mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
220 lines
7.5 KiB
Plaintext
220 lines
7.5 KiB
Plaintext
*3DSMAX_ASCIIEXPORT 200
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*COMMENT "AsciiExport Version 2.00 - Sat Nov 12 06:23:43 2005"
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*SCENE {
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*SCENE_FILENAME "debris_ice.max"
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*SCENE_FIRSTFRAME 0
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*SCENE_LASTFRAME 300
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*SCENE_FRAMESPEED 30
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*SCENE_TICKSPERFRAME 160
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*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
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*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
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}
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*MATERIAL_LIST {
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*MATERIAL_COUNT 2
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*MATERIAL 0 {
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*MATERIAL_NAME "sdrtt"
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*MATERIAL_CLASS "Standard"
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*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
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*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
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*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
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*MATERIAL_SHINE 0.1000
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*MATERIAL_SHINESTRENGTH 0.0000
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*MATERIAL_TRANSPARENCY 0.0000
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*MATERIAL_WIRESIZE 1.0000
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*MATERIAL_SHADING Blinn
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*MATERIAL_XP_FALLOFF 0.0000
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*MATERIAL_SELFILLUM 0.0000
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*MATERIAL_FALLOFF In
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*MATERIAL_XP_TYPE Filter
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*MAP_DIFFUSE {
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*MAP_NAME "Map #155"
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*MAP_CLASS "Bitmap"
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*MAP_SUBNO 1
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*MAP_AMOUNT 1.0000
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*BITMAP "C:\Ritual\Q4X\game\q4xbase\textures\rock\q4x_sand01_to_q4x_sharprock01_brown.tga"
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*MAP_TYPE Screen
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*UVW_U_OFFSET 0.0000
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*UVW_V_OFFSET 0.0000
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*UVW_U_TILING 1.0000
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*UVW_V_TILING 1.0000
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*UVW_ANGLE 0.0000
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*UVW_BLUR 1.0000
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*UVW_BLUR_OFFSET 0.0000
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*UVW_NOUSE_AMT 1.0000
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*UVW_NOISE_SIZE 1.0000
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*UVW_NOISE_LEVEL 1
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*UVW_NOISE_PHASE 0.0000
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*BITMAP_FILTER Pyramidal
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}
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}
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*MATERIAL 1 {
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*MATERIAL_NAME "08 - Default"
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*MATERIAL_CLASS "Standard"
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*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
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*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
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*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
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*MATERIAL_SHINE 0.1000
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*MATERIAL_SHINESTRENGTH 0.0000
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*MATERIAL_TRANSPARENCY 0.0000
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*MATERIAL_WIRESIZE 1.0000
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*MATERIAL_SHADING Blinn
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*MATERIAL_XP_FALLOFF 0.0000
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*MATERIAL_SELFILLUM 0.0000
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*MATERIAL_FALLOFF In
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*MATERIAL_XP_TYPE Filter
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*MAP_DIFFUSE {
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*MAP_NAME "Map #169"
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*MAP_CLASS "Bitmap"
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*MAP_SUBNO 1
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*MAP_AMOUNT 1.0000
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*BITMAP "C:\Ritual\Q4X\game\q4xbase\common\freezegib\ice01.tga"
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*MAP_TYPE Screen
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*UVW_U_OFFSET 0.0000
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*UVW_V_OFFSET 0.0000
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*UVW_U_TILING 1.0000
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*UVW_V_TILING 1.0000
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*UVW_ANGLE 0.0000
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*UVW_BLUR 1.0000
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*UVW_BLUR_OFFSET 0.0000
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*UVW_NOUSE_AMT 1.0000
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*UVW_NOISE_SIZE 1.0000
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*UVW_NOISE_LEVEL 1
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*UVW_NOISE_PHASE 0.0000
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*BITMAP_FILTER Pyramidal
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}
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}
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}
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*GEOMOBJECT {
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*NODE_NAME "Object04"
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*NODE_TM {
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*NODE_NAME "Object04"
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*INHERIT_POS 0 0 0
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*INHERIT_ROT 0 0 0
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*INHERIT_SCL 0 0 0
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*TM_ROW0 1.0000 0.0000 0.0000
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*TM_ROW1 0.0000 1.0000 0.0000
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*TM_ROW2 0.0000 0.0000 1.0000
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*TM_ROW3 0.0000 0.0000 0.0000
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*TM_POS 0.0000 0.0000 0.0000
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*TM_ROTAXIS 0.0000 0.0000 0.0000
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*TM_ROTANGLE 0.0000
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*TM_SCALE 1.0000 1.0000 1.0000
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*TM_SCALEAXIS 0.0000 0.0000 0.0000
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*TM_SCALEAXISANG 0.0000
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}
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*MESH {
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*TIMEVALUE 0
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*MESH_NUMVERTEX 8
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*MESH_NUMFACES 12
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*MESH_VERTEX_LIST {
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*MESH_VERTEX 0 3.1483 -4.8206 2.3742
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*MESH_VERTEX 1 -0.3381 4.8206 -3.8615
