/* Copyright (C) 2009 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../wolfiphone.h" hud_t huds; void HudDraw(); void HudWrite(); void HudRead(); hudPic_t *dragHud; int dragX, dragY; void SetHudPic( hudPic_t *hp, const char *image ) { texture_t *gl; gl = TM_FindTexture( image, TT_Pic ); assert( gl ); hp->glTexNum = gl->texnum; } void SetHudSpot( hudPic_t *hp, int x, int y, int w, int h, int flags ) { hp->x = x; hp->y = y; hp->width = w; hp->height = h; hp->hudFlags = flags; } void HudSetTexnums() { SetHudPic( &huds.forwardStick, "iphone/up_down.tga" ); SetHudPic( &huds.sideStick, "iphone/side_2_side.tga" ); SetHudPic( &huds.turnStick, "iphone/diractional_03.tga" ); SetHudPic( &huds.fire, "iphone/shoot.tga" ); SetHudPic( &huds.menu, "iphone/menu.tga" ); SetHudPic( &huds.map, "iphone/map.tga" ); SetHudPic( &huds.ammo, "iphone/9.tga" ); #ifdef ALLOW_MAP_VIEW_HUD // Special setup for mapView texture since it's a scratch texture. texture_t *gl = TM_AllocateTexture( "_mapView" ); huds.mapView.glTexNum = gl->texnum; R_Bind( huds.mapView.glTexNum ); pfglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); GLubyte *yellow = malloc( 64 * 4 ); for( int i = 0; i < 64; i++ ) { yellow[ i * 4 + 0 ] = 255; yellow[ i * 4 + 1 ] = 255; yellow[ i * 4 + 2 ] = 0; yellow[ i * 4 + 3 ] = 128; } for( int i = 0; i < 64; i++ ) { pfglTexSubImage2D( GL_TEXTURE_2D, 0, 0, i, 64, 1, GL_RGBA, GL_UNSIGNED_BYTE, yellow ); } #endif } void HudSetForScheme( int schemeNum ) { switch ( schemeNum ) { default: case 0: SetHudSpot( &huds.forwardStick, 0, 320-100, 100, 100, 0 ); SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, HF_DISABLED ); SetHudSpot( &huds.turnStick, 0, 320-100, 100, 100, 0 ); SetHudSpot( &huds.fire, 480-80, 320-80, 80, 80, 0 ); SetHudSpot( &huds.menu, 480-64, 0, 64, 32, 0 ); SetHudSpot( &huds.map, 0, 0, 64, 32, 0 ); SetHudSpot( &huds.ammo, 480-80, 320-100-44, 80, 44, 0 ); break; case 1: SetHudSpot( &huds.forwardStick, 480-100, 320-100, 100, 100, 0 ); SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, HF_DISABLED ); SetHudSpot( &huds.turnStick, 480-100, 320-100, 100, 100, 0 ); SetHudSpot( &huds.fire, 0, 320-80, 80, 80, 0 ); SetHudSpot( &huds.menu, 480-64, 0, 64, 32, 0 ); SetHudSpot( &huds.map, 0, 0, 64, 32, 0 ); SetHudSpot( &huds.ammo, 480-80, 320-100-44, 80, 44, 0 ); break; case 2: SetHudSpot( &huds.forwardStick, 0, 320-100, 100, 100, 0 ); SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, 0 ); SetHudSpot( &huds.turnStick, 480-100, 320-100, 100, 100, 0 ); SetHudSpot( &huds.fire, 480-80, 0, 80, 80, 0 ); SetHudSpot( &huds.menu, 0, 32, 64, 32, 0 ); SetHudSpot( &huds.map, 0, 0, 64, 32, 0 ); SetHudSpot( &huds.ammo, 480-80, 80, 80, 44, 0 ); break; case 3: SetHudSpot( &huds.forwardStick, 480-100, 320-100, 100, 100, 0 ); SetHudSpot( &huds.sideStick, 480-100, 320-100, 100, 100, 0 ); SetHudSpot( &huds.turnStick, 0, 320-100, 100, 100, 0 ); SetHudSpot( &huds.fire, 480-80, 0, 80, 80, 0 ); SetHudSpot( &huds.menu, 0, 32, 64, 32, 0 ); SetHudSpot( &huds.map, 0, 0, 64, 32, 0 ); SetHudSpot( &huds.ammo, 480-80, 80, 80, 44, 0 ); break; } #ifdef ALLOW_MAP_VIEW_HUD SetHudSpot( &huds.mapView, 