Files
Quake_4_Alpha/q4xbase/sound/tank.sndshd
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2026-08-06 14:45:27 -07:00

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sound tank_powerup
{
description "preparing gun"
minDistance 39
maxDistance 1181
volumeDb 0
sound/strogg/tank/tank_prepfire.wav
}
sound tank_ready_weapon
{
description "preparing gun"
minDistance 39
maxDistance 1181
volumeDb 0
sound/strogg/tank/ready_weapon.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// TANK MOVEMENT
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound tank_servo
{
description "the squeaky tank gets the...ahh nevermind."
minDistance 39
maxDistance 990
volumeDb -10
no_dups
sound/strogg/tank/tank_servo1.wav
//sound/strogg/tank/tank_servo2.wav
}
sound tank_footsteps
{
description "various footsteps for tank walking. These used to be painfully dreadful."
minDistance 39
maxDistance 984
volumeDb -5
frequencyshift 0.8000000119,1.2000000477
no_dups
shakes 0.1
sound/strogg/tank/tank_step1.wav
// sound/strogg/tank/run_02.wav
// sound/strogg/tank/run_03.wav
// sound/strogg/tank/run_04.wav
}
sound tank_grenade_prepare
{
description "preparing the grenade launcher"
minDistance 39
maxDistance 984
volumeDb 0
no_occlusion
sound/strogg/tank/tank_prepfire.wav
}
sound tank_swing
{
description "whiff"
minDistance 39
maxDistance 866
volumeDb 10
//sound/weapons/impact/whooshes_melee/whoosh1.wav
//sound/weapons/impact/whooshes_melee/whoosh2.wav
//sound/weapons/impact/whooshes_melee/whoosh3.wav
//sound/weapons/impact/whooshes_melee/whoosh4.wav
sound/strogg/tank/tank_melee1.wav
//sound/strogg/tank/growl2.wav
}
sound tank_growl
{
description "grrrrr"
minDistance 393
maxDistance 1181
volumeDb 0
no_dups
sound/strogg/tank/growl1.wav
sound/null.wav
sound/strogg/tank/growl2.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// TANK WEAPONS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound tank_nailgun_fire
{
minDistance 196
maxDistance 1181
volumeDb 0
frequencyshift 0.8000000119,1.2000000477
sound/strogg/tank/tank_nailgunfire.wav
}
sound tank_machinegun_fire
{
minDistance 196
maxDistance 1181
volumeDb 0
frequencyshift 0.8000000119,1.2000000477
sound/strogg/tank/m_gun1.wav
sound/strogg/tank/m_gun2.wav
sound/strogg/tank/m_gun3.wav
}
sound tank_missile_loop
{
description "missile loop"
minDistance 30
maxDistance 350
volumeDb 0
looping
sound/strogg/tank/tank_missileloop.wav
}
sound tank_punch
{
description "pow"
minDistance 39
maxDistance 787
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/weapons/impact/whooshes_melee/melee_hit1.wav
sound/weapons/impact/whooshes_melee/melee_hit2.wav
sound/weapons/impact/whooshes_melee/melee_hit3.wav
}
sound tank_railgun
{
description "voip"
minDistance 196
maxDistance 1281
volumeDb 1
frequencyshift 0.8000000119,1.2000000477
sound/strogg/tank/tank_railgunfire.wav
}
sound tank_chargerailgun
{
description "voip"
minDistance 196
maxDistance 1181
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/strogg/tank/tank_railpowerup.wav
}
sound tank_grenade_launch
{
description "test sound for tank idle"
minDistance 196
maxDistance 1181
volumeDb 0
sound/strogg/tank/tank_missilefire.wav
}
sound tank_missile_launch
{
description "test sound for tank idle"
minDistance 196
maxDistance 1181
volumeDb 0
sound/strogg/tank/tank_missilefire.wav
}
sound tank_machinegun
{
description "test sound for tank idle"
minDistance 196
maxDistance 1181
volumeDb 0
frequencyshift 0.8000000119,1.2000000477
sound/strogg/tank/machinegun_01.wav
sound/strogg/tank/machinegun_02.wav
}
sound tank_nailgun_fireseq
{
minDistance 196
maxDistance 1181
volumeDb 4
//frequencyshift 0.8000000119,1.2000000477
sound/strogg/tank/tank_nailgunfireseq.wav
}
sound tank_missileexp
{
minDistance 196
maxDistance 1181
volumeDb 10
frequencyshift 0.7000000119,1.3000000477
//shake 0.4
sound/strogg/tank/tank_missileexp1.wav
sound/strogg/tank/tank_missileexp2.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// TANK VOCALIZATIONS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound tank_alert
{
description "tank sees you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/tank/alert1.wav
sound/strogg/tank/alert2.wav
}
sound tank_rush
{
description "tank rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/tank/rush1.wav
sound/strogg/tank/rush2.wav
}
sound tank_checkfire
{
description "tank rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/tank/mandown.wav
}
sound tank_mandown
{
description "tank rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/tank/mandown.wav
}
sound tank_moveup
{
description "tank rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/tank/moveup.wav
}
sound tank_breathe
{
description "the tank has asthma"
minDistance 393
maxDistance 787
volumeDb -9
//no_dups
sound/strogg/tank/tank_melee1.wav
//sound/strogg/tank/breath02.wav
//sound/strogg/tank/breath03.wav
//sound/strogg/tank/breath04.wav
//sound/null.wav
}
////////////////////////////
// TANK DEATH, PAIN, BODY
////////////////////////////
sound tank_pain
{
description "test sound for tank idle"
minDistance 393
maxDistance 984
volumeDb 0
sound/strogg/tank/pain1.wav
sound/strogg/tank/pain2.wav
sound/strogg/tank/pain3.wav
}
sound tank_die
{
description "death to the tank"
minDistance 393
maxDistance 1377
volumeDb 0
sound/strogg/tank/die1.wav
sound/strogg/tank/die2.wav
}