mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/*
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IceTech Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#include "GEApp.h"
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#include "GEStateModifier.h"
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rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) :
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rvGEModifier ( name, window ),
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mDict ( dict )
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{
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mDict.Copy ( dict );
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// Make a copy of the current dictionary
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mUndoDict.Copy ( mWrapper->GetStateDict() );
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}
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/*
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================
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rvGEStateModifier::Apply
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Applys the new state dictionary to the window
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================
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*/
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bool rvGEStateModifier::Apply ( void )
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{
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return SetState ( mDict );
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}
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/*
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================
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rvGEStateModifier::Undo
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Applies the undo dictionary to the window
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================
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*/
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bool rvGEStateModifier::Undo ( void )
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{
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return SetState ( mUndoDict );
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}
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/*
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================
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rvGEStateModifier::Apply
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Applys the given dictionary to the window
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================
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*/
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bool rvGEStateModifier::SetState ( idDict& dict )
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{
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const idKeyValue* key;
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int i;
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// Delete any key thats gone in the new dict
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for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ )
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{
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key = mWrapper->GetStateDict().GetKeyVal ( i );
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if ( !key )
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{
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continue;
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}
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}
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mWrapper->SetState ( dict );
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return true;
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}
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