mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
467 lines
13 KiB
Modula-2
467 lines
13 KiB
Modula-2
//----------------------------------------------------------------
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// goobgun.def
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//----------------------------------------------------------------
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export goobgun
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{
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options -game /q4xbase -prefix SRL_ -scale .4 -keep offset lighter light_pivot reticle canister muzzle_flash peice1 peice2 peice3 plunger tube tube1 tube2 tube3 -skipmesh rt_strogg_arm_mesh -skipmesh lft_strogg_arm_mesh -sourcedir models/weapons/flame_goop/animations -destdir models/weapons/goob_gun
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addoptions -skipmesh rt_strogg_arm_mesh
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addoptions -skipmesh lft_strogg_arm_mesh
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mesh idle_00.ma -dest mesh
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anim idle_00.ma -dest idle
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anim fire_00.ma -dest fire -range 4 10
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anim raise_00.ma -dest raise
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anim lower_00.ma -dest lower
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anim fire_00.ma -dest reload -range 11 24
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anim reload_slow.ma -dest reload_empty
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anim reload_slow.ma -dest idle_empty -range 1 2
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}
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/* viewmodel will fix
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export goobgun_strogg
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{
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options -prefix SRL_ -scale .4 -keep muzzle_flash l_vent r_vent -sourcedir work/models/weapons/strogg_rocket_launcher/animations -destdir models/weapons/rocketlauncher
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addoptions -skipmesh rt_arm_mesh
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addoptions -skipmesh lft_arm_mesh
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mesh idle_00.ma -dest mesh_strogg
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}
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export goobgun
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{
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options -prefix PLAYER_RKT_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/animation_mocap_cinematics -destdir models/weapons/rocketlauncher/world -rename ATTACHER origin -clearorigin
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mesh newMarine_oneframe_idle.ma -dest rocketlauncher
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anim newMarine_oneframe_idle.ma -dest idle
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}
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*/
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entityDef viewStyle_q3_goobgun {
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"viewoffset" "-2.6 2.2 2.3"
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"viewangles" "5.7 -3.9 -1.2"
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}
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//--------------------------------------------------------------------------------------------------------------------
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// Weapon Definition
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//--------------------------------------------------------------------------------------------------------------------
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entityDef weapon_goobgun
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{
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"editor_menu" "pickup"
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Napalm Launcher"
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"spawnclass" "idItem"
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"weaponclass" "WeaponGoobGun"
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"size" "32 32 32"
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"model_view" "weapon_goobgun_view"
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"model_world" "weapon_goobgun_world"
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"model" "models/weapons/goob_gun/w_flamegun.ase"
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"def_dropItem" "weapon_goobgun"
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"mtr_crosshair" "gfx/guis/crosshairs/crosshair_rocketlauncher"
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"joint_attach" "RKT_ATTACHER"
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"joint_view_flash" "muzzle_flash"
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"joint_view_barrel" "muzzle_flash"
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"joint_world_flash" "muzzle_flash"
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"def_mod1" "wpmod_goobgun_flamethrower"
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"inv_weapon" "weapon_goobgun"
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"inv_start_ammo_goobgun" "10"
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"inv_item" "1"
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//"inv_icon" "gfx/guis/hud/icons/item_fire.tga"
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"inv_icon" "gfx/guis/hud/icons/item_fire.tga"
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"inv_name" "Napalm Launcher"
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"fireRate" ".8"
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// "reloadRate" ".1"
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"spread" "0"
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"dirOffset" "0 0 .1"
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"weaponname" "Napalm Launcher"
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"def_projectile" "projectile_goob"
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"def_altprojectile" "projectile_flame"
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"ammoType" "ammo_goobgun"
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"clipSize" "20"
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"ammoRequired" "1"
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"gui" "guis/weapons/firegun.gui"
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"mtr_icon" "gfx/guis/hud/icons/gun_flamegun"
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"muzzle_kick_time" "0.5"
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"muzzle_kick_maxtime" "0.5"
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"muzzle_kick_angles" "-15 0 0"
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"muzzle_kick_offset" "3 0 3"
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"recoilTime" "50"
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"recoilAngles" "-.20 0 0"
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"mtr_flashShader" "lights/muzzleflash"
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"flashColor" "0.99 0.84 .31"
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"flashRadius" "200"
