Files
DoomRTX/neo/engine/tools/guied/GEStateModifier.cpp
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

96 lines
2.5 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "GEApp.h"
#include "GEStateModifier.h"
rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) :
rvGEModifier ( name, window ),
mDict ( dict )
{
mDict.Copy ( dict );
// Make a copy of the current dictionary
mUndoDict.Copy ( mWrapper->GetStateDict() );
}
/*
================
rvGEStateModifier::Apply
Applys the new state dictionary to the window
================
*/
bool rvGEStateModifier::Apply ( void )
{
return SetState ( mDict );
}
/*
================
rvGEStateModifier::Undo
Applies the undo dictionary to the window
================
*/
bool rvGEStateModifier::Undo ( void )
{
return SetState ( mUndoDict );
}
/*
================
rvGEStateModifier::Apply
Applys the given dictionary to the window
================
*/
bool rvGEStateModifier::SetState ( idDict& dict )
{
const idKeyValue* key;
int i;
// Delete any key thats gone in the new dict
for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ )
{
key = mWrapper->GetStateDict().GetKeyVal ( i );
if ( !key )
{
continue;
}
}
mWrapper->SetState ( dict );
return true;
}