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*MESH_VERTEX 2 4.6818 5.1995 2.4193
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*MESH_VERTEX 3 -1.0027 -1.5415 5.8896
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*MESH_VERTEX 4 -5.0515 1.4412 -0.8172
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*MESH_VERTEX 5 0.1808 -5.1995 -3.0737
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*MESH_VERTEX 6 5.0515 -2.5386 -2.0472
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*MESH_VERTEX 7 -0.1642 -0.7029 -5.8896
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}
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*MESH_FACE_LIST {
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*MESH_FACE 0: A: 3 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 1: A: 7 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 2: A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 3: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 4: A: 7 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 5: A: 1 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 6: A: 7 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 7: A: 5 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 8: A: 6 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 9: A: 0 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 10: A: 7 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 11: A: 7 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
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}
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*MESH_NUMTVERTEX 13
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*MESH_TVERTLIST {
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*MESH_TVERT 0 6.8205 -3.0614 0.0000
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*MESH_TVERT 1 6.8447 -3.0492 0.0000
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*MESH_TVERT 2 6.7982 -3.0648 0.0000
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*MESH_TVERT 3 -3.9235 -4.3470 0.0000
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*MESH_TVERT 4 -3.9179 -4.3858 0.0000
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*MESH_TVERT 5 -3.9406 -4.3722 0.0000
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*MESH_TVERT 6 6.8013 -3.0357 0.0000
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*MESH_TVERT 7 -3.9196 -4.3597 0.0000
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*MESH_TVERT 8 6.8208 -3.0306 0.0000
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*MESH_TVERT 9 6.8107 -3.0474 0.0000
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*MESH_TVERT 10 -3.9034 -4.3699 0.0000
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*MESH_TVERT 11 -3.9091 -4.3358 0.0000
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*MESH_TVERT 12 -3.9328 -4.3392 0.0000
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}
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*MESH_NUMTVFACES 12
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*MESH_TFACELIST {
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*MESH_TFACE 0 7 5 10
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*MESH_TFACE 1 9 1 8
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*MESH_TFACE 2 7 10 11
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*MESH_TFACE 3 7 3 5
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*MESH_TFACE 4 9 6 2
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*MESH_TFACE 5 4 10 5
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*MESH_TFACE 6 9 8 6
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*MESH_TFACE 7 11 3 7
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*MESH_TFACE 8 12 5 3
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*MESH_TFACE 9 3 11 12
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*MESH_TFACE 10 9 2 0
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*MESH_TFACE 11 9 0 1
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}
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*MESH_NORMALS {
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*MESH_FACENORMAL 0 -0.4540 0.6795 0.5763
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*MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182
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*MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425
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*MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101
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*MESH_FACENORMAL 1 0.6301 0.4106 -0.6591
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*MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957
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*MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425
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*MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911
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*MESH_FACENORMAL 2 -0.7469 -0.6443 0.1643
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*MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182
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*MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101
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*MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182
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*MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220
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*MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101
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*MESH_FACENORMAL 5 -0.4271 0.8566 0.2897
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*MESH_VERTEXNORMAL 1 -0.0481 0.8140 -0.5788
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*MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101
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*MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425
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*MESH_FACENORMAL 6 0.4163 -0.4594 -0.7846
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*MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957
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*MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911
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*MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220
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*MESH_FACENORMAL 7 -0.4278 -0.8552 0.2925
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*MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220
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*MESH_VERTEXNORMAL 0 0.4254 -0.7778 0.4626
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*MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182
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*MESH_FACENORMAL 8 0.9338 -0.1444 0.3274
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*MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425
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*MESH_FACENORMAL 9 0.5028 -0.8371 -0.2156
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*MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220
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*MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911
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*MESH_FACENORMAL 10 -0.6441 0.2457 -0.7244
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*MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957
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*MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101
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*MESH_VERTEXNORMAL 1 -0.0481 0.8140 -0.5788
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*MESH_FACENORMAL 11 0.7492 0.2490 -0.6138
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*MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957
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*MESH_VERTEXNORMAL 1 -0.0481 0.8140 -0.5788
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*MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425
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}
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}
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*PROP_MOTIONBLUR 0
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*PROP_CASTSHADOW 1
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*PROP_RECVSHADOW 1
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*MATERIAL_REF 1
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}
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