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"flashPointLight" "1"
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"flashTime" ".1"
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"flashViewOffset" "15 -5 -5"
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"mtr_guiLightShader" "lights/viewWeaponGuiLight"
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"fx_muzzleflash" "effects/weapons/rocketlauncher/muzzleflash.fx"
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"fx_altmuzzleflash" "effects/weapons/goobgun/alt_corefire.fx"
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"fx_muzzleflash_world" "effects/weapons/rocketlauncher/muzzleflash_world.fx"
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"fx_altmuzzleflash_world" "effects/weapons/goobgun/alt_corefire.fx"
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"fx_respawn" "effects/mp/itemrespawn.fx"
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"snd_acquire" "pickup_weapon"
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"foreshorten" ".6"
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"def_viewStyle" "viewStyle_q3_goobgun"
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"weaponAngleOffsetAverages" "10"
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"weaponAngleOffsetScale" ".15"
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"weaponAngleOffsetMax" "3"
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"weaponOffsetTime" "600"
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"weaponOffsetScale" "0.002"
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"useAltFireAnim" "1"
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// "launchFromBarrel" "1"
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"dbTitle" "Napalm Launcher"
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"dbText" "Sticky Like Napalm."
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"dbFilter" "weapon"
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"cylinderMoveTime" "850"
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"cylinder_offset0" "-2.235"
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"cylinder_offset1" "-2.487"
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"cylinder_offset2" "-1.806"
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"cylinder_offset3" "-0.798"
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"cylinder_joint0" "plunger"
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"cylinder_joint1" "peice1"
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"cylinder_joint2" "peice2"
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"cylinder_joint3" "peice3"
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}
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entityDef weapon_goobgun_mp
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{
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"inherit" "weapon_goobgun"
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"clipSize" "0"
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"inv_icon" "gfx/guis/hud/icons/item_flamegun_colored"
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}
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entityDef moveable_item_goobgun
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{
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"inherit" "weapon_goobgun"
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"editor_rotatable" "1"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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//--------------------------------------------------------------------------------------------------------------------
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// Models
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//--------------------------------------------------------------------------------------------------------------------
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model weapon_goobgun_view
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{
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mesh models/weapons/goob_gun/mesh.md5mesh
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channel legs ( *origin -*tube)
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channel torso ( *tube)
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anim altfire models/weapons/goob_gun/idle.md5anim
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anim altidle models/weapons/goob_gun/idle.md5anim
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anim idle models/weapons/goob_gun/idle.md5anim
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anim fire models/weapons/goob_gun/fire.md5anim
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{
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rate .25
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frame 1 sound_weapon weapon_goobgun_fire_mono
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frame 1 sound_voice weapon_goobgun_fire
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//frame 1 fx effects/weapons/rocketlauncher/vent.fx muzzle_flash
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//frame 1 fx effects/weapons/rocketlauncher/vent.fx muzzle_flash
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}
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anim idle_empty models/weapons/goob_gun/idle_empty.md5anim
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anim reload models/weapons/goob_gun/reload.md5anim
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{
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rate 2
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frame 1 object_call MoveCylinder
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frame 4 sound_body weapon_goobgun_reload
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//frame 9 sound_body2 player_rocketlauncher_servo
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}
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anim reload_empty models/weapons/goob_gun/reload_empty.md5anim
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{
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frame 96 sound_body weapon_goobgun_reload
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frame 24 sound weapon_shotgun_clipout
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frame 73 sound weapon_shotgun_clipin
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//frame 8 sound_body2 player_rocketlauncher_servo
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}
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anim raise models/weapons/goob_gun/raise.md5anim
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anim putaway models/weapons/goob_gun/lower.md5anim
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{
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frame 1 sound weapon_switch
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}
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}
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model weapon_goobgun_view_strogg
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{
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inherit weapon_rocketlauncher_view
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mesh models/weapons/goob_gun/mesh_strogg.md5mesh
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channel legs ( *origin -*reload_rack -*ram -iris_bone_6 -iris_bone_5 -iris_bone_4 -iris_bone_3 -iris_bone_2 -iris_bone_1 )
