) {
test->x = to->x;
test->y = to->y;
}
}
/*
==================
HudEditFrame
==================
*/
void HudEditFrame() {
int w;
int x;
colour3_t gray = { 32, 32, 32 };
iphoneSetNotifyText( "Drag the controls" );
if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) {
// if it was released near the center, make it inactive
int x = prevTouches[0][0];
int y = prevTouches[0][1];
if ( x > 120 && x < 360 && y > 80 && y < 240 ) {
dragHud->hudFlags |= HF_DISABLED;
} else {
// magnet pull a matchable axis if it is close enough
if ( dragHud == &huds.forwardStick ) {
SnapSticks( &huds.sideStick, dragHud );
SnapSticks( &huds.turnStick, dragHud );
}
if ( dragHud == &huds.sideStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
if ( dragHud == &huds.turnStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
}
Sound_StartLocalSound( "iphone/baction_01.wav" );
dragHud = NULL;
}
if ( numTouches == 1 && numPrevTouches == 0 ) {
// identify the hud being touched for drag
int x = touches[0][0];
int y = touches[0][1];
dragHud = NULL;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( x >= hud->x && x - hud->x < hud->width &&
y >= hud->y && y - hud->y < hud->height ) {
dragHud = hud;
dragX = dragHud->x - x;
dragY = dragHud->y - y;
Sound_StartLocalSound( "iphone/bdown_01.wav" );
dragHud->hudFlags &= ~HF_DISABLED;
break;
}
}
}
if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) {
// adjust the position of the dragHud
dragHud->x = touches[0][0] + dragX;
dragHud->y = touches[0][1] + dragY;
if ( dragHud->x < 0 ) {
dragHud->x = 0;
}
if ( dragHud->x > 480 - dragHud->width ) {
dragHud->x = 480 - dragHud->width;
}
if ( dragHud->y < 0 ) {
dragHud->y = 0;
}
if ( dragHud->y > 320 - dragHud->height ) {
dragHud->y = 320 - dragHud->height;
}
}
// layout the disabled items in the center
w = 0;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
w += hud->width;
}
}
x = 240 - w / 2;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
hud->x = x;
hud->y = 160-hud->height/2;
x += hud->width;
}
}
// decide where the menu button, map button, and ammo will draw
// solid background color and some UI elements for context
R_Draw_Fill( 0, 0, 480, 320, gray );
iphoneDrawFace();
iphoneDrawNotifyText();
// draw the active items at their current locations
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
pfglColor3f( 0.5, 0.5, 0.5 );
}
if ( hud == &huds.ammo ) {
iphoneDrawNumber( huds.ammo.x + huds.ammo.width / 2, huds.ammo.y, 99, 48, 48 );
} else {
iphoneDrawPicNum( hud->x, hud->y, hud->width, hud->height, hud->glTexNum );
}
pfglColor3f( 1, 1, 1 );
}
// draw the done button
if ( iphoneDrawPicWithTouch( 240-32, 320-80-32, 64, 32, "iphone/button_back.tga" ) ) {
menuState = IPM_CONTROLS;
iphoneSetNotifyText( "" );
}
}