240-64, 0, 128, 128, 0 ); huds.mapView.hudFlags |= HF_DISABLED; #endif } void SnapSticks( hudPic_t *test, const hudPic_t *to ) { if ( test->x < to->x + to->width && test->x + test->width > to->x && test->y < to->y + to->height && test->y + test->height > to->y ) { test->x = to->x; test->y = to->y; } } /* ================== HudEditFrame ================== */ void HudEditFrame() { int w; int x; colour3_t gray = { 32, 32, 32 }; iphoneSetNotifyText( "Drag the controls" ); if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) { // if it was released near the center, make it inactive int x = prevTouches[0][0]; int y = prevTouches[0][1]; if ( x > 120 && x < 360 && y > 80 && y < 240 ) { dragHud->hudFlags |= HF_DISABLED; } else { // magnet pull a matchable axis if it is close enough if ( dragHud == &huds.forwardStick ) { SnapSticks( &huds.sideStick, dragHud ); SnapSticks( &huds.turnStick, dragHud ); } if ( dragHud == &huds.sideStick ) { SnapSticks( &huds.forwardStick, dragHud ); } if ( dragHud == &huds.turnStick ) { SnapSticks( &huds.forwardStick, dragHud ); } } Sound_StartLocalSound( "iphone/baction_01.wav" ); dragHud = NULL; } if ( numTouches == 1 && numPrevTouches == 0 ) { // identify the hud being touched for drag int x = touches[0][0]; int y = touches[0][1]; dragHud = NULL; for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { if ( x >= hud->x && x - hud->x < hud->width && y >= hud->y && y - hud->y < hud->height ) { dragHud = hud; dragX = dragHud->x - x; dragY = dragHud->y - y; Sound_StartLocalSound( "iphone/bdown_01.wav" ); dragHud->hudFlags &= ~HF_DISABLED; break; } } } if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) { // adjust the position of the dragHud dragHud->x = touches[0][0] + dragX; dragHud->y = touches[0][1] + dragY; if ( dragHud->x < 0 ) { dragHud->x = 0; } if ( dragHud->x > 480 - dragHud->width ) { dragHud->x = 480 - dragHud->width; } if ( dragHud->y < 0 ) { dragHud->y = 0; } if ( dragHud->y > 320 - dragHud->height ) { dragHud->y = 320 - dragHud->height; } } // layout the disabled items in the center w = 0; for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { if ( hud->hudFlags & HF_DISABLED ) { w += hud->width; } } x = 240 - w / 2; for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { if ( hud->hudFlags & HF_DISABLED ) { hud->x = x; hud->y = 160-hud->height/2; x += hud->width; } } // decide where the menu button, map button, and ammo will draw // solid background color and some UI elements for context R_Draw_Fill( 0, 0, 480, 320, gray ); iphoneDrawFace(); iphoneDrawNotifyText(); // draw the active items at their current locations for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { if ( hud->hudFlags & HF_DISABLED ) { pfglColor3f( 0.5, 0.5, 0.5 ); } if ( hud == &huds.ammo ) { iphoneDrawNumber( huds.ammo.x + huds.ammo.width / 2, huds.ammo.y, 99, 48, 48 ); } else { iphoneDrawPicNum( hud->x, hud->y, hud->width, hud->height, hud->glTexNum ); } pfglColor3f( 1, 1, 1 ); } // draw the done button if ( iphoneDrawPicWithTouch( 240-32, 320-80-32, 64, 32, "iphone/button_back.tga" ) ) { menuState = IPM_CONTROLS; iphoneSetNotifyText( "" ); } }