//---------------------------------------------------------------- // goobgun.def //---------------------------------------------------------------- export goobgun { options -game /q4xbase -prefix SRL_ -scale .4 -keep offset lighter light_pivot reticle canister muzzle_flash peice1 peice2 peice3 plunger tube tube1 tube2 tube3 -skipmesh rt_strogg_arm_mesh -skipmesh lft_strogg_arm_mesh -sourcedir models/weapons/flame_goop/animations -destdir models/weapons/goob_gun addoptions -skipmesh rt_strogg_arm_mesh addoptions -skipmesh lft_strogg_arm_mesh mesh idle_00.ma -dest mesh anim idle_00.ma -dest idle anim fire_00.ma -dest fire -range 4 10 anim raise_00.ma -dest raise anim lower_00.ma -dest lower anim fire_00.ma -dest reload -range 11 24 anim reload_slow.ma -dest reload_empty anim reload_slow.ma -dest idle_empty -range 1 2 } /* viewmodel will fix export goobgun_strogg { options -prefix SRL_ -scale .4 -keep muzzle_flash l_vent r_vent -sourcedir work/models/weapons/strogg_rocket_launcher/animations -destdir models/weapons/rocketlauncher addoptions -skipmesh rt_arm_mesh addoptions -skipmesh lft_arm_mesh mesh idle_00.ma -dest mesh_strogg } export goobgun { options -prefix PLAYER_RKT_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/animation_mocap_cinematics -destdir models/weapons/rocketlauncher/world -rename ATTACHER origin -clearorigin mesh newMarine_oneframe_idle.ma -dest rocketlauncher anim newMarine_oneframe_idle.ma -dest idle } */ entityDef viewStyle_q3_goobgun { "viewoffset" "-2.6 2.2 2.3" "viewangles" "5.7 -3.9 -1.2" } //-------------------------------------------------------------------------------------------------------------------- // Weapon Definition //-------------------------------------------------------------------------------------------------------------------- entityDef weapon_goobgun { "editor_menu" "pickup" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Napalm Launcher" "spawnclass" "idItem" "weaponclass" "WeaponGoobGun" "size" "32 32 32" "model_view" "weapon_goobgun_view" "model_world" "weapon_goobgun_world" "model" "models/weapons/goob_gun/w_flamegun.ase" "def_dropItem" "weapon_goobgun" "mtr_crosshair" "gfx/guis/crosshairs/crosshair_rocketlauncher" "joint_attach" "RKT_ATTACHER" "joint_view_flash" "muzzle_flash" "joint_view_barrel" "muzzle_flash" "joint_world_flash" "muzzle_flash" "def_mod1" "wpmod_goobgun_flamethrower" "inv_weapon" "weapon_goobgun" "inv_start_ammo_goobgun" "10" "inv_item" "1" //"inv_icon" "gfx/guis/hud/icons/item_fire.tga" "inv_icon" "gfx/guis/hud/icons/item_fire.tga" "inv_name" "Napalm Launcher" "fireRate" ".8" // "reloadRate" ".1" "spread" "0" "dirOffset" "0 0 .1" "weaponname" "Napalm Launcher" "def_projectile" "projectile_goob" "def_altprojectile" "projectile_flame" "ammoType" "ammo_goobgun" "clipSize" "20" "ammoRequired" "1" "gui" "guis/weapons/firegun.gui" "mtr_icon" "gfx/guis/hud/icons/gun_flamegun" "muzzle_kick_time" "0.5" "muzzle_kick_maxtime" "0.5" "muzzle_kick_angles" "-15 0 0" "muzzle_kick_offset" "3 0 3" "recoilTime" "50" "recoilAngles" "-.20 0 0" "mtr_flashShader" "lights/muzzleflash" "flashColor" "0.99 0.84 .31" "flashRadius" "200" "flashPointLight" "1" "flashTime" ".1" "flashViewOffset" "15 -5 -5" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "fx_muzzleflash" "effects/weapons/rocketlauncher/muzzleflash.fx" "fx_altmuzzleflash" "effects/weapons/goobgun/alt_corefire.fx" "fx_muzzleflash_world" "effects/weapons/rocketlauncher/muzzleflash_world.fx" "fx_altmuzzleflash_world" "effects/weapons/goobgun/alt_corefire.fx" "fx_respawn" "effects/mp/itemrespawn.fx" "snd_acquire" "pickup_weapon" "foreshorten" ".6" "def_viewStyle" "viewStyle_q3_goobgun" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".15" "weaponAngleOffsetMax" "3" "weaponOffsetTime" "600" "weaponOffsetScale" "0.002" "useAltFireAnim" "1" // "launchFromBarrel" "1" "dbTitle" "Napalm Launcher" "dbText" "Sticky