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channel torso ( *reload_rack *ram iris_bone_6 iris_bone_5 iris_bone_4 iris_bone_3 iris_bone_2 iris_bone_1 )
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}
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model weapon_goobgun_world
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{
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mesh models/weapons/rocketlauncher/world/rocketlauncher.md5mesh
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anim idle models/weapons/rocketlauncher/world/idle.md5anim
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}
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//--------------------------------------------------------------------------------------------------------------------
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// Projectile
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//--------------------------------------------------------------------------------------------------------------------
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entityDef projectile_goob
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{
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"spawnclass" "idProjectile"
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"size" "7 7 7"
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"cone" "2"
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"noshadows" "1"
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"clipmask_largeshot" "1"
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"no_contents" "0"
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"model" "models/weapons/goob_gun/flame_gun_glob.ase"
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"def_damage" "damage_goobDirect"
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"def_splash_damage" "damage_goobSplash"
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"speed" "1200"
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"angular_velocity" "-10 5 1"
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"settle_duration" "0.08"
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"linear_friction" "0"
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"angular_friction" "0"
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"contact_friction" "10"
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//"bounce" ".65"
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"gravity" "1.2"
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"fuse" "2.5"
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"detonate_on_fuse" "1"
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"detonate_on_death" "0"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_gib" "1"
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"decal_size" "75"
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"flyEffectAttenuateSpeed" "200"
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"airBurst_desc" "midair_"
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"fx_fly" "effects/weapons/goobgun/flyburn.fx"
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"fx_impact_water" "effects/ambient/splash_med.fx"
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"snd_ricochet" "weapon_goobgun_bounce"
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// These are the impact effects and the detonation effects.
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//"fx_detonate" "effects/weapons/goobgun/detonate.fx"
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//"fx_impact" "effects/weapons/goobgun/areaburn"
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//"fx_impact_actor" "effects/weapons/goobgun/actorimpact"
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"fx_impact_actor" "effects/weapons/rocketlauncher/detonate.fx"
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"fx_detonate" "effects/weapons/goobgun/detonate.fx"
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"fx_impact" "effects/weapons/goobgun/impact.fx"
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"delay_residual" "1.5"
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"residual_time" "6"
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"def_residual_damage" "damage_lightTank_residualPlasma"
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//spawn impact entity information
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"impactEntity" "impact_goob_projectile"
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"numImpactEntities" "6"
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"ieMinPitch" "20"
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"ieMaxPitch" "80"
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"ieSlicePercentage" "1.00"
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"net_syncPhysics" "1"
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}
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entityDef projectile_goob_burst
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{
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"inherit" "projectile_goob"
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"numImpactEntities" "8"
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"speed" "1600"
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}
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entityDef impact_goob_projectile
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{
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"inherit" "projectile_grenade"
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"mins" "-16 -16 -16"
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"maxs" "16 16 16"
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"no_contents" "0"
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"fuse" "0.05"
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"fuse_random" "0.3"
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"velocity" "15"
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"speed" "250"
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"gravity" "0.5"
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"detonate_on_fuse" "1"
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"detonate_on_death" "0"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"fx_impact" "effects/weapons/goobgun/globburn"
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"fx_impact_actor" "effects/monsters/light_tank/plasma_impact_actor"
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"fx_detonate" "effects/weapons/goobgun/detonate.fx"
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"fx_fly" ""
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"delay_residual" "3"
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"residual_time" "6"
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"def_residual_damage" "damage_lightTank_residualPlasma"
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"def_damage" "damage_goobDirect"
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"def_splash_damage" "damage_goobSplash"
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"model" "models/weapons/goob_gun/flame_gun_globsmall.ase"
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"net_syncPhysics" "1"
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}
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//--------------------------------------------------------------------------------------------------------------------
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// Damage
