*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Nov 12 06:23:43 2005" *SCENE { *SCENE_FILENAME "debris_ice.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 300 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 2 *MATERIAL 0 { *MATERIAL_NAME "sdrtt" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #155" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4xbase\textures\rock\q4x_sand01_to_q4x_sharprock01_brown.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "08 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5880 0.5880 0.5880 *MATERIAL_DIFFUSE 0.5880 0.5880 0.5880 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #169" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4xbase\common\freezegib\ice01.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Object04" *NODE_TM { *NODE_NAME "Object04" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 3.1483 -4.8206 2.3742 *MESH_VERTEX 1 -0.3381 4.8206 -3.8615 *MESH_VERTEX 2 4.6818 5.1995 2.4193 *MESH_VERTEX 3 -1.0027 -1.5415 5.8896 *MESH_VERTEX 4 -5.0515 1.4412 -0.8172 *MESH_VERTEX 5 0.1808 -5.1995 -3.0737 *MESH_VERTEX 6 5.0515 -2.5386 -2.0472 *MESH_VERTEX 7 -0.1642 -0.7029 -5.8896 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 7 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 2: A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 3: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 4: A: 7 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 5: A: 1 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 6: A: 7 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 5 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 8: A: 6 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 9: A: 0 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 10: A: 7 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 11: A: 7 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 13 *MESH_TVERTLIST { *MESH_TVERT 0 6.8205 -3.0614 0.0000 *MESH_TVERT 1 6.8447 -3.0492 0.0000 *MESH_TVERT 2 6.7982 -3.0648 0.0000 *MESH_TVERT 3 -3.9235 -4.3470 0.0000 *MESH_TVERT 4 -3.9179 -4.3858 0.0000 *MESH_TVERT 5 -3.9406 -4.3722 0.0000 *MESH_TVERT 6 6.8013 -3.0357 0.0000 *MESH_TVERT 7 -3.9196 -4.3597 0.0000 *MESH_TVERT 8 6.8208 -3.0306 0.0000 *MESH_TVERT 9 6.8107 -3.0474 0.0000 *MESH_TVERT 10 -3.9034 -4.3699 0.0000 *MESH_TVERT 11 -3.9091 -4.3358 0.0000 *MESH_TVERT 12 -3.9328 -4.3392 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 7 5 10 *MESH_TFACE 1 9 1 8 *MESH_TFACE 2 7 10 11 *MESH_TFACE 3 7 3 5 *MESH_TFACE 4 9 6 2 *MESH_TFACE 5 4 10 5 *MESH_TFACE 6 9 8 6 *MESH_TFACE 7 11 3 7 *MESH_TFACE 8 12 5 3 *MESH_TFACE 9 3 11 12 *MESH_TFACE 10 9 2 0 *MESH_TFACE 11 9 0 1 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.4540 0.6795 0.5763 *MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182 *MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425 *MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101 *MESH_FACENORMAL 1 0.6301 0.4106 -0.6591 *MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957 *MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425 *MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911 *MESH_FACENORMAL 2 -0.7469 -0.6443 0.1643 *MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182 *MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101 *MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220 *MESH_FACENORMAL 3 0.5985 -0.0952 0.7955 *MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182 *MESH_VERTEXNORMAL 0 0.4254 -0.7778 0.4626 *MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425 *MESH_FACENORMAL 4 -0.7390 -0.3974 -0.5440 *MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957 *MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220 *MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101 *MESH_FACENORMAL 5 -0.4271 0.8566 0.2897 *MESH_VERTEXNORMAL 1 -0.0481 0.8140 -0.5788 *MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101 *MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425 *MESH_FACENORMAL 6 0.4163 -0.4594 -0.7846 *MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957 *MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911 *MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220 *MESH_FACENORMAL 7 -0.4278 -0.8552 0.2925 *MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220 *MESH_VERTEXNORMAL 0 0.4254 -0.7778 0.4626 *MESH_VERTEXNORMAL 3 -0.3470 -0.1911 0.9182 *MESH_FACENORMAL 8 0.9338 -0.1444 0.3274 *MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911 *MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425 *MESH_VERTEXNORMAL 0 0.4254 -0.7778 0.4626 *MESH_FACENORMAL 9 0.5028 -0.8371 -0.2156 *MESH_VERTEXNORMAL 0 0.4254 -0.7778 0.4626 *MESH_VERTEXNORMAL 5 -0.2115 -0.8816 -0.4220 *MESH_VERTEXNORMAL 6 0.8844 -0.2548 -0.3911 *MESH_FACENORMAL 10 -0.6441 0.2457 -0.7244 *MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957 *MESH_VERTEXNORMAL 4 -0.9802 0.1977 0.0101 *MESH_VERTEXNORMAL 1 -0.0481 0.8140 -0.5788 *MESH_FACENORMAL 11 0.7492 0.2490 -0.6138 *MESH_VERTEXNORMAL 7 -0.0665 -0.0650 -0.9957 *MESH_VERTEXNORMAL 1 -0.0481 0.8140 -0.5788 *MESH_VERTEXNORMAL 2 0.5729 0.7446 0.3425 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 }