Like Napalm." "dbFilter" "weapon" "cylinderMoveTime" "850" "cylinder_offset0" "-2.235" "cylinder_offset1" "-2.487" "cylinder_offset2" "-1.806" "cylinder_offset3" "-0.798" "cylinder_joint0" "plunger" "cylinder_joint1" "peice1" "cylinder_joint2" "peice2" "cylinder_joint3" "peice3" } entityDef weapon_goobgun_mp { "inherit" "weapon_goobgun" "clipSize" "0" "inv_icon" "gfx/guis/hud/icons/item_flamegun_colored" } entityDef moveable_item_goobgun { "inherit" "weapon_goobgun" "editor_rotatable" "1" "spawnclass" "idMoveableItem" "density" "0.05" "friction" "0.2" "bouncyness" "0" } //-------------------------------------------------------------------------------------------------------------------- // Models //-------------------------------------------------------------------------------------------------------------------- model weapon_goobgun_view { mesh models/weapons/goob_gun/mesh.md5mesh channel legs ( *origin -*tube) channel torso ( *tube) anim altfire models/weapons/goob_gun/idle.md5anim anim altidle models/weapons/goob_gun/idle.md5anim anim idle models/weapons/goob_gun/idle.md5anim anim fire models/weapons/goob_gun/fire.md5anim { rate .25 frame 1 sound_weapon weapon_goobgun_fire_mono frame 1 sound_voice weapon_goobgun_fire //frame 1 fx effects/weapons/rocketlauncher/vent.fx muzzle_flash //frame 1 fx effects/weapons/rocketlauncher/vent.fx muzzle_flash } anim idle_empty models/weapons/goob_gun/idle_empty.md5anim anim reload models/weapons/goob_gun/reload.md5anim { rate 2 frame 1 object_call MoveCylinder frame 4 sound_body weapon_goobgun_reload //frame 9 sound_body2 player_rocketlauncher_servo } anim reload_empty models/weapons/goob_gun/reload_empty.md5anim { frame 96 sound_body weapon_goobgun_reload frame 24 sound weapon_shotgun_clipout frame 73 sound weapon_shotgun_clipin //frame 8 sound_body2 player_rocketlauncher_servo } anim raise models/weapons/goob_gun/raise.md5anim anim putaway models/weapons/goob_gun/lower.md5anim { frame 1 sound weapon_switch } } model weapon_goobgun_view_strogg { inherit weapon_rocketlauncher_view mesh models/weapons/goob_gun/mesh_strogg.md5mesh channel legs ( *origin -*reload_rack -*ram -iris_bone_6 -iris_bone_5 -iris_bone_4 -iris_bone_3 -iris_bone_2 -iris_bone_1 ) channel torso ( *reload_rack *ram iris_bone_6 iris_bone_5 iris_bone_4 iris_bone_3 iris_bone_2 iris_bone_1 ) } model weapon_goobgun_world { mesh models/weapons/rocketlauncher/world/rocketlauncher.md5mesh anim idle models/weapons/rocketlauncher/world/idle.md5anim } //-------------------------------------------------------------------------------------------------------------------- // Projectile //-------------------------------------------------------------------------------------------------------------------- entityDef projectile_goob { "spawnclass" "idProjectile" "size" "7 7 7" "cone" "2" "noshadows" "1" "clipmask_largeshot" "1" "no_contents" "0" "model" "models/weapons/goob_gun/flame_gun_glob.ase" "def_damage" "damage_goobDirect" "def_splash_damage" "damage_goobSplash" "speed" "1200" "angular_velocity" "-10 5 1" "settle_duration" "0.08" "linear_friction" "0" "angular_friction" "0" "contact_friction" "10" //"bounce" ".65" "gravity" "1.2" "fuse" "2.5" "detonate_on_fuse" "1" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_gib" "1" "decal_size" "75" "flyEffectAttenuateSpeed" "200" "airBurst_desc" "midair_" "fx_fly" "effects/weapons/goobgun/flyburn.fx" "fx_impact_water" "effects/ambient/splash_med.fx" "snd_ricochet" "weapon_goobgun_bounce" // These are the impact effects and the detonation effects. //"fx_detonate" "effects/weapons/goobgun/detonate.fx" //"fx_impact" "effects/weapons/goobgun/areaburn" //"fx_impact_actor" "effects/weapons/goobgun/actorimpact" "fx_impact_actor" "effects/weapons/rocketlauncher/detonate.fx" "fx_detonate" "effects/weapons/goobgun/detonate.fx" "fx_impact" "effects/weapons/goobgun/impact.fx" "delay_residual" "1.5" "residual_time" "6" "def_residual_damage" "damage_lightTank_residualPlasma" //spawn