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//--------------------------------------------------------------------------------------------------------------------
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entityDef damage_goobDirect
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{
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"spawnclass" "FireDOTEntity"
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"damage" "35"
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"push" "0"
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"gib" "1"
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"deathPush" "200"
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"deathPushMin" "3000 2000"
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"deathPushMax" "5000 3000"
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"pain" "fire"
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"damagePerSecond" "10"
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"lifetime" "5000"
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"numfirespreads" "20"
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"firespreadtime" "120"
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"fx_dmgeffect" "effects/weapons/goobgun/burn"
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"filter_goob" "1"
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}
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entityDef damage_goobSplash
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{
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"spawnclass" "FireDOTEntity"
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"damage" "25"
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"radius" "120"
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"knockback" "100"
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"push" "10000"
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"gib" "0"
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"pain" "fire"
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"deathPush" "100"
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"deathPushMin" "5000 6000"
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"deathPushMax" "7000 8000"
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"damagePerSecond" "10"
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"lifetime" "5000"
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"numfirespreads" "20"
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"firespreadtime" "120"
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"fx_dmgeffect" "effects/weapons/goobgun/burn"
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"filter_goob" "1"
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}
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entityDef projectile_flame
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{
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"inherit" "projectile_blaster"
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"size" "3 3 3"
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"cone" "2"
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"clipmask_largeshot" "0"
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"def_damage" "damage_goobDirect"
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"speed" "1800"
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"orient_towards_motion" "1"
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"gravity" "0"
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"fuse" "0.40"
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"detonate_on_fuse" "1"
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"detonate_on_death" "0"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"detonate_on_bounce" "1"
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"fx_impact" ""
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"fx_fly" ""
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"fx_impact_concrete" "effects/weapons/hyperblaster/impact_concrete.fx"
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"fx_impact_rock" "effects/weapons/hyperblaster/impact_concrete.fx"
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"fx_impact_glass" "effects/weapons/hyperblaster/impact_glass.fx"
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"fx_impact_bpglass" "effects/weapons/hyperblaster/impact_bpglass.fx"
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"fx_impact_electronics" "effects/weapons/hyperblaster/impact_electronics.fx"
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"fx_impact_flesh" "effects/weapons/hyperblaster/impact_flesh.fx"
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"fx_impact_monstermetal" "effects/weapons/hyperblaster/impact_flesh.fx"
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"fx_trail" ""
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"fx_impact_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
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"fx_impact_concrete_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
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"fx_impact_rock_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
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"fx_impact_glass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
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"fx_impact_bpglass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
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"fx_impact_electronics_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
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}
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//entityDef damage_goobSplash_mp
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//{
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// "inherit" "damage_goobSplash"
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// "knockback" "100"
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// "attackerDamageScale" "0.25"
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// "attackerPushScale" "4.0"
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//}
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entityDef wpmod_goobgun_flamethrower
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{
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"weapon" "weapon_goobgun"
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"zoomFov" "90"
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"zoomTime" ".1"
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"zoomHideCrosshair" "0"
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"altFireRate" ".2"
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}
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entityDef weaponmod_goobgun_flamethrower
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_menu" "pickup"
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"editor_usage" "Flamethrower Modification"
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"spawnclass" "idItem"
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"size" "32 32 32"
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"inv_weaponmod" "wpmod_goobgun_flamethrower"
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"inv_item" "1"
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"model" "models/items/ammo/ammo_box.lwo"
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"inv_icon" "gfx/guis/hud/icons/item_fire.tga"
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} |