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DoomRTX/neo/engine/opengl/streamline/include/sl_nvperf.h
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Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

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/*
* Copyright 2014-2023 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws.
*
* This software and the information contained herein is PROPRIETARY and
* CONFIDENTIAL to NVIDIA and is being provided under the terms and conditions
* of a form of NVIDIA software license agreement.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
#pragma once
namespace sl
{
//! If your plugin does not have any constants then the code below can be removed
//!
enum class NvPerfMode : uint32_t
{
eOff,
eOn,
eCount
};
//! IMPORTANT: Each structure must have a unique GUID assigned, change this as needed
//!
// {29DF7FE0-273A-4D72-B481-2DC823D5B1AD}
SL_STRUCT_BEGIN(NvPerfConstants, StructType({ 0x29df7fe0, 0x273a, 0x4d72, { 0xb4, 0x81, 0x2d, 0xc8, 0x23, 0xd5, 0xb1, 0xad } }), kStructVersion1)
NvPerfMode mode = NvPerfMode::eOff;
//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
SL_STRUCT_END()
//! IMPORTANT: Each structure must have a unique GUID assigned, change this as needed
//!
// {39DF7FE0-283A-4D72-B481-2DC823D5B1AD}
SL_STRUCT_BEGIN(NvPerfSettings, StructType({ 0x39df7fe0, 0x283a, 0x4d72, { 0xb4, 0x81, 0x2d, 0xc8, 0x23, 0xd5, 0xb1, 0xad } }), kStructVersion1)
//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
SL_STRUCT_END()
}