impact entity information "impactEntity" "impact_goob_projectile" "numImpactEntities" "6" "ieMinPitch" "20" "ieMaxPitch" "80" "ieSlicePercentage" "1.00" "net_syncPhysics" "1" } entityDef projectile_goob_burst { "inherit" "projectile_goob" "numImpactEntities" "8" "speed" "1600" } entityDef impact_goob_projectile { "inherit" "projectile_grenade" "mins" "-16 -16 -16" "maxs" "16 16 16" "no_contents" "0" "fuse" "0.05" "fuse_random" "0.3" "velocity" "15" "speed" "250" "gravity" "0.5" "detonate_on_fuse" "1" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "fx_impact" "effects/weapons/goobgun/globburn" "fx_impact_actor" "effects/monsters/light_tank/plasma_impact_actor" "fx_detonate" "effects/weapons/goobgun/detonate.fx" "fx_fly" "" "delay_residual" "3" "residual_time" "6" "def_residual_damage" "damage_lightTank_residualPlasma" "def_damage" "damage_goobDirect" "def_splash_damage" "damage_goobSplash" "model" "models/weapons/goob_gun/flame_gun_globsmall.ase" "net_syncPhysics" "1" } //-------------------------------------------------------------------------------------------------------------------- // Damage //-------------------------------------------------------------------------------------------------------------------- entityDef damage_goobDirect { "spawnclass" "FireDOTEntity" "damage" "35" "push" "0" "gib" "1" "deathPush" "200" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" "pain" "fire" "damagePerSecond" "10" "lifetime" "5000" "numfirespreads" "20" "firespreadtime" "120" "fx_dmgeffect" "effects/weapons/goobgun/burn" "filter_goob" "1" } entityDef damage_goobSplash { "spawnclass" "FireDOTEntity" "damage" "25" "radius" "120" "knockback" "100" "push" "10000" "gib" "0" "pain" "fire" "deathPush" "100" "deathPushMin" "5000 6000" "deathPushMax" "7000 8000" "damagePerSecond" "10" "lifetime" "5000" "numfirespreads" "20" "firespreadtime" "120" "fx_dmgeffect" "effects/weapons/goobgun/burn" "filter_goob" "1" } entityDef projectile_flame { "inherit" "projectile_blaster" "size" "3 3 3" "cone" "2" "clipmask_largeshot" "0" "def_damage" "damage_goobDirect" "speed" "1800" "orient_towards_motion" "1" "gravity" "0" "fuse" "0.40" "detonate_on_fuse" "1" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "detonate_on_bounce" "1" "fx_impact" "" "fx_fly" "" "fx_impact_concrete" "effects/weapons/hyperblaster/impact_concrete.fx" "fx_impact_rock" "effects/weapons/hyperblaster/impact_concrete.fx" "fx_impact_glass" "effects/weapons/hyperblaster/impact_glass.fx" "fx_impact_bpglass" "effects/weapons/hyperblaster/impact_bpglass.fx" "fx_impact_electronics" "effects/weapons/hyperblaster/impact_electronics.fx" "fx_impact_flesh" "effects/weapons/hyperblaster/impact_flesh.fx" "fx_impact_monstermetal" "effects/weapons/hyperblaster/impact_flesh.fx" "fx_trail" "" "fx_impact_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_concrete_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_rock_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_glass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_bpglass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_electronics_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" } //entityDef damage_goobSplash_mp //{ // "inherit" "damage_goobSplash" // "knockback" "100" // "attackerDamageScale" "0.25" // "attackerPushScale" "4.0" //} entityDef wpmod_goobgun_flamethrower { "weapon" "weapon_goobgun" "zoomFov" "90" "zoomTime" ".1" "zoomHideCrosshair" "0" "altFireRate" ".2" } entityDef weaponmod_goobgun_flamethrower { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_menu" "pickup" "editor_usage" "Flamethrower Modification" "spawnclass" "idItem" "size" "32 32 32" "inv_weaponmod" "wpmod_goobgun_flamethrower" "inv_item" "1" "model" "models/items/ammo/ammo_box.lwo" "inv_icon" "gfx/guis/hud/icons/item_fire.tga" }