sound tank_powerup { description "preparing gun" minDistance 39 maxDistance 1181 volumeDb 0 sound/strogg/tank/tank_prepfire.wav } sound tank_ready_weapon { description "preparing gun" minDistance 39 maxDistance 1181 volumeDb 0 sound/strogg/tank/ready_weapon.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // TANK MOVEMENT //////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound tank_servo { description "the squeaky tank gets the...ahh nevermind." minDistance 39 maxDistance 990 volumeDb -10 no_dups sound/strogg/tank/tank_servo1.wav //sound/strogg/tank/tank_servo2.wav } sound tank_footsteps { description "various footsteps for tank walking. These used to be painfully dreadful." minDistance 39 maxDistance 984 volumeDb -5 frequencyshift 0.8000000119,1.2000000477 no_dups shakes 0.1 sound/strogg/tank/tank_step1.wav // sound/strogg/tank/run_02.wav // sound/strogg/tank/run_03.wav // sound/strogg/tank/run_04.wav } sound tank_grenade_prepare { description "preparing the grenade launcher" minDistance 39 maxDistance 984 volumeDb 0 no_occlusion sound/strogg/tank/tank_prepfire.wav } sound tank_swing { description "whiff" minDistance 39 maxDistance 866 volumeDb 10 //sound/weapons/impact/whooshes_melee/whoosh1.wav //sound/weapons/impact/whooshes_melee/whoosh2.wav //sound/weapons/impact/whooshes_melee/whoosh3.wav //sound/weapons/impact/whooshes_melee/whoosh4.wav sound/strogg/tank/tank_melee1.wav //sound/strogg/tank/growl2.wav } sound tank_growl { description "grrrrr" minDistance 393 maxDistance 1181 volumeDb 0 no_dups sound/strogg/tank/growl1.wav sound/null.wav sound/strogg/tank/growl2.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // TANK WEAPONS //////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound tank_nailgun_fire { minDistance 196 maxDistance 1181 volumeDb 0 frequencyshift 0.8000000119,1.2000000477 sound/strogg/tank/tank_nailgunfire.wav } sound tank_machinegun_fire { minDistance 196 maxDistance 1181 volumeDb 0 frequencyshift 0.8000000119,1.2000000477 sound/strogg/tank/m_gun1.wav sound/strogg/tank/m_gun2.wav sound/strogg/tank/m_gun3.wav } sound tank_missile_loop { description "missile loop" minDistance 30 maxDistance 350 volumeDb 0 looping sound/strogg/tank/tank_missileloop.wav } sound tank_punch { description "pow" minDistance 39 maxDistance 787 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/weapons/impact/whooshes_melee/melee_hit1.wav sound/weapons/impact/whooshes_melee/melee_hit2.wav sound/weapons/impact/whooshes_melee/melee_hit3.wav } sound tank_railgun { description "voip" minDistance 196 maxDistance 1281 volumeDb 1 frequencyshift 0.8000000119,1.2000000477 sound/strogg/tank/tank_railgunfire.wav } sound tank_chargerailgun { description "voip" minDistance 196 maxDistance 1181 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/strogg/tank/tank_railpowerup.wav } sound tank_grenade_launch { description "test sound for tank idle" minDistance 196 maxDistance 1181 volumeDb 0 sound/strogg/tank/tank_missilefire.wav } sound tank_missile_launch { description "test sound for tank idle" minDistance 196 maxDistance 1181 volumeDb 0 sound/strogg/tank/tank_missilefire.wav } sound tank_machinegun { description "test sound for tank idle" minDistance 196 maxDistance 1181 volumeDb 0 frequencyshift 0.8000000119,1.2000000477 sound/strogg/tank/machinegun_01.wav sound/strogg/tank/machinegun_02.wav } sound tank_nailgun_fireseq { minDistance 196 maxDistance 1181 volumeDb 4 //frequencyshift 0.8000000119,1.2000000477 sound/strogg/tank/tank_nailgunfireseq.wav } sound tank_missileexp { minDistance 196 maxDistance 1181 volumeDb 10 frequencyshift 0.7000000119,1.3000000477 //shake 0.4 sound/strogg/tank/tank_missileexp1.wav sound/strogg/tank/tank_missileexp2.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // TANK VOCALIZATIONS //////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound tank_alert { description "tank sees you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/tank/alert1.wav sound/strogg/tank/alert2.wav } sound tank_rush { description "tank rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/tank/rush1.wav sound/strogg/tank/rush2.wav } sound tank_checkfire { description "tank rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/tank/mandown.wav } sound tank_mandown { description "tank rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/tank/mandown.wav } sound tank_moveup { description "tank rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/tank/moveup.wav } sound tank_breathe { description "the tank has asthma" minDistance 393 maxDistance 787 volumeDb -9 //no_dups sound/strogg/tank/tank_melee1.wav //sound/strogg/tank/breath02.wav //sound/strogg/tank/breath03.wav //sound/strogg/tank/breath04.wav //sound/null.wav } //////////////////////////// // TANK DEATH, PAIN, BODY //////////////////////////// sound tank_pain { description "test sound for tank idle" minDistance 393 maxDistance 984 volumeDb 0 sound/strogg/tank/pain1.wav sound/strogg/tank/pain2.wav sound/strogg/tank/pain3.wav } sound tank_die { description "death to the tank" minDistance 393 maxDistance 1377 volumeDb 0 sound/strogg/tank/die1.wav sound/strogg/tank/die2.wav }